X-Git-Url: https://harrygodden.com/git/?a=blobdiff_plain;f=player_walk.c;h=bacb48c42bb12203fdab132af5beb6eca3495bed;hb=e9b84820514f4880082d97fff4fc709ac1a2dc83;hp=c3b6c2eba2418dc50ec546a1cea3ddbb0c55bbd1;hpb=ec90a4b46865009c1e1b1679f6926e35d2ee3f12;p=carveJwlIkooP6JGAAIwe30JlM.git diff --git a/player_walk.c b/player_walk.c index c3b6c2e..bacb48c 100644 --- a/player_walk.c +++ b/player_walk.c @@ -3,6 +3,7 @@ #include "player.h" #include "input.h" +#include "audio.h" VG_STATIC void player_walk_drop_in_vector( player_instance *player, v3f vec ) { @@ -120,7 +121,7 @@ VG_STATIC void player_walk_drop_in_overhang_transform( player_instance *player, VG_STATIC int player_walk_scan_for_drop_in( player_instance *player ) { struct player_walk *w = &player->_walk; - world_instance *world = get_active_world(); + world_instance *world = world_current_instance(); v3f dir, center; q_mulv( player->rb.q, (v3f){0.0f,0.0f,1.0f}, dir ); @@ -361,6 +362,16 @@ VG_STATIC void player__walk_update( player_instance *player ) struct player_walk *w = &player->_walk; v3_copy( player->rb.co, w->state.prev_pos ); + world_instance *world = world_current_instance(); + + if( world->water.enabled ){ + if( player->rb.co[1]+0.4f < world->water.height ){ + audio_oneshot_3d( &audio_splash, player->rb.co, 40.0f, 1.0f ); + player__dead_transition( player ); + return; + } + } + enum walk_activity prev_state = w->state.activity; if( player->immobile ) @@ -390,7 +401,6 @@ VG_STATIC void player__walk_update( player_instance *player ) joystick_state( k_srjoystick_steer, steer ); w->move_speed = v2_length( steer ); - world_instance *world = get_active_world(); /* * Collision detection