X-Git-Url: https://harrygodden.com/git/?a=blobdiff_plain;f=player_walk.c;h=be2195f42437e9fabdbe0674dd27c6368b648a3d;hb=bc40c302f1b8313bdd3c773fcfa2f850511c4634;hp=4334473e63335f8dde25db931ccfb54727d238bc;hpb=b3ca3b7a45eec11c46eb19772e10021177665adb;p=carveJwlIkooP6JGAAIwe30JlM.git diff --git a/player_walk.c b/player_walk.c index 4334473..be2195f 100644 --- a/player_walk.c +++ b/player_walk.c @@ -69,6 +69,7 @@ VG_STATIC void player_walk_generic_to_skate( player_instance *player, VG_STATIC void player_walk_drop_in_to_skate( player_instance *player ) { + player->immobile = 0; player->subsystem = k_player_subsystem_skate; struct player_walk *w = &player->_walk; @@ -282,6 +283,9 @@ VG_STATIC void player__walk_pre_update( player_instance *player ) player->subsystem = k_player_subsystem_drive; } else{ + if( !player_get_player_board(player) ) + return; + if( w->state.activity == k_walk_activity_ground ){ if( player_walk_scan_for_drop_in( player ) ){ w->state.outro_type = k_walk_outro_drop_in; @@ -382,7 +386,10 @@ VG_STATIC void player__walk_update( player_instance *player ) m3x3_mulv( player->basis, forward_dir, forward_dir ); m3x3_mulv( player->basis, right_dir, right_dir ); - w->move_speed = v2_length( srinput.joy_steer ); + v2f steer; + joystick_state( k_srjoystick_steer, steer ); + + w->move_speed = v2_length( steer ); world_instance *world = get_active_world(); /* @@ -424,8 +431,9 @@ VG_STATIC void player__walk_update( player_instance *player ) */ float accel_speed = 0.0f, nominal_speed = 0.0f; v3f movedir; - v3_muls( right_dir, srinput.joy_steer[0], movedir ); - v3_muladds( movedir, forward_dir, srinput.joy_steer[1], movedir ); + + v3_muls( right_dir, steer[0], movedir ); + v3_muladds( movedir, forward_dir, steer[1], movedir ); if( w->state.activity == k_walk_activity_ground ){ v3_normalize( surface_avg ); @@ -433,7 +441,7 @@ VG_STATIC void player__walk_update( player_instance *player ) v3f tx, ty; rb_tangent_basis( surface_avg, tx, ty ); - if( v2_length2(srinput.joy_steer) > 0.001f ){ + if( v2_length2(steer) > 0.001f ){ /* clip movement to the surface */ float d = v3_dot(surface_avg,movedir); v3_muladds( movedir, surface_avg, -d, movedir ); @@ -461,7 +469,7 @@ VG_STATIC void player__walk_update( player_instance *player ) nominal_speed = k_airspeed; } - if( v2_length2( srinput.joy_steer ) > 0.001f ){ + if( v2_length2( steer ) > 0.001f ){ player_accelerate( player->rb.v, movedir, nominal_speed, accel_speed ); v3_normalize( movedir ); }