X-Git-Url: https://harrygodden.com/git/?a=blobdiff_plain;f=player_walk.c;h=6a20b17f32855eb9bcd1924eb822ef431318fdcf;hb=2b7784846e2f2ee57ba336a2aa040adb2d0ca461;hp=4334473e63335f8dde25db931ccfb54727d238bc;hpb=b3ca3b7a45eec11c46eb19772e10021177665adb;p=carveJwlIkooP6JGAAIwe30JlM.git diff --git a/player_walk.c b/player_walk.c index 4334473..6a20b17 100644 --- a/player_walk.c +++ b/player_walk.c @@ -3,6 +3,7 @@ #include "player.h" #include "input.h" +#include "audio.h" VG_STATIC void player_walk_drop_in_vector( player_instance *player, v3f vec ) { @@ -69,6 +70,7 @@ VG_STATIC void player_walk_generic_to_skate( player_instance *player, VG_STATIC void player_walk_drop_in_to_skate( player_instance *player ) { + player->immobile = 0; player->subsystem = k_player_subsystem_skate; struct player_walk *w = &player->_walk; @@ -119,7 +121,7 @@ VG_STATIC void player_walk_drop_in_overhang_transform( player_instance *player, VG_STATIC int player_walk_scan_for_drop_in( player_instance *player ) { struct player_walk *w = &player->_walk; - world_instance *world = get_active_world(); + world_instance *world = world_current_instance(); v3f dir, center; q_mulv( player->rb.q, (v3f){0.0f,0.0f,1.0f}, dir ); @@ -282,6 +284,9 @@ VG_STATIC void player__walk_pre_update( player_instance *player ) player->subsystem = k_player_subsystem_drive; } else{ + if( !player_get_player_board(player) ) + return; + if( w->state.activity == k_walk_activity_ground ){ if( player_walk_scan_for_drop_in( player ) ){ w->state.outro_type = k_walk_outro_drop_in; @@ -312,6 +317,10 @@ VG_STATIC void player__walk_pre_update( player_instance *player ) } } } + else if( button_down( k_srbind_jump ) && !player->immobile ){ + w->state.jump_queued = 1; + w->state.jump_input_time = vg.time; + } } VG_STATIC int player_walk_normal_standable( player_instance *player, v3f n ) @@ -356,6 +365,17 @@ VG_STATIC void player__walk_update( player_instance *player ) { struct player_walk *w = &player->_walk; v3_copy( player->rb.co, w->state.prev_pos ); + v3_zero( player->rb.w ); + + world_instance *world = world_current_instance(); + + if( world->water.enabled ){ + if( player->rb.co[1]+0.4f < world->water.height ){ + audio_oneshot_3d( &audio_splash, player->rb.co, 40.0f, 1.0f ); + player__dead_transition( player ); + return; + } + } enum walk_activity prev_state = w->state.activity; @@ -382,8 +402,10 @@ VG_STATIC void player__walk_update( player_instance *player ) m3x3_mulv( player->basis, forward_dir, forward_dir ); m3x3_mulv( player->basis, right_dir, right_dir ); - w->move_speed = v2_length( srinput.joy_steer ); - world_instance *world = get_active_world(); + v2f steer; + joystick_state( k_srjoystick_steer, steer ); + + w->move_speed = v2_length( steer ); /* * Collision detection @@ -424,8 +446,9 @@ VG_STATIC void player__walk_update( player_instance *player ) */ float accel_speed = 0.0f, nominal_speed = 0.0f; v3f movedir; - v3_muls( right_dir, srinput.joy_steer[0], movedir ); - v3_muladds( movedir, forward_dir, srinput.joy_steer[1], movedir ); + + v3_muls( right_dir, steer[0], movedir ); + v3_muladds( movedir, forward_dir, steer[1], movedir ); if( w->state.activity == k_walk_activity_ground ){ v3_normalize( surface_avg ); @@ -433,7 +456,7 @@ VG_STATIC void player__walk_update( player_instance *player ) v3f tx, ty; rb_tangent_basis( surface_avg, tx, ty ); - if( v2_length2(srinput.joy_steer) > 0.001f ){ + if( v2_length2(steer) > 0.001f ){ /* clip movement to the surface */ float d = v3_dot(surface_avg,movedir); v3_muladds( movedir, surface_avg, -d, movedir ); @@ -443,14 +466,19 @@ VG_STATIC void player__walk_update( player_instance *player ) nominal_speed = k_walkspeed; /* jump */ - if( button_down( k_srbind_jump ) ){ - float d = v3_dot( player->basis[1], player->rb.v ); - v3_muladds( player->rb.v, player->basis[1], -d, player->rb.v ); - v3_muladds( player->rb.v, player->basis[1], 5.0f, player->rb.v ); - w->state.activity = k_walk_activity_air; - prev_state = k_walk_activity_air; - accel_speed = k_walk_air_accel; - nominal_speed = k_airspeed; + if( w->state.jump_queued ){ + w->state.jump_queued = 0; + + f32 t = vg.time - w->state.jump_input_time; + if( t < PLAYER_JUMP_EPSILON ){ + float d = v3_dot( player->basis[1], player->rb.v ); + v3_muladds( player->rb.v, player->basis[1], -d, player->rb.v ); + v3_muladds( player->rb.v, player->basis[1], 5.0f, player->rb.v ); + w->state.activity = k_walk_activity_air; + prev_state = k_walk_activity_air; + accel_speed = k_walk_air_accel; + nominal_speed = k_airspeed; + } } else{ player_friction( player->rb.v ); @@ -461,7 +489,7 @@ VG_STATIC void player__walk_update( player_instance *player ) nominal_speed = k_airspeed; } - if( v2_length2( srinput.joy_steer ) > 0.001f ){ + if( v2_length2( steer ) > 0.001f ){ player_accelerate( player->rb.v, movedir, nominal_speed, accel_speed ); v3_normalize( movedir ); } @@ -644,19 +672,19 @@ VG_STATIC void player__walk_post_update( player_instance *player ) audio_lock(); if( w->surface == k_surface_prop_concrete ){ audio_oneshot_3d( - &audio_footsteps[rand()%vg_list_size(audio_footsteps)], + &audio_footsteps[vg_randu32()%vg_list_size(audio_footsteps)], player->rb.co, 40.0f, 1.0f ); } else if( w->surface == k_surface_prop_grass ){ audio_oneshot_3d( - &audio_footsteps_grass[rand()%vg_list_size(audio_footsteps_grass)], + &audio_footsteps_grass[vg_randu32()%vg_list_size(audio_footsteps_grass)], player->rb.co, 40.0f, 1.0f ); } else if( w->surface == k_surface_prop_wood ){ audio_oneshot_3d( - &audio_footsteps_wood[rand()%vg_list_size(audio_footsteps_wood)], + &audio_footsteps_wood[vg_randu32()%vg_list_size(audio_footsteps_wood)], player->rb.co, 40.0f, 1.0f ); }