X-Git-Url: https://harrygodden.com/git/?a=blobdiff_plain;f=player_walk.c;h=45c2d0ae1e4c72a57ff0a04643650c91b3044c83;hb=00d08b1e801d6b14fbfc07243271404cc7252e35;hp=bacb48c42bb12203fdab132af5beb6eca3495bed;hpb=a0917f7b56c4c4682fd592b9b52e33d1a393d714;p=carveJwlIkooP6JGAAIwe30JlM.git diff --git a/player_walk.c b/player_walk.c index bacb48c..45c2d0a 100644 --- a/player_walk.c +++ b/player_walk.c @@ -284,8 +284,11 @@ VG_STATIC void player__walk_pre_update( player_instance *player ) player->subsystem = k_player_subsystem_drive; } else{ - if( !player_get_player_board(player) ) - return; + struct player_board *board = + addon_cache_item_if_loaded( k_addon_type_board, + player->board_view_slot ); + + if( !board ) return; if( w->state.activity == k_walk_activity_ground ){ if( player_walk_scan_for_drop_in( player ) ){ @@ -317,6 +320,10 @@ VG_STATIC void player__walk_pre_update( player_instance *player ) } } } + else if( button_down( k_srbind_jump ) && !player->immobile ){ + w->state.jump_queued = 1; + w->state.jump_input_time = vg.time; + } } VG_STATIC int player_walk_normal_standable( player_instance *player, v3f n ) @@ -361,6 +368,7 @@ VG_STATIC void player__walk_update( player_instance *player ) { struct player_walk *w = &player->_walk; v3_copy( player->rb.co, w->state.prev_pos ); + v3_zero( player->rb.w ); world_instance *world = world_current_instance(); @@ -461,14 +469,19 @@ VG_STATIC void player__walk_update( player_instance *player ) nominal_speed = k_walkspeed; /* jump */ - if( button_down( k_srbind_jump ) ){ - float d = v3_dot( player->basis[1], player->rb.v ); - v3_muladds( player->rb.v, player->basis[1], -d, player->rb.v ); - v3_muladds( player->rb.v, player->basis[1], 5.0f, player->rb.v ); - w->state.activity = k_walk_activity_air; - prev_state = k_walk_activity_air; - accel_speed = k_walk_air_accel; - nominal_speed = k_airspeed; + if( w->state.jump_queued ){ + w->state.jump_queued = 0; + + f32 t = vg.time - w->state.jump_input_time; + if( t < PLAYER_JUMP_EPSILON ){ + float d = v3_dot( player->basis[1], player->rb.v ); + v3_muladds( player->rb.v, player->basis[1], -d, player->rb.v ); + v3_muladds( player->rb.v, player->basis[1], 5.0f, player->rb.v ); + w->state.activity = k_walk_activity_air; + prev_state = k_walk_activity_air; + accel_speed = k_walk_air_accel; + nominal_speed = k_airspeed; + } } else{ player_friction( player->rb.v );