X-Git-Url: https://harrygodden.com/git/?a=blobdiff_plain;f=player_walk.c;h=b37095da28ded733db41f629dfad1a3d2a61cf45;hb=ca35eceae3abfcfb9ba266d6ea8e664bc06b0a3e;hp=6b7788c1405a9be7854e8af56382b8d47c24c12f;hpb=a1056ed8198f0f5be0e0f341da8bd49aa6c47198;p=carveJwlIkooP6JGAAIwe30JlM.git diff --git a/player_walk.c b/player_walk.c index 6b7788c..b37095d 100644 --- a/player_walk.c +++ b/player_walk.c @@ -2,6 +2,8 @@ #define PLAYER_WALK_C #include "player.h" +#include "input.h" +#include "audio.h" VG_STATIC void player_walk_drop_in_vector( player_instance *player, v3f vec ) { @@ -68,6 +70,7 @@ VG_STATIC void player_walk_generic_to_skate( player_instance *player, VG_STATIC void player_walk_drop_in_to_skate( player_instance *player ) { + player->immobile = 0; player->subsystem = k_player_subsystem_skate; struct player_walk *w = &player->_walk; @@ -85,7 +88,7 @@ VG_STATIC void player_walk_drop_in_to_skate( player_instance *player ) v3_muladds( player->rb.co, player->rb.to_world[1], 1.0f, s->state.cog ); v3_copy( init_velocity, s->state.cog_v ); v3_copy( init_velocity, player->rb.v ); - v3_copy( init_velocity, player->cam_velocity_smooth ); + v3_copy( init_velocity, player->cam_control.cam_velocity_smooth ); v3_copy( (v3f){1.0f,0.0f,0.0f}, s->state.trick_euler ); } @@ -118,7 +121,7 @@ VG_STATIC void player_walk_drop_in_overhang_transform( player_instance *player, VG_STATIC int player_walk_scan_for_drop_in( player_instance *player ) { struct player_walk *w = &player->_walk; - world_instance *world = get_active_world(); + world_instance *world = world_current_instance(); v3f dir, center; q_mulv( player->rb.q, (v3f){0.0f,0.0f,1.0f}, dir ); @@ -144,7 +147,7 @@ VG_STATIC int player_walk_scan_for_drop_in( player_instance *player ) if( ray_world( world, pos, ray_dir, ray ) ) { vg_line( pos, ray->pos, VG__RED ); - vg_line_pt3( ray->pos, 0.025f, VG__BLACK ); + vg_line_point( ray->pos, 0.025f, VG__BLACK ); sample_count ++; } @@ -222,7 +225,7 @@ VG_STATIC int player_walk_scan_for_drop_in( player_instance *player ) if( ray_world( world, va, v0, &ray ) ) { vg_line( va, vb, VG__RED ); - vg_line_pt3( ray.pos, 0.1f, VG__RED ); + vg_line_point( ray.pos, 0.1f, VG__RED ); vg_error( "invalidated\n" ); return 0; } @@ -231,7 +234,7 @@ VG_STATIC int player_walk_scan_for_drop_in( player_instance *player ) if( ray_world( world, vb, v0, &ray ) ) { vg_line( va, vb, VG__RED ); - vg_line_pt3( ray.pos, 0.1f, VG__RED ); + vg_line_point( ray.pos, 0.1f, VG__RED ); vg_error( "invalidated\n" ); return 0; } @@ -252,28 +255,23 @@ VG_STATIC void player__walk_pre_update( player_instance *player ) { struct player_walk *w = &player->_walk; - if( w->state.activity != k_walk_activity_immobile ) + if( !player->immobile ) player_look( player, player->angles ); - if( w->state.outro_anim ) - { + if( w->state.outro_anim ){ float outro_length = (float)w->state.outro_anim->length / w->state.outro_anim->rate, outro_time = vg.time - w->state.outro_start_time; - if( outro_time >= outro_length ) - { + if( outro_time >= outro_length ){ w->state.outro_anim = NULL; - if( w->state.outro_type == k_walk_outro_drop_in ) - { + if( w->state.outro_type == k_walk_outro_drop_in ){ player_walk_drop_in_to_skate( player ); } - else if( w->state.outro_type == k_walk_outro_jump_to_air ) - { + else if( w->state.outro_type == k_walk_outro_jump_to_air ){ player_walk_generic_to_skate( player, k_skate_activity_air, 0.0f ); } - else - { + else{ player_walk_generic_to_skate( player, k_skate_activity_ground, 1.0f ); } @@ -281,40 +279,50 @@ VG_STATIC void player__walk_pre_update( player_instance *player ) return; } } - else if( vg_input_button_down( player->input_use ) ) - { - if( w->state.activity == k_walk_activity_ground ) - { - if( player_walk_scan_for_drop_in( player ) ) - { - w->state.outro_type = k_walk_outro_drop_in; - w->state.outro_anim = w->anim_drop_in; - w->state.outro_start_time = vg.time; - w->state.activity = k_walk_activity_immobile; - - struct player_avatar *av = player->playeravatar; - m4x3_mulv( av->sk.final_mtx[ av->id_ik_foot_r ], - av->sk.bones[ av->id_ik_foot_r ].co, - w->state.drop_in_foot_anchor ); + else if( button_down( k_srbind_use ) && !player->immobile ){ + if( v3_dist2( player->rb.co, gzoomer.obj.rb.co ) <= 4.0f*4.0f ){ + player->subsystem = k_player_subsystem_drive; + } + else{ + struct player_board *board = + addon_cache_item_if_loaded( k_addon_type_board, + player->board_view_slot ); + + if( !board ) return; + + if( w->state.activity == k_walk_activity_ground ){ + if( player_walk_scan_for_drop_in( player ) ){ + w->state.outro_type = k_walk_outro_drop_in; + w->state.outro_anim = w->anim_drop_in; + w->state.outro_start_time = vg.time; + player->immobile = 1; + + struct player_avatar *av = player->playeravatar; + m4x3_mulv( av->sk.final_mtx[ av->id_ik_foot_r ], + av->sk.bones[ av->id_ik_foot_r ].co, + w->state.drop_in_foot_anchor ); + } + else{ + w->state.outro_type = k_walk_outro_regular; + w->state.outro_anim = w->anim_intro; + w->state.outro_start_time = vg.time; + w->state.activity = k_walk_activity_lockedmove; + + if( player_xyspeed2(player) < 0.1f * 0.1f ) + q_mulv( player->rb.q, (v3f){0.0f,0.0f,1.6f}, player->rb.v ); + } } - else - { - w->state.outro_type = k_walk_outro_regular; - w->state.outro_anim = w->anim_intro; + else{ + w->state.outro_type = k_walk_outro_jump_to_air; + w->state.outro_anim = w->anim_jump_to_air; w->state.outro_start_time = vg.time; - w->state.activity = k_walk_activity_lockedmove; - - if( player_xyspeed2(player) < 0.1f * 0.1f ) - q_mulv( player->rb.q, (v3f){0.0f,0.0f,1.6f}, player->rb.v ); + return; } } - else - { - w->state.outro_type = k_walk_outro_jump_to_air; - w->state.outro_anim = w->anim_jump_to_air; - w->state.outro_start_time = vg.time; - return; - } + } + else if( button_down( k_srbind_jump ) && !player->immobile ){ + w->state.jump_queued = 1; + w->state.jump_input_time = vg.time; } } @@ -360,8 +368,21 @@ VG_STATIC void player__walk_update( player_instance *player ) { struct player_walk *w = &player->_walk; v3_copy( player->rb.co, w->state.prev_pos ); + v3_zero( player->rb.w ); + + world_instance *world = world_current_instance(); + + if( world->water.enabled ){ + if( player->rb.co[1]+0.4f < world->water.height ){ + audio_oneshot_3d( &audio_splash, player->rb.co, 40.0f, 1.0f ); + player__dead_transition( player ); + return; + } + } - if( w->state.activity == k_walk_activity_immobile ) + enum walk_activity prev_state = w->state.activity; + + if( player->immobile ) return; w->collider.height = 2.0f; @@ -371,32 +392,27 @@ VG_STATIC void player__walk_update( player_instance *player ) m3x3_copy( player->rb.to_world, mtx ); v3_add( player->rb.co, player->basis[1], mtx[3] ); - debug_capsule( mtx, w->collider.radius, w->collider.height, VG__WHITE ); + vg_line_capsule( mtx, w->collider.radius, w->collider.height, VG__WHITE ); rb_ct manifold[64]; int len; float yaw = player->angles[0]; - v3f forward_dir = { sinf(yaw), 0.0f, -cosf(yaw) }; - v3f right_dir = { -forward_dir[2], 0.0f, forward_dir[0] }; + v3f forward_dir = { -sinf(yaw), 0.0f, cosf(yaw) }; + v3f right_dir = { forward_dir[2], 0.0f, -forward_dir[0] }; m3x3_mulv( player->basis, forward_dir, forward_dir ); m3x3_mulv( player->basis, right_dir, right_dir ); + v2f steer; + joystick_state( k_srjoystick_steer, steer ); - v2f walk = { player->input_walkh->axis.value, - player->input_walkv->axis.value }; - - if( v2_length2(walk) > 0.001f ) - v2_normalize_clamp( walk ); - - w->move_speed = v2_length( walk ); + w->move_speed = v2_length( steer ); /* * Collision detection */ - world_instance *world = get_active_world(); len = rb_capsule__scene( mtx, &w->collider, NULL, &world->rb_geo.inf.scene, manifold ); @@ -408,17 +424,21 @@ VG_STATIC void player__walk_update( player_instance *player ) if( w->state.activity != k_walk_activity_lockedmove ) w->state.activity = k_walk_activity_air; - for( int i=0; isurface = k_surface_prop_concrete; + + for( int i=0; in ) ) - { + if( player_walk_normal_standable( player, ct->n ) ){ if( w->state.activity != k_walk_activity_lockedmove ) w->state.activity = k_walk_activity_ground; v3_add( surface_avg, ct->n, surface_avg ); + + struct world_surface *surf = world_contact_surface( world, ct ); + if( surf->info.surface_prop > w->surface ) + w->surface = surf->info.surface_prop; } rb_prepare_contact( ct, k_rb_delta ); @@ -429,16 +449,17 @@ VG_STATIC void player__walk_update( player_instance *player ) */ float accel_speed = 0.0f, nominal_speed = 0.0f; v3f movedir; - v3_muls( right_dir, walk[0], movedir ); - v3_muladds( movedir, forward_dir, walk[1], movedir ); + + v3_muls( right_dir, steer[0], movedir ); + v3_muladds( movedir, forward_dir, steer[1], movedir ); if( w->state.activity == k_walk_activity_ground ){ v3_normalize( surface_avg ); v3f tx, ty; - rb_tangent_basis( surface_avg, tx, ty ); + v3_tangent_basis( surface_avg, tx, ty ); - if( v2_length2(walk) > 0.001f ){ + if( v2_length2(steer) > 0.001f ){ /* clip movement to the surface */ float d = v3_dot(surface_avg,movedir); v3_muladds( movedir, surface_avg, -d, movedir ); @@ -448,17 +469,22 @@ VG_STATIC void player__walk_update( player_instance *player ) nominal_speed = k_walkspeed; /* jump */ - if( player->input_jump->button.value ){ - v3_muladds( player->rb.v, player->basis[1], 5.0f, player->rb.v ); - w->state.activity = k_walk_activity_air; - accel_speed = k_walk_air_accel; - nominal_speed = k_airspeed; + if( w->state.jump_queued ){ + w->state.jump_queued = 0; + + f32 t = vg.time - w->state.jump_input_time; + if( t < PLAYER_JUMP_EPSILON ){ + float d = v3_dot( player->basis[1], player->rb.v ); + v3_muladds( player->rb.v, player->basis[1], -d, player->rb.v ); + v3_muladds( player->rb.v, player->basis[1], 5.0f, player->rb.v ); + w->state.activity = k_walk_activity_air; + prev_state = k_walk_activity_air; + accel_speed = k_walk_air_accel; + nominal_speed = k_airspeed; + } } else{ player_friction( player->rb.v ); - - struct world_surface *surf = world_contact_surface( world, manifold ); - w->surface = surf->info.surface_prop; } } else{ @@ -466,7 +492,7 @@ VG_STATIC void player__walk_update( player_instance *player ) nominal_speed = k_airspeed; } - if( v2_length2(walk) > 0.001f ){ + if( v2_length2( steer ) > 0.001f ){ player_accelerate( player->rb.v, movedir, nominal_speed, accel_speed ); v3_normalize( movedir ); } @@ -489,54 +515,51 @@ VG_STATIC void player__walk_update( player_instance *player ) } } - /* - * Depenetrate - */ - v3f dt; - rb_depenetrate( manifold, len, dt ); - v3_add( dt, player->rb.co, player->rb.co ); - - /* TODO: Stepping...... - * - * ideas; walkgrid style steps - */ -#if 0 - if( w->state.activity == k_walk_activity_ground ) - { - /* step */ + /* stepping */ + if( w->state.activity == k_walk_activity_ground|| + prev_state == k_walk_activity_ground ){ float max_dist = 0.4f; v3f pa, pb; v3_copy( player->rb.co, pa ); - pa[1] += w->collider.radius + max_dist; - - v3_muladds( pa, (v3f){0.0f,1.0f,0.0f}, -max_dist * 2.0f, pb ); + v3_muladds( pa, player->basis[1], w->collider.radius + max_dist, pa ); + v3_muladds( pa, player->basis[1], -max_dist * 2.0f, pb ); vg_line( pa, pb, 0xff000000 ); v3f n; float t; - if( spherecast_world( pa, pb, w->collider.radius, &t, n ) != -1 ) - { - if( player_walk_normal_standable( n ) ) - { + if( spherecast_world( world, pa, pb, w->collider.radius, &t, n ) != -1 ){ + if( player_walk_normal_standable( player, n ) ){ v3_lerp( pa, pb, t, player->rb.co ); - player->rb.co[1] -= w->collider.radius; + v3_muladds( player->rb.co, player->basis[1], + -w->collider.radius - k_penetration_slop, + player->rb.co ); + w->state.activity = k_walk_activity_ground; + + float d = -v3_dot(n,player->rb.v), + g = -k_gravity * k_rb_delta; + v3_muladds( player->rb.v, n, d, player->rb.v ); + v3_muladds( player->rb.v, player->basis[1], g, player->rb.v ); } } } -#endif + /* + * Depenetrate + */ + v3f dt; + rb_depenetrate( manifold, len, dt ); + v3_add( dt, player->rb.co, player->rb.co ); /* integrate */ - if( w->state.activity == k_walk_activity_air ) - { + if( w->state.activity == k_walk_activity_air ){ v3_muladds( player->rb.v, player->basis[1], -k_gravity*k_rb_delta, player->rb.v ); } v3_muladds( player->rb.co, player->rb.v, k_rb_delta, player->rb.co ); v3_add( player->rb.co, player->basis[1], mtx[3] ); - debug_capsule( mtx, w->collider.radius, w->collider.height, VG__GREEN ); + vg_line_capsule( mtx, w->collider.radius, w->collider.height, VG__GREEN ); /* * CCD routine @@ -555,19 +578,17 @@ VG_STATIC void player__walk_update( player_instance *player ) float movedist = v3_length( movedelta ); - if( movedist > 0.3f ) - { + if( movedist > 0.3f ){ float t, sr = w->collider.radius-0.04f; v3f n; - if( spherecast_world( world, lwr_prev, lwr_now, sr, &t, n ) != -1 ) - { + if( spherecast_world( world, lwr_prev, lwr_now, sr, &t, n ) != -1 ){ v3_lerp( lwr_prev, lwr_now, vg_maxf(0.01f,t), player->rb.co ); player->rb.co[1] -= w->collider.radius; rb_update_transform( &player->rb ); v3_add( player->rb.co, player->basis[1], mtx[3] ); - debug_capsule( mtx, w->collider.radius, w->collider.height, VG__RED ); + vg_line_capsule( mtx, w->collider.radius, w->collider.height, VG__RED ); } } @@ -586,6 +607,13 @@ VG_STATIC void player__walk_update( player_instance *player ) w->state_gate_storage = w->state; player__pass_gate( player, gate ); } + rb_update_transform( &player->rb ); +} + +VG_STATIC void player__walk_restore( player_instance *player ) +{ + struct player_walk *w = &player->_walk; + w->state = w->state_gate_storage; } VG_STATIC void player__walk_post_update( player_instance *player ) @@ -596,9 +624,9 @@ VG_STATIC void player__walk_post_update( player_instance *player ) m3x3_copy( player->rb.to_world, mtx ); v3_add( player->rb.co, player->basis[1], mtx[3] ); - float substep = vg_clampf( vg.accumulator / k_rb_delta, 0.0f, 1.0f ); + float substep = vg.time_fixed_extrapolate; v3_muladds( mtx[3], player->rb.v, k_rb_delta*substep, mtx[3] ); - debug_capsule( mtx, w->collider.radius, w->collider.height, VG__YELOW ); + vg_line_capsule( mtx, w->collider.radius, w->collider.height, VG__YELOW ); /* Calculate header */ @@ -614,7 +642,7 @@ VG_STATIC void player__walk_post_update( player_instance *player ) q_normalize( player->rb.q ); } - vg_line_pt3( w->state.drop_in_target, 0.1f, VG__GREEN ); + vg_line_point( w->state.drop_in_target, 0.1f, VG__GREEN ); v3f p1; v3_muladds( w->state.drop_in_target, w->state.drop_in_normal, 0.3f, p1 ); vg_line( w->state.drop_in_target, p1, VG__GREEN ); @@ -622,7 +650,7 @@ VG_STATIC void player__walk_post_update( player_instance *player ) vg_line( w->state.drop_in_target, p1, VG__GREEN ); vg_line( w->state.drop_in_target, w->state.drop_in_foot_anchor, VG__WHITE ); - vg_line_pt3( w->state.drop_in_foot_anchor, 0.08f, VG__PINK ); + vg_line_point( w->state.drop_in_foot_anchor, 0.08f, VG__PINK ); float a = player_get_heading_yaw( player ); @@ -633,6 +661,40 @@ VG_STATIC void player__walk_post_update( player_instance *player ) v3_add( player->rb.co, p1, p1 ); vg_line( player->rb.co, p1, VG__PINK ); + + + int walk_phase = 0; + if( vg_fractf(w->walk_timer) > 0.5f ) + walk_phase = 1; + else + walk_phase = 0; + + if( (w->step_phase != walk_phase) && + (w->state.activity == k_walk_activity_ground ) ) + { + audio_lock(); + if( w->surface == k_surface_prop_concrete ){ + audio_oneshot_3d( + &audio_footsteps[vg_randu32()%vg_list_size(audio_footsteps)], + player->rb.co, 40.0f, 1.0f + ); + } + else if( w->surface == k_surface_prop_grass ){ + audio_oneshot_3d( + &audio_footsteps_grass[vg_randu32()%vg_list_size(audio_footsteps_grass)], + player->rb.co, 40.0f, 1.0f + ); + } + else if( w->surface == k_surface_prop_wood ){ + audio_oneshot_3d( + &audio_footsteps_wood[vg_randu32()%vg_list_size(audio_footsteps_wood)], + player->rb.co, 40.0f, 1.0f + ); + } + audio_unlock(); + } + + w->step_phase = walk_phase; } VG_STATIC void player__walk_animate( player_instance *player, @@ -651,16 +713,12 @@ VG_STATIC void player__walk_animate( player_instance *player, rate = 9.0f; w->blend_fly = vg_lerpf( w->blend_fly, fly, rate*vg.time_delta ); - w->blend_run = vg_lerpf( w->blend_run, - w->move_speed * - (1.0f + player->input_walk->button.value*0.5f), - 2.0f*vg.time_delta ); + w->blend_run = vg_lerpf( w->blend_run, w->move_speed, 2.0f*vg.time_delta); } player_pose apose, bpose; - if( w->move_speed > 0.025f ) - { + if( w->move_speed > 0.025f ){ /* TODO move */ float walk_norm = 30.0f/(float)w->anim_walk->length, run_norm = 30.0f/(float)w->anim_run->length, @@ -668,8 +726,7 @@ VG_STATIC void player__walk_animate( player_instance *player, w->walk_timer += walk_adv * vg.time_delta; } - else - { + else{ w->walk_timer = 0.0f; } @@ -694,12 +751,16 @@ VG_STATIC void player__walk_animate( player_instance *player, skeleton_lerp_pose( sk, apose, bpose, w->blend_fly, apose ); /* Create transform */ - rb_extrapolate( &player->rb, dest->root_co, dest->root_q ); + if( !player->immobile ) + rb_extrapolate( &player->rb, dest->root_co, dest->root_q ); + else{ + v3_copy( player->rb.co, dest->root_co ); + v4_copy( player->rb.q, dest->root_q ); + } float walk_yaw = player_get_heading_yaw( player ); - if( w->state.outro_anim ) - { + if( w->state.outro_anim ){ struct player_avatar *av = player->playeravatar; float outro_length = (float)w->state.outro_anim->length / w->state.outro_anim->rate, @@ -711,8 +772,7 @@ VG_STATIC void player__walk_animate( player_instance *player, outro_time, bpose ); skeleton_lerp_pose( sk, apose, bpose, outro_t * 10.0f, dest->pose ); - if( w->state.outro_type == k_walk_outro_drop_in ) - { + if( w->state.outro_type == k_walk_outro_drop_in ){ float inv_rate = 1.0f / w->state.outro_anim->rate, anim_frames = w->state.outro_anim->length * inv_rate, step_frames = 12.0f * inv_rate, @@ -744,8 +804,7 @@ VG_STATIC void player__walk_animate( player_instance *player, /* the drop in bit */ - if( step_t >= 1.0f ) - { + if( step_t >= 1.0f ){ v4f final_q; player_walk_drop_in_overhang_transform( player, dop_t, player->rb.co, final_q ); @@ -760,8 +819,7 @@ VG_STATIC void player__walk_animate( player_instance *player, } return; } - else - { + else{ v3_muladds( dest->root_co, player->rb.to_world[1], -0.1f * outro_t, dest->root_co ); @@ -769,8 +827,7 @@ VG_STATIC void player__walk_animate( player_instance *player, player->holdout_time = 1.0f; } } - else - { + else{ skeleton_copy_pose( sk, apose, dest->pose ); } @@ -814,12 +871,17 @@ VG_STATIC void player__walk_im_gui( player_instance *player ) (const char *[]){ "k_walk_activity_air", "k_walk_activity_ground", "k_walk_activity_sleep", - "k_walk_activity_immobile", "k_walk_activity_lockedmove" } [w->state.activity] ); - - if( w->state.outro_anim ) - { + player__debugtext( 1, "surface: %s\n", + (const char *[]){ "concrete", + "wood", + "grass", + "tiles", + "metal" } + [w->surface] ); + + if( w->state.outro_anim ){ float outro_length = (float)w->state.outro_anim->length / w->state.outro_anim->rate, outro_time = vg.time - w->state.outro_start_time; @@ -858,4 +920,13 @@ VG_STATIC void player__walk_transition( player_instance *player, v3f angles ) rb_update_transform( &player->rb ); } +VG_STATIC void player__walk_reset( player_instance *player, ent_spawn *rp ) +{ + struct player_walk *w = &player->_walk; + w->state.activity = k_walk_activity_air; + w->state.outro_type = k_walk_outro_none; + w->state.outro_anim = NULL; + w->state.outro_start_time = 0.0; +} + #endif /* PLAYER_DEVICE_WALK_H */