X-Git-Url: https://harrygodden.com/git/?a=blobdiff_plain;f=player_walk.c;h=1e15afcd0ed2eb68835904ebd008394d05413d71;hb=refs%2Fheads%2Fmenu2;hp=cd5e52c7a3f9ddd9d1950820e039c8127cbfb4fa;hpb=f5ab30ae4b7250cc128086261b60f0af47f88f11;p=carveJwlIkooP6JGAAIwe30JlM.git diff --git a/player_walk.c b/player_walk.c index cd5e52c..1e15afc 100644 --- a/player_walk.c +++ b/player_walk.c @@ -1,11 +1,34 @@ -#pragma once - #include "vg/vg_rigidbody_collision.h" -#include "scene_rigidbody.h" +#include "skaterift.h" +#include "player_walk.h" +#include "player_skate.h" +#include "player_dead.h" #include "player.h" #include "input.h" #include "audio.h" +#include "scene_rigidbody.h" + +struct player_walk player_walk; +struct player_subsystem_interface player_subsystem_walk = +{ + .system_register = player__walk_register, + .bind = player__walk_bind, + .pre_update = player__walk_pre_update, + .update = player__walk_update, + .post_update = player__walk_post_update, + .im_gui = player__walk_im_gui, + .animate = player__walk_animate, + .post_animate = player__walk_post_animate, + .pose = player__walk_pose, + .network_animator_exchange = player__walk_animator_exchange, + .sfx_oneshot = player__walk_sfx_oneshot, + + .animator_data = &player_walk.animator, + .animator_size = sizeof(player_walk.animator), + .name = "Walk" +}; + static void player_walk_drop_in_vector( v3f vec ){ v3f axis, init_dir; @@ -341,7 +364,7 @@ static void player_walk_pre_popoff(void){ } } -static void player__walk_pre_update(void){ +void player__walk_pre_update(void){ struct player_walk *w = &player_walk; if( localplayer.immobile ) return; @@ -370,7 +393,7 @@ static void player_accelerate( v3f v, v3f movedir, f32 speed, f32 accel ){ if( addspeed <= 0 ) return; - float accelspeed = accel * k_rb_delta * speed; + float accelspeed = accel * vg.time_fixed_delta * speed; if( accelspeed > addspeed ) accelspeed = addspeed; @@ -386,7 +409,7 @@ static void player_friction( v3f v, f32 friction ){ if( speed < 0.04f ) return; - drop += control * friction * k_rb_delta; + drop += control * friction * vg.time_fixed_delta; float newspeed = vg_maxf( 0.0f, speed - drop ); newspeed /= speed; @@ -446,16 +469,7 @@ static void player_walk_update_generic(void){ v3_zero( localplayer.rb.w ); world_instance *world = world_current_instance(); - - if( world->water.enabled ){ - if( localplayer.rb.co[1]+0.4f < world->water.height ){ - player__networked_sfx( k_player_subsystem_walk, 32, - k_player_walk_soundeffect_splash, - localplayer.rb.co, 1.0f ); - player__dead_transition( k_player_die_type_generic ); - return; - } - } + if( !world_water_player_safe( world, 0.4f ) ) return; enum walk_activity prev_state = w->state.activity; @@ -504,7 +518,7 @@ static void player_walk_update_generic(void){ w->surface = surf->info.surface_prop; } - rb_prepare_contact( ct, k_rb_delta ); + rb_prepare_contact( ct, vg.time_fixed_delta ); } /* @@ -599,7 +613,7 @@ static void player_walk_update_generic(void){ float d = -v3_dot(n,localplayer.rb.v); v3_muladds( localplayer.rb.v, n, d, localplayer.rb.v ); - localplayer.rb.v[1] += -k_gravity * k_rb_delta; + localplayer.rb.v[1] += -k_gravity * vg.time_fixed_delta; } } } @@ -613,7 +627,7 @@ static void player_walk_update_generic(void){ /* integrate */ if( w->state.activity == k_walk_activity_air ){ - localplayer.rb.v[1] += -k_gravity*k_rb_delta; + localplayer.rb.v[1] += -k_gravity*vg.time_fixed_delta; } if( localplayer.immobile ){ @@ -621,7 +635,7 @@ static void player_walk_update_generic(void){ localplayer.rb.v[2] = 0.0f; } - v3_muladds( localplayer.rb.co, localplayer.rb.v, k_rb_delta, + v3_muladds( localplayer.rb.co, localplayer.rb.v, vg.time_fixed_delta, localplayer.rb.co ); v3_add( localplayer.rb.co, (v3f){0,1,0}, mtx[3] ); vg_line_capsule( mtx, w->collider.r, w->collider.h, VG__GREEN ); @@ -682,7 +696,7 @@ static void player_walk_update_generic(void){ k_runspeed ); } -static void player__walk_post_update(void){ +void player__walk_post_update(void){ struct player_walk *w = &player_walk; m4x3f mtx; @@ -690,7 +704,7 @@ static void player__walk_post_update(void){ v3_add( localplayer.rb.co, (v3f){0,1,0}, mtx[3] ); float substep = vg.time_fixed_extrapolate; - v3_muladds( mtx[3], localplayer.rb.v, k_rb_delta*substep, mtx[3] ); + v3_muladds( mtx[3], localplayer.rb.v, vg.time_fixed_delta*substep, mtx[3] ); vg_line_capsule( mtx, w->collider.r, w->collider.h, VG__YELOW ); /* Calculate header */ @@ -736,22 +750,19 @@ static void player__walk_post_update(void){ audio_lock(); if( w->surface == k_surface_prop_concrete ){ audio_oneshot_3d( - &audio_footsteps[vg_randu32(&vg.rand) % - vg_list_size(audio_footsteps)], + &audio_footsteps[vg_randu32(&vg.rand) % 4], localplayer.rb.co, 40.0f, 1.0f ); } else if( w->surface == k_surface_prop_grass ){ audio_oneshot_3d( - &audio_footsteps_grass[ vg_randu32(&vg.rand) % - vg_list_size(audio_footsteps_grass)], + &audio_footsteps_grass[ vg_randu32(&vg.rand) % 6 ], localplayer.rb.co, 40.0f, 1.0f ); } else if( w->surface == k_surface_prop_wood ){ audio_oneshot_3d( - &audio_footsteps_wood[ vg_randu32(&vg.rand) % - vg_list_size(audio_footsteps_wood)], + &audio_footsteps_wood[ vg_randu32(&vg.rand) % 6 ], localplayer.rb.co, 40.0f, 1.0f ); } @@ -761,7 +772,7 @@ static void player__walk_post_update(void){ w->state.step_phase = walk_phase; } -static void player__walk_update(void){ +void player__walk_update(void){ struct player_walk *w = &player_walk; if( (w->state.activity == k_walk_activity_air) || @@ -841,7 +852,7 @@ static void player_walk_animate_generic(void){ q_mul( localplayer.rb.q, qrev, animator->root_q ); } -static void player__walk_animate(void){ +void player__walk_animate(void){ struct player_walk *w = &player_walk; player_pose *pose = &localplayer.pose; struct player_walk_animator *animator = &w->animator; @@ -904,7 +915,8 @@ static void player__walk_animate(void){ } static void player_walk_pose_sit( struct player_walk_animator *animator, - player_pose *pose ){ + player_pose *pose ) +{ mdl_keyframe bpose[32]; struct player_walk *w = &player_walk; @@ -977,7 +989,7 @@ static void player_walk_pose_transition( skeleton_lerp_pose( sk, apose, bpose, blend, pose->keyframes ); } -static void player__walk_pose( void *_animator, player_pose *pose ){ +void player__walk_pose( void *_animator, player_pose *pose ){ struct player_walk *w = &player_walk; struct player_walk_animator *animator = _animator; struct skeleton *sk = &localplayer.skeleton; @@ -1026,7 +1038,9 @@ static void player__walk_pose( void *_animator, player_pose *pose ){ /* sit */ if( (animator->activity == k_walk_activity_sit) || - (animator->activity == k_walk_activity_sit_up) ){ + (animator->activity == k_walk_activity_sit_up) ) + { + skeleton_copy_pose( sk, apose, pose->keyframes ); player_walk_pose_sit( animator, pose ); } else if( animator->activity == k_walk_activity_odrop_in ){ @@ -1072,7 +1086,7 @@ static void player__walk_pose( void *_animator, player_pose *pose ){ } } -static void player__walk_post_animate(void){ +void player__walk_post_animate(void){ /* * Camera */ @@ -1080,16 +1094,18 @@ static void player__walk_post_animate(void){ } -static void player__walk_im_gui(void){ +void player__walk_im_gui( ui_context *ctx ) +{ struct player_walk *w = &player_walk; - player__debugtext( 1, "V: %5.2f %5.2f %5.2f (%5.2fm/s)", + player__debugtext( ctx, 1, "V: %5.2f %5.2f %5.2f (%5.2fm/s)", localplayer.rb.v[0], localplayer.rb.v[1], localplayer.rb.v[2], v3_length(localplayer.rb.v) ); - player__debugtext( 1, "CO: %5.2f %5.2f %5.2f",localplayer.rb.co[0], + player__debugtext( ctx, + 1, "CO: %5.2f %5.2f %5.2f",localplayer.rb.co[0], localplayer.rb.co[1], localplayer.rb.co[2] ); - player__debugtext( 1, "transition: %5.2f ", w->state.transition_t ); - player__debugtext( 1, "activity: %s\n", + player__debugtext( ctx, 1, "transition: %5.2f ", w->state.transition_t ); + player__debugtext( ctx, 1, "activity: %s\n", (const char *[]){ "air", "ground", "sit", @@ -1100,7 +1116,7 @@ static void player__walk_im_gui(void){ "odrop_in", "oregular" } [w->state.activity] ); - player__debugtext( 1, "surface: %s\n", + player__debugtext( ctx, 1, "surface: %s\n", (const char *[]){ "concrete", "wood", "grass", @@ -1111,7 +1127,7 @@ static void player__walk_im_gui(void){ [w->surface] ); } -static void player__walk_bind(void){ +void player__walk_bind(void){ struct player_walk *w = &player_walk; struct skeleton *sk = &localplayer.skeleton; @@ -1126,7 +1142,7 @@ static void player__walk_bind(void){ w->anim_popoff = skeleton_get_anim( sk, "pop_off_short" ); } -static void player__walk_transition( bool grounded, f32 board_yaw ){ +void player__walk_transition( bool grounded, f32 board_yaw ){ struct player_walk *w = &player_walk; w->state.activity = k_walk_activity_air; @@ -1143,7 +1159,8 @@ static void player__walk_transition( bool grounded, f32 board_yaw ){ rb_update_matrices( &localplayer.rb ); } -static void player__walk_reset(void){ +void player__walk_reset(void) +{ struct player_walk *w = &player_walk; w->state.activity = k_walk_activity_air; w->state.transition_t = 0.0f; @@ -1156,7 +1173,7 @@ static void player__walk_reset(void){ rb_update_matrices( &localplayer.rb ); } -static void player__walk_animator_exchange( bitpack_ctx *ctx, void *data ){ +void player__walk_animator_exchange( bitpack_ctx *ctx, void *data ){ struct player_walk_animator *animator = data; bitpack_qv3f( ctx, 24, -1024.0f, 1024.0f, animator->root_co ); @@ -1181,7 +1198,8 @@ static void player__walk_animator_exchange( bitpack_ctx *ctx, void *data ){ bitpack_qf32( ctx, 16, -100.0f, 100.0f, &animator->board_yaw ); } -static void player__walk_sfx_oneshot( u8 id, v3f pos, f32 volume ){ +void player__walk_sfx_oneshot( u8 id, v3f pos, f32 volume ) +{ audio_lock(); if( id == k_player_walk_soundeffect_splash ){