X-Git-Url: https://harrygodden.com/git/?a=blobdiff_plain;f=player_walk.c;h=4334473e63335f8dde25db931ccfb54727d238bc;hb=b3ca3b7a45eec11c46eb19772e10021177665adb;hp=d8fe3d1fc86868af333c1155b1acc538d8435dc7;hpb=c34dde859968ced3dc7e8dd7be29f676689813d3;p=carveJwlIkooP6JGAAIwe30JlM.git diff --git a/player_walk.c b/player_walk.c index d8fe3d1..4334473 100644 --- a/player_walk.c +++ b/player_walk.c @@ -2,6 +2,7 @@ #define PLAYER_WALK_C #include "player.h" +#include "input.h" VG_STATIC void player_walk_drop_in_vector( player_instance *player, v3f vec ) { @@ -276,7 +277,7 @@ VG_STATIC void player__walk_pre_update( player_instance *player ) return; } } - else if( vg_input_button_down( player->input_use ) && !player->immobile ){ + else if( button_down( k_srbind_use ) && !player->immobile ){ if( v3_dist2( player->rb.co, gzoomer.obj.rb.co ) <= 4.0f*4.0f ){ player->subsystem = k_player_subsystem_drive; } @@ -375,20 +376,13 @@ VG_STATIC void player__walk_update( player_instance *player ) float yaw = player->angles[0]; - v3f forward_dir = { sinf(yaw), 0.0f, -cosf(yaw) }; - v3f right_dir = { -forward_dir[2], 0.0f, forward_dir[0] }; + v3f forward_dir = { -sinf(yaw), 0.0f, cosf(yaw) }; + v3f right_dir = { forward_dir[2], 0.0f, -forward_dir[0] }; m3x3_mulv( player->basis, forward_dir, forward_dir ); m3x3_mulv( player->basis, right_dir, right_dir ); - - v2f walk = { player->input_walkh->axis.value, - player->input_walkv->axis.value }; - - if( v2_length2(walk) > 0.001f ) - v2_normalize_clamp( walk ); - - w->move_speed = v2_length( walk ); + w->move_speed = v2_length( srinput.joy_steer ); world_instance *world = get_active_world(); /* @@ -430,8 +424,8 @@ VG_STATIC void player__walk_update( player_instance *player ) */ float accel_speed = 0.0f, nominal_speed = 0.0f; v3f movedir; - v3_muls( right_dir, walk[0], movedir ); - v3_muladds( movedir, forward_dir, walk[1], movedir ); + v3_muls( right_dir, srinput.joy_steer[0], movedir ); + v3_muladds( movedir, forward_dir, srinput.joy_steer[1], movedir ); if( w->state.activity == k_walk_activity_ground ){ v3_normalize( surface_avg ); @@ -439,7 +433,7 @@ VG_STATIC void player__walk_update( player_instance *player ) v3f tx, ty; rb_tangent_basis( surface_avg, tx, ty ); - if( v2_length2(walk) > 0.001f ){ + if( v2_length2(srinput.joy_steer) > 0.001f ){ /* clip movement to the surface */ float d = v3_dot(surface_avg,movedir); v3_muladds( movedir, surface_avg, -d, movedir ); @@ -449,7 +443,7 @@ VG_STATIC void player__walk_update( player_instance *player ) nominal_speed = k_walkspeed; /* jump */ - if( player->input_jump->button.value ){ + if( button_down( k_srbind_jump ) ){ float d = v3_dot( player->basis[1], player->rb.v ); v3_muladds( player->rb.v, player->basis[1], -d, player->rb.v ); v3_muladds( player->rb.v, player->basis[1], 5.0f, player->rb.v ); @@ -467,7 +461,7 @@ VG_STATIC void player__walk_update( player_instance *player ) nominal_speed = k_airspeed; } - if( v2_length2(walk) > 0.001f ){ + if( v2_length2( srinput.joy_steer ) > 0.001f ){ player_accelerate( player->rb.v, movedir, nominal_speed, accel_speed ); v3_normalize( movedir ); } @@ -688,10 +682,7 @@ VG_STATIC void player__walk_animate( player_instance *player, rate = 9.0f; w->blend_fly = vg_lerpf( w->blend_fly, fly, rate*vg.time_delta ); - w->blend_run = vg_lerpf( w->blend_run, - w->move_speed * - (1.0f + player->input_walk->button.value*0.5f), - 2.0f*vg.time_delta ); + w->blend_run = vg_lerpf( w->blend_run, w->move_speed, 2.0f*vg.time_delta); } player_pose apose, bpose;