X-Git-Url: https://harrygodden.com/git/?a=blobdiff_plain;f=player_walk.c;h=be2195f42437e9fabdbe0674dd27c6368b648a3d;hb=bc40c302f1b8313bdd3c773fcfa2f850511c4634;hp=959ed4be31cef7b4271439a57804475bfe3299e5;hpb=0a33f65eecb5e75cddaefa08d3a5eb1a301d0479;p=carveJwlIkooP6JGAAIwe30JlM.git diff --git a/player_walk.c b/player_walk.c index 959ed4b..be2195f 100644 --- a/player_walk.c +++ b/player_walk.c @@ -2,6 +2,7 @@ #define PLAYER_WALK_C #include "player.h" +#include "input.h" VG_STATIC void player_walk_drop_in_vector( player_instance *player, v3f vec ) { @@ -68,6 +69,7 @@ VG_STATIC void player_walk_generic_to_skate( player_instance *player, VG_STATIC void player_walk_drop_in_to_skate( player_instance *player ) { + player->immobile = 0; player->subsystem = k_player_subsystem_skate; struct player_walk *w = &player->_walk; @@ -252,28 +254,23 @@ VG_STATIC void player__walk_pre_update( player_instance *player ) { struct player_walk *w = &player->_walk; - if( w->state.activity != k_walk_activity_immobile ) + if( !player->immobile ) player_look( player, player->angles ); - if( w->state.outro_anim ) - { + if( w->state.outro_anim ){ float outro_length = (float)w->state.outro_anim->length / w->state.outro_anim->rate, outro_time = vg.time - w->state.outro_start_time; - if( outro_time >= outro_length ) - { + if( outro_time >= outro_length ){ w->state.outro_anim = NULL; - if( w->state.outro_type == k_walk_outro_drop_in ) - { + if( w->state.outro_type == k_walk_outro_drop_in ){ player_walk_drop_in_to_skate( player ); } - else if( w->state.outro_type == k_walk_outro_jump_to_air ) - { + else if( w->state.outro_type == k_walk_outro_jump_to_air ){ player_walk_generic_to_skate( player, k_skate_activity_air, 0.0f ); } - else - { + else{ player_walk_generic_to_skate( player, k_skate_activity_ground, 1.0f ); } @@ -281,40 +278,43 @@ VG_STATIC void player__walk_pre_update( player_instance *player ) return; } } - else if( vg_input_button_down( player->input_use ) ) - { - if( w->state.activity == k_walk_activity_ground ) - { - if( player_walk_scan_for_drop_in( player ) ) - { - w->state.outro_type = k_walk_outro_drop_in; - w->state.outro_anim = w->anim_drop_in; - w->state.outro_start_time = vg.time; - w->state.activity = k_walk_activity_immobile; - - struct player_avatar *av = player->playeravatar; - m4x3_mulv( av->sk.final_mtx[ av->id_ik_foot_r ], - av->sk.bones[ av->id_ik_foot_r ].co, - w->state.drop_in_foot_anchor ); + else if( button_down( k_srbind_use ) && !player->immobile ){ + if( v3_dist2( player->rb.co, gzoomer.obj.rb.co ) <= 4.0f*4.0f ){ + player->subsystem = k_player_subsystem_drive; + } + else{ + if( !player_get_player_board(player) ) + return; + + if( w->state.activity == k_walk_activity_ground ){ + if( player_walk_scan_for_drop_in( player ) ){ + w->state.outro_type = k_walk_outro_drop_in; + w->state.outro_anim = w->anim_drop_in; + w->state.outro_start_time = vg.time; + player->immobile = 1; + + struct player_avatar *av = player->playeravatar; + m4x3_mulv( av->sk.final_mtx[ av->id_ik_foot_r ], + av->sk.bones[ av->id_ik_foot_r ].co, + w->state.drop_in_foot_anchor ); + } + else{ + w->state.outro_type = k_walk_outro_regular; + w->state.outro_anim = w->anim_intro; + w->state.outro_start_time = vg.time; + w->state.activity = k_walk_activity_lockedmove; + + if( player_xyspeed2(player) < 0.1f * 0.1f ) + q_mulv( player->rb.q, (v3f){0.0f,0.0f,1.6f}, player->rb.v ); + } } - else - { - w->state.outro_type = k_walk_outro_regular; - w->state.outro_anim = w->anim_intro; + else{ + w->state.outro_type = k_walk_outro_jump_to_air; + w->state.outro_anim = w->anim_jump_to_air; w->state.outro_start_time = vg.time; - w->state.activity = k_walk_activity_lockedmove; - - if( player_xyspeed2(player) < 0.1f * 0.1f ) - q_mulv( player->rb.q, (v3f){0.0f,0.0f,1.6f}, player->rb.v ); + return; } } - else - { - w->state.outro_type = k_walk_outro_jump_to_air; - w->state.outro_anim = w->anim_jump_to_air; - w->state.outro_start_time = vg.time; - return; - } } } @@ -363,7 +363,7 @@ VG_STATIC void player__walk_update( player_instance *player ) enum walk_activity prev_state = w->state.activity; - if( w->state.activity == k_walk_activity_immobile ) + if( player->immobile ) return; w->collider.height = 2.0f; @@ -380,20 +380,16 @@ VG_STATIC void player__walk_update( player_instance *player ) float yaw = player->angles[0]; - v3f forward_dir = { sinf(yaw), 0.0f, -cosf(yaw) }; - v3f right_dir = { -forward_dir[2], 0.0f, forward_dir[0] }; + v3f forward_dir = { -sinf(yaw), 0.0f, cosf(yaw) }; + v3f right_dir = { forward_dir[2], 0.0f, -forward_dir[0] }; m3x3_mulv( player->basis, forward_dir, forward_dir ); m3x3_mulv( player->basis, right_dir, right_dir ); + v2f steer; + joystick_state( k_srjoystick_steer, steer ); - v2f walk = { player->input_walkh->axis.value, - player->input_walkv->axis.value }; - - if( v2_length2(walk) > 0.001f ) - v2_normalize_clamp( walk ); - - w->move_speed = v2_length( walk ); + w->move_speed = v2_length( steer ); world_instance *world = get_active_world(); /* @@ -435,8 +431,9 @@ VG_STATIC void player__walk_update( player_instance *player ) */ float accel_speed = 0.0f, nominal_speed = 0.0f; v3f movedir; - v3_muls( right_dir, walk[0], movedir ); - v3_muladds( movedir, forward_dir, walk[1], movedir ); + + v3_muls( right_dir, steer[0], movedir ); + v3_muladds( movedir, forward_dir, steer[1], movedir ); if( w->state.activity == k_walk_activity_ground ){ v3_normalize( surface_avg ); @@ -444,7 +441,7 @@ VG_STATIC void player__walk_update( player_instance *player ) v3f tx, ty; rb_tangent_basis( surface_avg, tx, ty ); - if( v2_length2(walk) > 0.001f ){ + if( v2_length2(steer) > 0.001f ){ /* clip movement to the surface */ float d = v3_dot(surface_avg,movedir); v3_muladds( movedir, surface_avg, -d, movedir ); @@ -454,7 +451,7 @@ VG_STATIC void player__walk_update( player_instance *player ) nominal_speed = k_walkspeed; /* jump */ - if( player->input_jump->button.value ){ + if( button_down( k_srbind_jump ) ){ float d = v3_dot( player->basis[1], player->rb.v ); v3_muladds( player->rb.v, player->basis[1], -d, player->rb.v ); v3_muladds( player->rb.v, player->basis[1], 5.0f, player->rb.v ); @@ -472,7 +469,7 @@ VG_STATIC void player__walk_update( player_instance *player ) nominal_speed = k_airspeed; } - if( v2_length2(walk) > 0.001f ){ + if( v2_length2( steer ) > 0.001f ){ player_accelerate( player->rb.v, movedir, nominal_speed, accel_speed ); v3_normalize( movedir ); } @@ -587,6 +584,13 @@ VG_STATIC void player__walk_update( player_instance *player ) w->state_gate_storage = w->state; player__pass_gate( player, gate ); } + rb_update_transform( &player->rb ); +} + +VG_STATIC void player__walk_restore( player_instance *player ) +{ + struct player_walk *w = &player->_walk; + w->state = w->state_gate_storage; } VG_STATIC void player__walk_post_update( player_instance *player ) @@ -597,7 +601,7 @@ VG_STATIC void player__walk_post_update( player_instance *player ) m3x3_copy( player->rb.to_world, mtx ); v3_add( player->rb.co, player->basis[1], mtx[3] ); - float substep = vg_clampf( vg.accumulator / k_rb_delta, 0.0f, 1.0f ); + float substep = vg.time_fixed_extrapolate; v3_muladds( mtx[3], player->rb.v, k_rb_delta*substep, mtx[3] ); debug_capsule( mtx, w->collider.radius, w->collider.height, VG__YELOW ); @@ -686,10 +690,7 @@ VG_STATIC void player__walk_animate( player_instance *player, rate = 9.0f; w->blend_fly = vg_lerpf( w->blend_fly, fly, rate*vg.time_delta ); - w->blend_run = vg_lerpf( w->blend_run, - w->move_speed * - (1.0f + player->input_walk->button.value*0.5f), - 2.0f*vg.time_delta ); + w->blend_run = vg_lerpf( w->blend_run, w->move_speed, 2.0f*vg.time_delta); } player_pose apose, bpose; @@ -842,7 +843,6 @@ VG_STATIC void player__walk_im_gui( player_instance *player ) (const char *[]){ "k_walk_activity_air", "k_walk_activity_ground", "k_walk_activity_sleep", - "k_walk_activity_immobile", "k_walk_activity_lockedmove" } [w->state.activity] ); player__debugtext( 1, "surface: %s\n",