X-Git-Url: https://harrygodden.com/git/?a=blobdiff_plain;f=player_walk.c;h=7d160a7a09d0d801cb19f15bc230cb5f9b37c8f1;hb=8c376ed2e4021a18b0a6c6e800109d67ad09d198;hp=75e3a379261e5ac7b1a8b0e44d9f94aa51e6ca14;hpb=66b3ec9c538fefd79c2de08e0dcdf070b4331885;p=carveJwlIkooP6JGAAIwe30JlM.git diff --git a/player_walk.c b/player_walk.c index 75e3a37..7d160a7 100644 --- a/player_walk.c +++ b/player_walk.c @@ -255,25 +255,20 @@ VG_STATIC void player__walk_pre_update( player_instance *player ) if( w->state.activity != k_walk_activity_immobile ) player_look( player, player->angles ); - if( w->state.outro_anim ) - { + if( w->state.outro_anim ){ float outro_length = (float)w->state.outro_anim->length / w->state.outro_anim->rate, outro_time = vg.time - w->state.outro_start_time; - if( outro_time >= outro_length ) - { + if( outro_time >= outro_length ){ w->state.outro_anim = NULL; - if( w->state.outro_type == k_walk_outro_drop_in ) - { + if( w->state.outro_type == k_walk_outro_drop_in ){ player_walk_drop_in_to_skate( player ); } - else if( w->state.outro_type == k_walk_outro_jump_to_air ) - { + else if( w->state.outro_type == k_walk_outro_jump_to_air ){ player_walk_generic_to_skate( player, k_skate_activity_air, 0.0f ); } - else - { + else{ player_walk_generic_to_skate( player, k_skate_activity_ground, 1.0f ); } @@ -281,40 +276,40 @@ VG_STATIC void player__walk_pre_update( player_instance *player ) return; } } - else if( vg_input_button_down( player->input_use ) ) - { - if( w->state.activity == k_walk_activity_ground ) - { - if( player_walk_scan_for_drop_in( player ) ) - { - w->state.outro_type = k_walk_outro_drop_in; - w->state.outro_anim = w->anim_drop_in; - w->state.outro_start_time = vg.time; - w->state.activity = k_walk_activity_immobile; - - struct player_avatar *av = player->playeravatar; - m4x3_mulv( av->sk.final_mtx[ av->id_ik_foot_r ], - av->sk.bones[ av->id_ik_foot_r ].co, - w->state.drop_in_foot_anchor ); + else if( vg_input_button_down( player->input_use ) ){ + if( v3_dist2( player->rb.co, gzoomer.obj.rb.co ) <= 4.0f*4.0f ){ + player->subsystem = k_player_subsystem_drive; + } + else{ + if( w->state.activity == k_walk_activity_ground ){ + if( player_walk_scan_for_drop_in( player ) ){ + w->state.outro_type = k_walk_outro_drop_in; + w->state.outro_anim = w->anim_drop_in; + w->state.outro_start_time = vg.time; + w->state.activity = k_walk_activity_immobile; + + struct player_avatar *av = player->playeravatar; + m4x3_mulv( av->sk.final_mtx[ av->id_ik_foot_r ], + av->sk.bones[ av->id_ik_foot_r ].co, + w->state.drop_in_foot_anchor ); + } + else{ + w->state.outro_type = k_walk_outro_regular; + w->state.outro_anim = w->anim_intro; + w->state.outro_start_time = vg.time; + w->state.activity = k_walk_activity_lockedmove; + + if( player_xyspeed2(player) < 0.1f * 0.1f ) + q_mulv( player->rb.q, (v3f){0.0f,0.0f,1.6f}, player->rb.v ); + } } - else - { - w->state.outro_type = k_walk_outro_regular; - w->state.outro_anim = w->anim_intro; + else{ + w->state.outro_type = k_walk_outro_jump_to_air; + w->state.outro_anim = w->anim_jump_to_air; w->state.outro_start_time = vg.time; - w->state.activity = k_walk_activity_lockedmove; - - if( player_xyspeed2(player) < 0.1f * 0.1f ) - q_mulv( player->rb.q, (v3f){0.0f,0.0f,1.6f}, player->rb.v ); + return; } } - else - { - w->state.outro_type = k_walk_outro_jump_to_air; - w->state.outro_anim = w->anim_jump_to_air; - w->state.outro_start_time = vg.time; - return; - } } } @@ -361,6 +356,8 @@ VG_STATIC void player__walk_update( player_instance *player ) struct player_walk *w = &player->_walk; v3_copy( player->rb.co, w->state.prev_pos ); + enum walk_activity prev_state = w->state.activity; + if( w->state.activity == k_walk_activity_immobile ) return; @@ -392,11 +389,11 @@ VG_STATIC void player__walk_update( player_instance *player ) v2_normalize_clamp( walk ); w->move_speed = v2_length( walk ); + world_instance *world = get_active_world(); /* * Collision detection */ - world_instance *world = get_active_world(); len = rb_capsule__scene( mtx, &w->collider, NULL, &world->rb_geo.inf.scene, manifold ); @@ -410,13 +407,11 @@ VG_STATIC void player__walk_update( player_instance *player ) w->surface = k_surface_prop_concrete; - for( int i=0; in ) ) - { + if( player_walk_normal_standable( player, ct->n ) ){ if( w->state.activity != k_walk_activity_lockedmove ) w->state.activity = k_walk_activity_ground; @@ -455,8 +450,11 @@ VG_STATIC void player__walk_update( player_instance *player ) /* jump */ if( player->input_jump->button.value ){ + float d = v3_dot( player->basis[1], player->rb.v ); + v3_muladds( player->rb.v, player->basis[1], -d, player->rb.v ); v3_muladds( player->rb.v, player->basis[1], 5.0f, player->rb.v ); w->state.activity = k_walk_activity_air; + prev_state = k_walk_activity_air; accel_speed = k_walk_air_accel; nominal_speed = k_airspeed; } @@ -492,47 +490,44 @@ VG_STATIC void player__walk_update( player_instance *player ) } } - /* - * Depenetrate - */ - v3f dt; - rb_depenetrate( manifold, len, dt ); - v3_add( dt, player->rb.co, player->rb.co ); - - /* TODO: Stepping...... - * - * ideas; walkgrid style steps - */ -#if 0 - if( w->state.activity == k_walk_activity_ground ) - { - /* step */ + /* stepping */ + if( w->state.activity == k_walk_activity_ground|| + prev_state == k_walk_activity_ground ){ float max_dist = 0.4f; v3f pa, pb; v3_copy( player->rb.co, pa ); - pa[1] += w->collider.radius + max_dist; - - v3_muladds( pa, (v3f){0.0f,1.0f,0.0f}, -max_dist * 2.0f, pb ); + v3_muladds( pa, player->basis[1], w->collider.radius + max_dist, pa ); + v3_muladds( pa, player->basis[1], -max_dist * 2.0f, pb ); vg_line( pa, pb, 0xff000000 ); v3f n; float t; - if( spherecast_world( pa, pb, w->collider.radius, &t, n ) != -1 ) - { - if( player_walk_normal_standable( n ) ) - { + if( spherecast_world( world, pa, pb, w->collider.radius, &t, n ) != -1 ){ + if( player_walk_normal_standable( player, n ) ){ v3_lerp( pa, pb, t, player->rb.co ); - player->rb.co[1] -= w->collider.radius; + v3_muladds( player->rb.co, player->basis[1], + -w->collider.radius - k_penetration_slop, + player->rb.co ); + w->state.activity = k_walk_activity_ground; + + float d = -v3_dot(n,player->rb.v), + g = -k_gravity * k_rb_delta; + v3_muladds( player->rb.v, n, d, player->rb.v ); + v3_muladds( player->rb.v, player->basis[1], g, player->rb.v ); } } } -#endif + /* + * Depenetrate + */ + v3f dt; + rb_depenetrate( manifold, len, dt ); + v3_add( dt, player->rb.co, player->rb.co ); /* integrate */ - if( w->state.activity == k_walk_activity_air ) - { + if( w->state.activity == k_walk_activity_air ){ v3_muladds( player->rb.v, player->basis[1], -k_gravity*k_rb_delta, player->rb.v ); } @@ -558,13 +553,11 @@ VG_STATIC void player__walk_update( player_instance *player ) float movedist = v3_length( movedelta ); - if( movedist > 0.3f ) - { + if( movedist > 0.3f ){ float t, sr = w->collider.radius-0.04f; v3f n; - if( spherecast_world( world, lwr_prev, lwr_now, sr, &t, n ) != -1 ) - { + if( spherecast_world( world, lwr_prev, lwr_now, sr, &t, n ) != -1 ){ v3_lerp( lwr_prev, lwr_now, vg_maxf(0.01f,t), player->rb.co ); player->rb.co[1] -= w->collider.radius; rb_update_transform( &player->rb ); @@ -589,6 +582,13 @@ VG_STATIC void player__walk_update( player_instance *player ) w->state_gate_storage = w->state; player__pass_gate( player, gate ); } + rb_update_transform( &player->rb ); +} + +VG_STATIC void player__walk_restore( player_instance *player ) +{ + struct player_walk *w = &player->_walk; + w->state = w->state_gate_storage; } VG_STATIC void player__walk_post_update( player_instance *player ) @@ -599,7 +599,7 @@ VG_STATIC void player__walk_post_update( player_instance *player ) m3x3_copy( player->rb.to_world, mtx ); v3_add( player->rb.co, player->basis[1], mtx[3] ); - float substep = vg_clampf( vg.accumulator / k_rb_delta, 0.0f, 1.0f ); + float substep = vg.time_fixed_extrapolate; v3_muladds( mtx[3], player->rb.v, k_rb_delta*substep, mtx[3] ); debug_capsule( mtx, w->collider.radius, w->collider.height, VG__YELOW ); @@ -855,8 +855,7 @@ VG_STATIC void player__walk_im_gui( player_instance *player ) "metal" } [w->surface] ); - if( w->state.outro_anim ) - { + if( w->state.outro_anim ){ float outro_length = (float)w->state.outro_anim->length / w->state.outro_anim->rate, outro_time = vg.time - w->state.outro_start_time; @@ -895,4 +894,13 @@ VG_STATIC void player__walk_transition( player_instance *player, v3f angles ) rb_update_transform( &player->rb ); } +VG_STATIC void player__walk_reset( player_instance *player, ent_spawn *rp ) +{ + struct player_walk *w = &player->_walk; + w->state.activity = k_walk_activity_air; + w->state.outro_type = k_walk_outro_none; + w->state.outro_anim = NULL; + w->state.outro_start_time = 0.0; +} + #endif /* PLAYER_DEVICE_WALK_H */