X-Git-Url: https://harrygodden.com/git/?a=blobdiff_plain;f=player_walk.h;h=42cd760d67825f71f5fd38afc2a8e24716600a79;hb=e9b84820514f4880082d97fff4fc709ac1a2dc83;hp=7a597c3b6d17b70f594d0a0d6f4eb51b53235135;hpb=e3bf80ff27b675f5e7f87dcebd16fab6fe08df7a;p=carveJwlIkooP6JGAAIwe30JlM.git diff --git a/player_walk.h b/player_walk.h index 7a597c3..42cd760 100644 --- a/player_walk.h +++ b/player_walk.h @@ -2,29 +2,46 @@ #define PLAYER_WALK_H #include "player_api.h" +#include "rigidbody.h" -struct player_walk -{ +struct player_walk{ rb_capsule collider; - struct - { - v3f angles; + struct player_walk_state{ v3f prev_pos; + v3f drop_in_target, + drop_in_foot_anchor, + drop_in_start, + drop_in_normal; + + float drop_in_start_angle, + drop_in_angle; - enum walk_activity - { + enum walk_activity{ k_walk_activity_air, k_walk_activity_ground, - k_walk_activity_sleep + k_walk_activity_sleep, + k_walk_activity_lockedmove } activity; + + enum walk_outro{ + k_walk_outro_none, + k_walk_outro_jump_to_air, + k_walk_outro_drop_in, + k_walk_outro_regular + } + outro_type; + + struct skeleton_anim *outro_anim; + double outro_start_time; } state, state_gate_storage; enum mdl_surface_prop surface; - struct skeleton_anim *anim_walk, *anim_run, *anim_idle, *anim_jump; + struct skeleton_anim *anim_walk, *anim_run, *anim_idle, *anim_jump, + *anim_jump_to_air, *anim_drop_in, *anim_intro; float blend_fly, blend_run, @@ -32,8 +49,29 @@ struct player_walk move_speed, walk_timer; + + int step_phase; }; +VG_STATIC float + k_walkspeed = 10.0f, + k_airspeed = 1.2f, + k_stopspeed = 4.0f, + k_walk_accel = 10.0f, + k_walk_air_accel = 7.0f, + k_walk_friction = 10.0f, + k_walk_step_height = 0.2f; + +VG_STATIC void player__walk_register(void) +{ + VG_VAR_F32( k_walkspeed, flags=VG_VAR_CHEAT ); + VG_VAR_F32( k_stopspeed, flags=VG_VAR_CHEAT ); + VG_VAR_F32( k_airspeed, flags=VG_VAR_CHEAT ); + VG_VAR_F32( k_walk_friction, flags=VG_VAR_CHEAT ); + VG_VAR_F32( k_walk_air_accel, flags=VG_VAR_CHEAT ); + VG_VAR_F32( k_walk_accel, flags=VG_VAR_CHEAT ); +} + VG_STATIC void player__walk_pre_update ( player_instance *player ); VG_STATIC void player__walk_update ( player_instance *player ); VG_STATIC void player__walk_post_update ( player_instance *player ); @@ -43,5 +81,8 @@ VG_STATIC void player__walk_post_animate( player_instance *player ); VG_STATIC void player__walk_im_gui ( player_instance *player ); VG_STATIC void player__walk_bind ( player_instance *player ); VG_STATIC void player__walk_transition ( player_instance *player, v3f angles ); +VG_STATIC void player__walk_reset ( player_instance *player, + ent_spawn *rp ); +VG_STATIC void player__walk_restore( player_instance *player ); #endif /* PLAYER_WALK_H */