X-Git-Url: https://harrygodden.com/git/?a=blobdiff_plain;f=player_walk.c;h=68415dd7d4c619907ec295ba8e3460415928452d;hb=5f6a4f9df6c8accc89f1920bfe9ace3cbac4c4b6;hp=d673584db88b691c0917bd64e576ad09f2a5ff4d;hpb=a109f126d8adab622e38fbcc2d4281e75255246a;p=carveJwlIkooP6JGAAIwe30JlM.git diff --git a/player_walk.c b/player_walk.c index d673584..68415dd 100644 --- a/player_walk.c +++ b/player_walk.c @@ -1,11 +1,35 @@ #pragma once #include "vg/vg_rigidbody_collision.h" -#include "scene_rigidbody.h" +#include "skaterift.h" +#include "player_walk.h" +#include "player_skate.h" +#include "player_dead.h" #include "player.h" #include "input.h" #include "audio.h" +#include "scene_rigidbody.h" + +struct player_walk player_walk; +struct player_subsystem_interface player_subsystem_walk = +{ + .system_register = player__walk_register, + .bind = player__walk_bind, + .pre_update = player__walk_pre_update, + .update = player__walk_update, + .post_update = player__walk_post_update, + .im_gui = player__walk_im_gui, + .animate = player__walk_animate, + .post_animate = player__walk_post_animate, + .pose = player__walk_pose, + .network_animator_exchange = player__walk_animator_exchange, + + .animator_data = &player_walk.animator, + .animator_size = sizeof(player_walk.animator), + .name = "Walk" +}; + static void player_walk_drop_in_vector( v3f vec ){ v3f axis, init_dir; @@ -341,7 +365,7 @@ static void player_walk_pre_popoff(void){ } } -static void player__walk_pre_update(void){ +void player__walk_pre_update(void){ struct player_walk *w = &player_walk; if( localplayer.immobile ) return; @@ -683,7 +707,7 @@ static void player_walk_update_generic(void){ k_runspeed ); } -static void player__walk_post_update(void){ +void player__walk_post_update(void){ struct player_walk *w = &player_walk; m4x3f mtx; @@ -737,22 +761,19 @@ static void player__walk_post_update(void){ audio_lock(); if( w->surface == k_surface_prop_concrete ){ audio_oneshot_3d( - &audio_footsteps[vg_randu32(&vg.rand) % - vg_list_size(audio_footsteps)], + &audio_footsteps[vg_randu32(&vg.rand) % 4], localplayer.rb.co, 40.0f, 1.0f ); } else if( w->surface == k_surface_prop_grass ){ audio_oneshot_3d( - &audio_footsteps_grass[ vg_randu32(&vg.rand) % - vg_list_size(audio_footsteps_grass)], + &audio_footsteps_grass[ vg_randu32(&vg.rand) % 6 ], localplayer.rb.co, 40.0f, 1.0f ); } else if( w->surface == k_surface_prop_wood ){ audio_oneshot_3d( - &audio_footsteps_wood[ vg_randu32(&vg.rand) % - vg_list_size(audio_footsteps_wood)], + &audio_footsteps_wood[ vg_randu32(&vg.rand) % 6 ], localplayer.rb.co, 40.0f, 1.0f ); } @@ -762,7 +783,7 @@ static void player__walk_post_update(void){ w->state.step_phase = walk_phase; } -static void player__walk_update(void){ +void player__walk_update(void){ struct player_walk *w = &player_walk; if( (w->state.activity == k_walk_activity_air) || @@ -842,7 +863,7 @@ static void player_walk_animate_generic(void){ q_mul( localplayer.rb.q, qrev, animator->root_q ); } -static void player__walk_animate(void){ +void player__walk_animate(void){ struct player_walk *w = &player_walk; player_pose *pose = &localplayer.pose; struct player_walk_animator *animator = &w->animator; @@ -978,7 +999,7 @@ static void player_walk_pose_transition( skeleton_lerp_pose( sk, apose, bpose, blend, pose->keyframes ); } -static void player__walk_pose( void *_animator, player_pose *pose ){ +void player__walk_pose( void *_animator, player_pose *pose ){ struct player_walk *w = &player_walk; struct player_walk_animator *animator = _animator; struct skeleton *sk = &localplayer.skeleton; @@ -1073,7 +1094,7 @@ static void player__walk_pose( void *_animator, player_pose *pose ){ } } -static void player__walk_post_animate(void){ +void player__walk_post_animate(void){ /* * Camera */ @@ -1081,7 +1102,7 @@ static void player__walk_post_animate(void){ } -static void player__walk_im_gui(void){ +void player__walk_im_gui(void){ struct player_walk *w = &player_walk; player__debugtext( 1, "V: %5.2f %5.2f %5.2f (%5.2fm/s)", localplayer.rb.v[0], localplayer.rb.v[1], localplayer.rb.v[2], @@ -1112,7 +1133,7 @@ static void player__walk_im_gui(void){ [w->surface] ); } -static void player__walk_bind(void){ +void player__walk_bind(void){ struct player_walk *w = &player_walk; struct skeleton *sk = &localplayer.skeleton; @@ -1127,7 +1148,7 @@ static void player__walk_bind(void){ w->anim_popoff = skeleton_get_anim( sk, "pop_off_short" ); } -static void player__walk_transition( bool grounded, f32 board_yaw ){ +void player__walk_transition( bool grounded, f32 board_yaw ){ struct player_walk *w = &player_walk; w->state.activity = k_walk_activity_air; @@ -1144,7 +1165,8 @@ static void player__walk_transition( bool grounded, f32 board_yaw ){ rb_update_matrices( &localplayer.rb ); } -static void player__walk_reset(void){ +void player__walk_reset(void) +{ struct player_walk *w = &player_walk; w->state.activity = k_walk_activity_air; w->state.transition_t = 0.0f; @@ -1157,7 +1179,7 @@ static void player__walk_reset(void){ rb_update_matrices( &localplayer.rb ); } -static void player__walk_animator_exchange( bitpack_ctx *ctx, void *data ){ +void player__walk_animator_exchange( bitpack_ctx *ctx, void *data ){ struct player_walk_animator *animator = data; bitpack_qv3f( ctx, 24, -1024.0f, 1024.0f, animator->root_co ); @@ -1182,7 +1204,7 @@ static void player__walk_animator_exchange( bitpack_ctx *ctx, void *data ){ bitpack_qf32( ctx, 16, -100.0f, 100.0f, &animator->board_yaw ); } -static void player__walk_sfx_oneshot( u8 id, v3f pos, f32 volume ){ +void player__walk_sfx_oneshot( u8 id, v3f pos, f32 volume ){ audio_lock(); if( id == k_player_walk_soundeffect_splash ){