X-Git-Url: https://harrygodden.com/git/?a=blobdiff_plain;f=player_walk.c;h=38429c7c531be3c6dabf9266a9d094df0886ae63;hb=78cc452a8343821ba47c0905d755657847dafd25;hp=d1055092448b580a72c22056097ca301f38be71a;hpb=fc3e6cb16a7e6fdc440b35aa88c32f7f560d928f;p=carveJwlIkooP6JGAAIwe30JlM.git diff --git a/player_walk.c b/player_walk.c index d105509..38429c7 100644 --- a/player_walk.c +++ b/player_walk.c @@ -264,6 +264,7 @@ static void player_walk_pre_ground(void){ if( button_down(k_srbind_sit) ){ v3_zero( localplayer.rb.v ); w->state.activity = k_walk_activity_sit; + w->state.transition_t = 0.0f; return; } @@ -332,8 +333,10 @@ static void player_walk_pre_popoff(void){ bool finished = player__preupdate_anim( w->anim_popoff, &w->state.transition_t, 1.0f ); - if( finished ) + if( finished ){ w->state.activity = k_walk_activity_ground; + w->animator.board_yaw += 1.0f; + } } static void player__walk_pre_update(void){ @@ -373,7 +376,7 @@ static void player_accelerate( v3f v, v3f movedir, f32 speed, f32 accel ){ v3_muladds( v, movedir, accelspeed, v ); } -static void player_friction( v3f v ){ +static void player_friction( v3f v, f32 friction ){ float speed = v3_length( v ), drop = 0.0f, control = vg_maxf( speed, k_stopspeed ); @@ -381,7 +384,7 @@ static void player_friction( v3f v ){ if( speed < 0.04f ) return; - drop += control * k_walk_friction * k_rb_delta; + drop += control * friction * k_rb_delta; float newspeed = vg_maxf( 0.0f, speed - drop ); newspeed /= speed; @@ -429,11 +432,13 @@ static void player_walk_custom_filter( world_instance *world, static void player_walk_update_generic(void){ struct player_walk *w = &player_walk; - v2f steer; - joystick_state( k_srjoystick_steer, steer ); - - if( v2_length2(steer)>1.0f ) - v2_normalize(steer); + if( (w->state.activity != k_walk_activity_oregular) && + (w->state.activity != k_walk_activity_oair) ){ + joystick_state( k_srjoystick_steer, w->state.steer ); + w->state.steer[2] = button_press(k_srbind_run)? k_runspeed: k_walkspeed; + if( v2_length2(w->state.steer)>1.0f ) + v2_normalize(w->state.steer); + } v3_copy( localplayer.rb.co, w->state.prev_pos ); v3_zero( localplayer.rb.w ); @@ -506,8 +511,8 @@ static void player_walk_update_generic(void){ float accel_speed = 0.0f, nominal_speed = 0.0f; v3f movedir; - v3_muls( right_dir, steer[0], movedir ); - v3_muladds( movedir, forward_dir, steer[1], movedir ); + v3_muls( right_dir, w->state.steer[0], movedir ); + v3_muladds( movedir, forward_dir, w->state.steer[1], movedir ); if( w->state.activity == k_walk_activity_ground ){ v3_normalize( surface_avg ); @@ -515,14 +520,14 @@ static void player_walk_update_generic(void){ v3f tx, ty; v3_tangent_basis( surface_avg, tx, ty ); - if( v2_length2(steer) > 0.001f ){ + if( v2_length2(w->state.steer) > 0.001f ){ /* clip movement to the surface */ float d = v3_dot(surface_avg,movedir); v3_muladds( movedir, surface_avg, -d, movedir ); } accel_speed = k_walk_accel; - nominal_speed = button_press(k_srbind_run)? k_runspeed: k_walkspeed; + nominal_speed = w->state.steer[2]; /* jump */ if( w->state.jump_queued ){ @@ -538,7 +543,7 @@ static void player_walk_update_generic(void){ } } else{ - player_friction( localplayer.rb.v ); + player_friction( localplayer.rb.v, k_walk_friction ); } } else{ @@ -546,15 +551,11 @@ static void player_walk_update_generic(void){ nominal_speed = k_airspeed; } - if( v2_length2( steer ) > 0.001f ){ + if( v2_length2( w->state.steer ) > 0.001f ){ player_accelerate( localplayer.rb.v, movedir, nominal_speed, accel_speed ); v3_normalize( movedir ); } - - w->move_speed = vg_minf( v2_length( (v2f){ localplayer.rb.v[0], - localplayer.rb.v[2] } ), - k_runspeed ); /* * Resolve velocity constraints @@ -674,6 +675,10 @@ static void player_walk_update_generic(void){ (prev_state == k_walk_activity_ipopoff) ){ w->state.activity = prev_state; } + + w->move_speed = vg_minf( v2_length( (v2f){ localplayer.rb.v[0], + localplayer.rb.v[2] } ), + k_runspeed ); } static void player__walk_post_update(void){ @@ -687,12 +692,20 @@ static void player__walk_post_update(void){ v3_muladds( mtx[3], localplayer.rb.v, k_rb_delta*substep, mtx[3] ); vg_line_capsule( mtx, w->collider.radius, w->collider.height, VG__YELOW ); - /* Calculate header */ v3f v; - if( player_xyspeed2() > 0.1f*0.1f ){ - float a = atan2f( localplayer.rb.v[0], localplayer.rb.v[2] ); - q_axis_angle( localplayer.rb.q, (v3f){0.0f,1.0f,0.0f}, a ); + if( (player_xyspeed2() > 0.1f*0.1f) ){ + f32 r = 0.3f; + if( (w->state.activity == k_walk_activity_ground) || + (w->state.activity == k_walk_activity_ipopoff) || + (w->state.activity == k_walk_activity_oregular) ){ + r = 0.07f; + } + + f32 ta = atan2f( localplayer.rb.v[0], localplayer.rb.v[2] ); + v4f qt; + q_axis_angle( qt, (v3f){0,1,0}, ta ); + q_nlerp( localplayer.rb.q, qt, vg.time_delta/r, localplayer.rb.q ); } vg_line_point( w->state.drop_in_target, 0.1f, VG__GREEN ); @@ -771,6 +784,7 @@ static void player_walk_animate_drop_in(void){ w->state.drop_in_angle, animator->transition_t ); v3_lerp( w->state.drop_in_start, w->state.drop_in_target, animator->transition_t, localplayer.rb.co ); + q_axis_angle( localplayer.rb.q, (v3f){0,1,0}, walk_yaw + VG_PIf ); /* the drop in bit */ @@ -820,6 +834,10 @@ static void player_walk_animate_generic(void){ animator->yaw = vg_lerpf( animator->yaw, y, vg.time_delta*2.0f ); animator->pitch = vg_lerpf( animator->pitch, p, vg.time_delta*2.8f ); q_axis_angle( animator->root_q, (v3f){0,1,0}, walk_yaw + VG_PIf ); + + v4f qrev; + q_axis_angle( qrev, (v3f){0,1,0}, VG_TAUf*0.5f ); + q_mul( localplayer.rb.q, qrev, animator->root_q ); } static void player__walk_animate(void){ @@ -914,7 +932,7 @@ enum walk_transition_type { static void player_walk_pose_transition( struct player_walk_animator *animator, struct skeleton_anim *anim, enum walk_transition_type type, - mdl_keyframe apose[32], player_pose *pose ){ + mdl_keyframe apose[32], f32 *mask, player_pose *pose ){ mdl_keyframe bpose[32]; @@ -934,7 +952,21 @@ static void player_walk_pose_transition( blend = vg_smoothstepf( vg_minf(1,blend/k_anim_transition) ); skeleton_sample_anim_clamped( sk, anim, t, bpose ); - skeleton_lerp_pose( sk, apose, bpose, blend, pose->keyframes ); + + mdl_keyframe *kf_board = &bpose[localplayer.id_board-1]; + f32 yaw = animator->board_yaw * VG_TAUf * 0.5f; + + v4f qyaw; + q_axis_angle( qyaw, (v3f){0,1,0}, yaw ); + q_mul( kf_board->q, qyaw, kf_board->q ); + q_normalize( kf_board->q ); + + if( mask ){ + for( i32 i=0; ibone_count-1; i ++ ) + keyframe_lerp( apose+i, bpose+i, blend*mask[i], pose->keyframes+i ); + } + else + skeleton_lerp_pose( sk, apose, bpose, blend, pose->keyframes ); } static void player__walk_pose( void *_animator, player_pose *pose ){ @@ -972,6 +1004,18 @@ static void player__walk_pose( void *_animator, player_pose *pose ){ skeleton_sample_anim( sk, w->anim_jump, vg.time*0.6f, bpose ); skeleton_lerp_pose( sk, apose, bpose, animator->fly, apose ); + mdl_keyframe *kf_board = &apose[localplayer.id_board-1]; + f32 yaw = animator->board_yaw; + + if( animator->activity == k_walk_activity_ipopoff ) + if( animator->transition_t > 0.5f ) + yaw += 1.0f; + + v4f qyaw; + q_axis_angle( qyaw, (v3f){0,1,0}, yaw * VG_TAUf * 0.5f ); + q_mul( kf_board->q, qyaw, kf_board->q ); + q_normalize( kf_board->q ); + /* sit */ if( (animator->activity == k_walk_activity_sit) || (animator->activity == k_walk_activity_sit_up) ){ @@ -979,32 +1023,45 @@ static void player__walk_pose( void *_animator, player_pose *pose ){ } else if( animator->activity == k_walk_activity_odrop_in ){ player_walk_pose_transition( - animator, w->anim_drop_in, k_walk_transition_out, apose, pose ); + animator, w->anim_drop_in, k_walk_transition_out, apose, + NULL, pose ); } else if( animator->activity == k_walk_activity_oair ){ player_walk_pose_transition( - animator, w->anim_jump_to_air, k_walk_transition_out, apose, pose ); + animator, w->anim_jump_to_air, k_walk_transition_out, apose, + NULL, pose ); } else if( animator->activity == k_walk_activity_oregular ){ player_walk_pose_transition( - animator, w->anim_intro, k_walk_transition_out, apose, pose ); + animator, w->anim_intro, k_walk_transition_out, apose, + NULL, pose ); } else if( animator->activity == k_walk_activity_ipopoff ){ - player_walk_pose_transition( - animator, w->anim_popoff, k_walk_transition_in, apose, pose ); + if( animator->run > 0.2f ){ + f32 t = 1.0f-vg_minf( animator->run-0.2f, 1.0f ), + mask[ 32 ]; + + for( u32 i=0; i<32; i ++ ) + mask[i] = 1.0f; + + mask[ localplayer.id_ik_foot_l-1 ] = t; + mask[ localplayer.id_ik_foot_r-1 ] = t; + mask[ localplayer.id_ik_knee_l-1 ] = t; + mask[ localplayer.id_ik_knee_r-1 ] = t; + mask[ localplayer.id_hip-1 ] = t; + player_walk_pose_transition( + animator, w->anim_popoff, k_walk_transition_in, apose, + mask, pose ); + } + else{ + player_walk_pose_transition( + animator, w->anim_popoff, k_walk_transition_in, apose, + NULL, pose ); + } } else { skeleton_copy_pose( sk, apose, pose->keyframes ); } - - mdl_keyframe *kf_board = &pose->keyframes[localplayer.id_board-1]; - - f32 yaw = animator->board_yaw * VG_TAUf * 0.5f; - - v4f qyaw; - q_axis_angle( qyaw, (v3f){0,1,0}, yaw ); - q_mul( kf_board->q, qyaw, kf_board->q ); - q_normalize( kf_board->q ); } static void player__walk_post_animate(void){ @@ -1056,25 +1113,23 @@ static void player__walk_bind(void){ w->anim_drop_in = skeleton_get_anim( sk, "drop_in" ); w->anim_intro = skeleton_get_anim( sk, "into_skate" ); w->anim_sit = skeleton_get_anim( sk, "sit" ); - w->anim_popoff = skeleton_get_anim( sk, "pop_off" ); + w->anim_popoff = skeleton_get_anim( sk, "pop_off_short" ); } -static void player__walk_transition( enum walk_activity activity, - f32 board_yaw ){ +static void player__walk_transition( bool grounded, f32 board_yaw ){ struct player_walk *w = &player_walk; - w->state.activity = activity; + w->state.activity = k_walk_activity_air; + + if( grounded ){ + w->state.activity = k_walk_activity_ipopoff; + } + w->state.transition_t = 0.0f; w->state.jump_queued = 0; w->state.jump_input_time = 0.0; w->state.walk_timer = 0.0f; w->state.step_phase = 0; w->animator.board_yaw = fmodf( board_yaw, 2.0f ); - - v3f fwd = { 0.0f, 0.0f, 1.0f }; - q_mulv( localplayer.rb.q, fwd, fwd ); - q_axis_angle( localplayer.rb.q, (v3f){0.0f,1.0f,0.0f}, - atan2f(fwd[0], fwd[2]) ); - rb_update_transform( &localplayer.rb ); } @@ -1097,8 +1152,7 @@ static void player__walk_animator_exchange( bitpack_ctx *ctx, void *data ){ bitpack_qv3f( ctx, 24, -1024.0f, 1024.0f, animator->root_co ); bitpack_qquat( ctx, animator->root_q ); bitpack_qf32( ctx, 8, 0.0f, 1.0f, &animator->fly ); - bitpack_qf32( ctx, 8, 0.0f, 1.0f, &animator->run ); - bitpack_qf32( ctx, 8, 0.0f, 1.0f, &animator->walk ); + bitpack_qf32( ctx, 8, 0.0f, k_runspeed, &animator->run ); bitpack_qf32( ctx, 16, 0.0f, 120.0f, &animator->walk_timer ); for( int i=0; i<1; i++ ){ /* without this you get a warning from gcc. lol */