X-Git-Url: https://harrygodden.com/git/?a=blobdiff_plain;f=player_walk.c;h=1e15afcd0ed2eb68835904ebd008394d05413d71;hb=refs%2Fheads%2Fmenu2;hp=040426b39a1b5d23a7f0f2d0b13c4898273014e4;hpb=2a75bf4808092487fcfd5d12b30412d7c995f67a;p=carveJwlIkooP6JGAAIwe30JlM.git diff --git a/player_walk.c b/player_walk.c index 040426b..1e15afc 100644 --- a/player_walk.c +++ b/player_walk.c @@ -1,9 +1,34 @@ -#ifndef PLAYER_WALK_C -#define PLAYER_WALK_C +#include "vg/vg_rigidbody_collision.h" +#include "skaterift.h" +#include "player_walk.h" +#include "player_skate.h" +#include "player_dead.h" #include "player.h" #include "input.h" #include "audio.h" +#include "scene_rigidbody.h" + +struct player_walk player_walk; +struct player_subsystem_interface player_subsystem_walk = +{ + .system_register = player__walk_register, + .bind = player__walk_bind, + .pre_update = player__walk_pre_update, + .update = player__walk_update, + .post_update = player__walk_post_update, + .im_gui = player__walk_im_gui, + .animate = player__walk_animate, + .post_animate = player__walk_post_animate, + .pose = player__walk_pose, + .network_animator_exchange = player__walk_animator_exchange, + .sfx_oneshot = player__walk_sfx_oneshot, + + .animator_data = &player_walk.animator, + .animator_size = sizeof(player_walk.animator), + .name = "Walk" +}; + static void player_walk_drop_in_vector( v3f vec ){ v3f axis, init_dir; @@ -47,7 +72,7 @@ static void player_walk_generic_to_skate( enum skate_activity init, f32 yaw ){ player__begin_holdout( (v3f){0.0f,0.0f,0.0f} ); player__skate_reset_animator(); player__skate_clear_mechanics(); - rb_update_transform( &localplayer.rb ); + rb_update_matrices( &localplayer.rb ); v3_copy( (v3f){yaw,0.0f,0.0f}, player_skate.state.trick_euler ); if( init == k_skate_activity_air ) @@ -68,7 +93,7 @@ static void player_walk_drop_in_to_skate(void){ v3f init_velocity; player_walk_drop_in_vector( init_velocity ); - rb_update_transform( &localplayer.rb ); + rb_update_matrices( &localplayer.rb ); v3_muladds( localplayer.rb.co, localplayer.rb.to_world[1], 1.0f, player_skate.state.cog ); v3_copy( init_velocity, player_skate.state.cog_v ); @@ -264,6 +289,7 @@ static void player_walk_pre_ground(void){ if( button_down(k_srbind_sit) ){ v3_zero( localplayer.rb.v ); w->state.activity = k_walk_activity_sit; + w->state.transition_t = 0.0f; return; } @@ -338,7 +364,7 @@ static void player_walk_pre_popoff(void){ } } -static void player__walk_pre_update(void){ +void player__walk_pre_update(void){ struct player_walk *w = &player_walk; if( localplayer.immobile ) return; @@ -367,7 +393,7 @@ static void player_accelerate( v3f v, v3f movedir, f32 speed, f32 accel ){ if( addspeed <= 0 ) return; - float accelspeed = accel * k_rb_delta * speed; + float accelspeed = accel * vg.time_fixed_delta * speed; if( accelspeed > addspeed ) accelspeed = addspeed; @@ -383,7 +409,7 @@ static void player_friction( v3f v, f32 friction ){ if( speed < 0.04f ) return; - drop += control * friction * k_rb_delta; + drop += control * friction * vg.time_fixed_delta; float newspeed = vg_maxf( 0.0f, speed - drop ); newspeed /= speed; @@ -443,27 +469,18 @@ static void player_walk_update_generic(void){ v3_zero( localplayer.rb.w ); world_instance *world = world_current_instance(); - - if( world->water.enabled ){ - if( localplayer.rb.co[1]+0.4f < world->water.height ){ - player__networked_sfx( k_player_subsystem_walk, 32, - k_player_walk_soundeffect_splash, - localplayer.rb.co, 1.0f ); - player__dead_transition( k_player_die_type_generic ); - return; - } - } + if( !world_water_player_safe( world, 0.4f ) ) return; enum walk_activity prev_state = w->state.activity; - w->collider.height = 2.0f; - w->collider.radius = 0.3f; + w->collider.h = 2.0f; + w->collider.r = 0.3f; m4x3f mtx; m3x3_copy( localplayer.rb.to_world, mtx ); v3_add( localplayer.rb.co, (v3f){0,1,0}, mtx[3] ); - vg_line_capsule( mtx, w->collider.radius, w->collider.height, VG__WHITE ); + vg_line_capsule( mtx, w->collider.r, w->collider.h, VG__WHITE ); rb_ct manifold[64]; int len; @@ -478,7 +495,7 @@ static void player_walk_update_generic(void){ */ len = rb_capsule__scene( mtx, &w->collider, NULL, - &world->rb_geo.inf.scene, manifold, 0 ); + world->geo_bh, manifold, 0 ); player_walk_custom_filter( world, manifold, len, 0.01f ); len = rb_manifold_apply_filtered( manifold, len ); @@ -488,7 +505,7 @@ static void player_walk_update_generic(void){ w->surface = k_surface_prop_concrete; for( int i=0; in ) ){ @@ -501,7 +518,7 @@ static void player_walk_update_generic(void){ w->surface = surf->info.surface_prop; } - rb_prepare_contact( ct, k_rb_delta ); + rb_prepare_contact( ct, vg.time_fixed_delta ); } /* @@ -561,7 +578,7 @@ static void player_walk_update_generic(void){ */ for( int j=0; j<5; j++ ){ for( int i=0; in ); @@ -581,22 +598,22 @@ static void player_walk_update_generic(void){ v3f pa, pb; v3_copy( localplayer.rb.co, pa ); - pa[1] += w->collider.radius + max_dist; + pa[1] += w->collider.r + max_dist; v3_add( pa, (v3f){0, -max_dist * 2.0f, 0}, pb ); vg_line( pa, pb, 0xff000000 ); v3f n; float t; if( spherecast_world( world, pa, pb, - w->collider.radius, &t, n, 0 ) != -1 ){ + w->collider.r, &t, n, 0 ) != -1 ){ if( player_walk_normal_standable(n) ){ v3_lerp( pa, pb, t, localplayer.rb.co ); - localplayer.rb.co[1] += -w->collider.radius - k_penetration_slop; + localplayer.rb.co[1] += -w->collider.r - k_penetration_slop; w->state.activity = k_walk_activity_ground; float d = -v3_dot(n,localplayer.rb.v); v3_muladds( localplayer.rb.v, n, d, localplayer.rb.v ); - localplayer.rb.v[1] += -k_gravity * k_rb_delta; + localplayer.rb.v[1] += -k_gravity * vg.time_fixed_delta; } } } @@ -610,7 +627,7 @@ static void player_walk_update_generic(void){ /* integrate */ if( w->state.activity == k_walk_activity_air ){ - localplayer.rb.v[1] += -k_gravity*k_rb_delta; + localplayer.rb.v[1] += -k_gravity*vg.time_fixed_delta; } if( localplayer.immobile ){ @@ -618,10 +635,10 @@ static void player_walk_update_generic(void){ localplayer.rb.v[2] = 0.0f; } - v3_muladds( localplayer.rb.co, localplayer.rb.v, k_rb_delta, + v3_muladds( localplayer.rb.co, localplayer.rb.v, vg.time_fixed_delta, localplayer.rb.co ); v3_add( localplayer.rb.co, (v3f){0,1,0}, mtx[3] ); - vg_line_capsule( mtx, w->collider.radius, w->collider.height, VG__GREEN ); + vg_line_capsule( mtx, w->collider.r, w->collider.h, VG__GREEN ); /* * CCD routine @@ -630,7 +647,7 @@ static void player_walk_update_generic(void){ */ v3f lwr_prev, lwr_now, - lwr_offs = { 0.0f, w->collider.radius, 0.0f }; + lwr_offs = { 0.0f, w->collider.r, 0.0f }; v3_add( lwr_offs, w->state.prev_pos, lwr_prev ); v3_add( lwr_offs, localplayer.rb.co, lwr_now ); @@ -641,16 +658,15 @@ static void player_walk_update_generic(void){ float movedist = v3_length( movedelta ); if( movedist > 0.3f ){ - float t, sr = w->collider.radius-0.04f; + float t, sr = w->collider.r-0.04f; v3f n; if( spherecast_world( world, lwr_prev, lwr_now, sr, &t, n, 0 ) != -1 ){ v3_lerp( lwr_prev, lwr_now, vg_maxf(0.01f,t), localplayer.rb.co ); - localplayer.rb.co[1] -= w->collider.radius; - rb_update_transform( &localplayer.rb ); - + localplayer.rb.co[1] -= w->collider.r; + rb_update_matrices( &localplayer.rb ); v3_add( localplayer.rb.co, (v3f){0,1,0}, mtx[3] ); - vg_line_capsule( mtx, w->collider.radius, w->collider.height, VG__RED); + vg_line_capsule( mtx, w->collider.r, w->collider.h, VG__RED); } } @@ -663,11 +679,11 @@ static void player_walk_update_generic(void){ v4f transport_rotation; m3x3_q( gate->transport, transport_rotation ); q_mul( transport_rotation, localplayer.rb.q, localplayer.rb.q ); - - rb_update_transform( &localplayer.rb ); + q_normalize( localplayer.rb.q ); + rb_update_matrices( &localplayer.rb ); player__pass_gate( id ); } - rb_update_transform( &localplayer.rb ); + rb_update_matrices( &localplayer.rb ); if( (prev_state == k_walk_activity_oregular) || (prev_state == k_walk_activity_oair) || @@ -680,7 +696,7 @@ static void player_walk_update_generic(void){ k_runspeed ); } -static void player__walk_post_update(void){ +void player__walk_post_update(void){ struct player_walk *w = &player_walk; m4x3f mtx; @@ -688,8 +704,8 @@ static void player__walk_post_update(void){ v3_add( localplayer.rb.co, (v3f){0,1,0}, mtx[3] ); float substep = vg.time_fixed_extrapolate; - v3_muladds( mtx[3], localplayer.rb.v, k_rb_delta*substep, mtx[3] ); - vg_line_capsule( mtx, w->collider.radius, w->collider.height, VG__YELOW ); + v3_muladds( mtx[3], localplayer.rb.v, vg.time_fixed_delta*substep, mtx[3] ); + vg_line_capsule( mtx, w->collider.r, w->collider.h, VG__YELOW ); /* Calculate header */ v3f v; @@ -734,22 +750,19 @@ static void player__walk_post_update(void){ audio_lock(); if( w->surface == k_surface_prop_concrete ){ audio_oneshot_3d( - &audio_footsteps[vg_randu32(&vg.rand) % - vg_list_size(audio_footsteps)], + &audio_footsteps[vg_randu32(&vg.rand) % 4], localplayer.rb.co, 40.0f, 1.0f ); } else if( w->surface == k_surface_prop_grass ){ audio_oneshot_3d( - &audio_footsteps_grass[ vg_randu32(&vg.rand) % - vg_list_size(audio_footsteps_grass)], + &audio_footsteps_grass[ vg_randu32(&vg.rand) % 6 ], localplayer.rb.co, 40.0f, 1.0f ); } else if( w->surface == k_surface_prop_wood ){ audio_oneshot_3d( - &audio_footsteps_wood[ vg_randu32(&vg.rand) % - vg_list_size(audio_footsteps_wood)], + &audio_footsteps_wood[ vg_randu32(&vg.rand) % 6 ], localplayer.rb.co, 40.0f, 1.0f ); } @@ -759,7 +772,7 @@ static void player__walk_post_update(void){ w->state.step_phase = walk_phase; } -static void player__walk_update(void){ +void player__walk_update(void){ struct player_walk *w = &player_walk; if( (w->state.activity == k_walk_activity_air) || @@ -796,7 +809,7 @@ static void player_walk_animate_drop_in(void){ v3_lerp( localplayer.rb.co, final_co, animator->transition_t, localplayer.rb.co ); - rb_update_transform( &localplayer.rb ); + rb_update_matrices( &localplayer.rb ); v3_muladds( localplayer.rb.co, localplayer.rb.to_world[1], -0.1f*animator->transition_t, localplayer.rb.co ); @@ -839,7 +852,7 @@ static void player_walk_animate_generic(void){ q_mul( localplayer.rb.q, qrev, animator->root_q ); } -static void player__walk_animate(void){ +void player__walk_animate(void){ struct player_walk *w = &player_walk; player_pose *pose = &localplayer.pose; struct player_walk_animator *animator = &w->animator; @@ -892,10 +905,18 @@ static void player__walk_animate(void){ } else localplayer.cam_velocity_influence = 0.0f; + + if( w->state.activity == k_walk_activity_sit ){ + localplayer.cam_dist = 3.8f; + } + else { + localplayer.cam_dist = 1.8f; + } } static void player_walk_pose_sit( struct player_walk_animator *animator, - player_pose *pose ){ + player_pose *pose ) +{ mdl_keyframe bpose[32]; struct player_walk *w = &player_walk; @@ -931,7 +952,7 @@ enum walk_transition_type { static void player_walk_pose_transition( struct player_walk_animator *animator, struct skeleton_anim *anim, enum walk_transition_type type, - mdl_keyframe apose[32], player_pose *pose ){ + mdl_keyframe apose[32], f32 *mask, player_pose *pose ){ mdl_keyframe bpose[32]; @@ -960,10 +981,15 @@ static void player_walk_pose_transition( q_mul( kf_board->q, qyaw, kf_board->q ); q_normalize( kf_board->q ); - skeleton_lerp_pose( sk, apose, bpose, blend, pose->keyframes ); + if( mask ){ + for( i32 i=0; ibone_count-1; i ++ ) + keyframe_lerp( apose+i, bpose+i, blend*mask[i], pose->keyframes+i ); + } + else + skeleton_lerp_pose( sk, apose, bpose, blend, pose->keyframes ); } -static void player__walk_pose( void *_animator, player_pose *pose ){ +void player__walk_pose( void *_animator, player_pose *pose ){ struct player_walk *w = &player_walk; struct player_walk_animator *animator = _animator; struct skeleton *sk = &localplayer.skeleton; @@ -1012,31 +1038,55 @@ static void player__walk_pose( void *_animator, player_pose *pose ){ /* sit */ if( (animator->activity == k_walk_activity_sit) || - (animator->activity == k_walk_activity_sit_up) ){ + (animator->activity == k_walk_activity_sit_up) ) + { + skeleton_copy_pose( sk, apose, pose->keyframes ); player_walk_pose_sit( animator, pose ); } else if( animator->activity == k_walk_activity_odrop_in ){ player_walk_pose_transition( - animator, w->anim_drop_in, k_walk_transition_out, apose, pose ); + animator, w->anim_drop_in, k_walk_transition_out, apose, + NULL, pose ); } else if( animator->activity == k_walk_activity_oair ){ player_walk_pose_transition( - animator, w->anim_jump_to_air, k_walk_transition_out, apose, pose ); + animator, w->anim_jump_to_air, k_walk_transition_out, apose, + NULL, pose ); } else if( animator->activity == k_walk_activity_oregular ){ player_walk_pose_transition( - animator, w->anim_intro, k_walk_transition_out, apose, pose ); + animator, w->anim_intro, k_walk_transition_out, apose, + NULL, pose ); } else if( animator->activity == k_walk_activity_ipopoff ){ - player_walk_pose_transition( - animator, w->anim_popoff, k_walk_transition_in, apose, pose ); + if( animator->run > 0.2f ){ + f32 t = 1.0f-vg_minf( animator->run-0.2f, 1.0f ), + mask[ 32 ]; + + for( u32 i=0; i<32; i ++ ) + mask[i] = 1.0f; + + mask[ localplayer.id_ik_foot_l-1 ] = t; + mask[ localplayer.id_ik_foot_r-1 ] = t; + mask[ localplayer.id_ik_knee_l-1 ] = t; + mask[ localplayer.id_ik_knee_r-1 ] = t; + mask[ localplayer.id_hip-1 ] = t; + player_walk_pose_transition( + animator, w->anim_popoff, k_walk_transition_in, apose, + mask, pose ); + } + else{ + player_walk_pose_transition( + animator, w->anim_popoff, k_walk_transition_in, apose, + NULL, pose ); + } } else { skeleton_copy_pose( sk, apose, pose->keyframes ); } } -static void player__walk_post_animate(void){ +void player__walk_post_animate(void){ /* * Camera */ @@ -1044,16 +1094,18 @@ static void player__walk_post_animate(void){ } -static void player__walk_im_gui(void){ +void player__walk_im_gui( ui_context *ctx ) +{ struct player_walk *w = &player_walk; - player__debugtext( 1, "V: %5.2f %5.2f %5.2f (%5.2fm/s)", + player__debugtext( ctx, 1, "V: %5.2f %5.2f %5.2f (%5.2fm/s)", localplayer.rb.v[0], localplayer.rb.v[1], localplayer.rb.v[2], v3_length(localplayer.rb.v) ); - player__debugtext( 1, "CO: %5.2f %5.2f %5.2f",localplayer.rb.co[0], + player__debugtext( ctx, + 1, "CO: %5.2f %5.2f %5.2f",localplayer.rb.co[0], localplayer.rb.co[1], localplayer.rb.co[2] ); - player__debugtext( 1, "transition: %5.2f ", w->state.transition_t ); - player__debugtext( 1, "activity: %s\n", + player__debugtext( ctx, 1, "transition: %5.2f ", w->state.transition_t ); + player__debugtext( ctx, 1, "activity: %s\n", (const char *[]){ "air", "ground", "sit", @@ -1064,16 +1116,18 @@ static void player__walk_im_gui(void){ "odrop_in", "oregular" } [w->state.activity] ); - player__debugtext( 1, "surface: %s\n", + player__debugtext( ctx, 1, "surface: %s\n", (const char *[]){ "concrete", "wood", "grass", "tiles", - "metal" } + "metal", + "snow", + "sand" } [w->surface] ); } -static void player__walk_bind(void){ +void player__walk_bind(void){ struct player_walk *w = &player_walk; struct skeleton *sk = &localplayer.skeleton; @@ -1088,7 +1142,7 @@ static void player__walk_bind(void){ w->anim_popoff = skeleton_get_anim( sk, "pop_off_short" ); } -static void player__walk_transition( bool grounded, f32 board_yaw ){ +void player__walk_transition( bool grounded, f32 board_yaw ){ struct player_walk *w = &player_walk; w->state.activity = k_walk_activity_air; @@ -1102,10 +1156,11 @@ static void player__walk_transition( bool grounded, f32 board_yaw ){ w->state.walk_timer = 0.0f; w->state.step_phase = 0; w->animator.board_yaw = fmodf( board_yaw, 2.0f ); - rb_update_transform( &localplayer.rb ); + rb_update_matrices( &localplayer.rb ); } -static void player__walk_reset(void){ +void player__walk_reset(void) +{ struct player_walk *w = &player_walk; w->state.activity = k_walk_activity_air; w->state.transition_t = 0.0f; @@ -1115,17 +1170,16 @@ static void player__walk_reset(void){ q_axis_angle( localplayer.rb.q, (v3f){0.0f,1.0f,0.0f}, atan2f(fwd[0], fwd[2]) ); - rb_update_transform( &localplayer.rb ); + rb_update_matrices( &localplayer.rb ); } -static void player__walk_animator_exchange( bitpack_ctx *ctx, void *data ){ +void player__walk_animator_exchange( bitpack_ctx *ctx, void *data ){ struct player_walk_animator *animator = data; bitpack_qv3f( ctx, 24, -1024.0f, 1024.0f, animator->root_co ); bitpack_qquat( ctx, animator->root_q ); bitpack_qf32( ctx, 8, 0.0f, 1.0f, &animator->fly ); - bitpack_qf32( ctx, 8, 0.0f, 1.0f, &animator->run ); - bitpack_qf32( ctx, 8, 0.0f, 1.0f, &animator->walk ); + bitpack_qf32( ctx, 8, 0.0f, k_runspeed, &animator->run ); bitpack_qf32( ctx, 16, 0.0f, 120.0f, &animator->walk_timer ); for( int i=0; i<1; i++ ){ /* without this you get a warning from gcc. lol */ @@ -1144,7 +1198,8 @@ static void player__walk_animator_exchange( bitpack_ctx *ctx, void *data ){ bitpack_qf32( ctx, 16, -100.0f, 100.0f, &animator->board_yaw ); } -static void player__walk_sfx_oneshot( u8 id, v3f pos, f32 volume ){ +void player__walk_sfx_oneshot( u8 id, v3f pos, f32 volume ) +{ audio_lock(); if( id == k_player_walk_soundeffect_splash ){ @@ -1153,4 +1208,3 @@ static void player__walk_sfx_oneshot( u8 id, v3f pos, f32 volume ){ audio_unlock(); } -#endif /* PLAYER_DEVICE_WALK_H */