X-Git-Url: https://harrygodden.com/git/?a=blobdiff_plain;f=player_walk.c;h=1e15afcd0ed2eb68835904ebd008394d05413d71;hb=61d4952a59c72dab12aa5cb9100d4433b2cdcedf;hp=843a50e979e45ade99aedd860659264e8b639277;hpb=bf13ef74cc454e1e820928484204ac67eb98a308;p=carveJwlIkooP6JGAAIwe30JlM.git diff --git a/player_walk.c b/player_walk.c index 843a50e..1e15afc 100644 --- a/player_walk.c +++ b/player_walk.c @@ -22,6 +22,7 @@ struct player_subsystem_interface player_subsystem_walk = .post_animate = player__walk_post_animate, .pose = player__walk_pose, .network_animator_exchange = player__walk_animator_exchange, + .sfx_oneshot = player__walk_sfx_oneshot, .animator_data = &player_walk.animator, .animator_size = sizeof(player_walk.animator), @@ -914,7 +915,8 @@ void player__walk_animate(void){ } static void player_walk_pose_sit( struct player_walk_animator *animator, - player_pose *pose ){ + player_pose *pose ) +{ mdl_keyframe bpose[32]; struct player_walk *w = &player_walk; @@ -1036,7 +1038,9 @@ void player__walk_pose( void *_animator, player_pose *pose ){ /* sit */ if( (animator->activity == k_walk_activity_sit) || - (animator->activity == k_walk_activity_sit_up) ){ + (animator->activity == k_walk_activity_sit_up) ) + { + skeleton_copy_pose( sk, apose, pose->keyframes ); player_walk_pose_sit( animator, pose ); } else if( animator->activity == k_walk_activity_odrop_in ){ @@ -1090,16 +1094,18 @@ void player__walk_post_animate(void){ } -void player__walk_im_gui(void){ +void player__walk_im_gui( ui_context *ctx ) +{ struct player_walk *w = &player_walk; - player__debugtext( 1, "V: %5.2f %5.2f %5.2f (%5.2fm/s)", + player__debugtext( ctx, 1, "V: %5.2f %5.2f %5.2f (%5.2fm/s)", localplayer.rb.v[0], localplayer.rb.v[1], localplayer.rb.v[2], v3_length(localplayer.rb.v) ); - player__debugtext( 1, "CO: %5.2f %5.2f %5.2f",localplayer.rb.co[0], + player__debugtext( ctx, + 1, "CO: %5.2f %5.2f %5.2f",localplayer.rb.co[0], localplayer.rb.co[1], localplayer.rb.co[2] ); - player__debugtext( 1, "transition: %5.2f ", w->state.transition_t ); - player__debugtext( 1, "activity: %s\n", + player__debugtext( ctx, 1, "transition: %5.2f ", w->state.transition_t ); + player__debugtext( ctx, 1, "activity: %s\n", (const char *[]){ "air", "ground", "sit", @@ -1110,7 +1116,7 @@ void player__walk_im_gui(void){ "odrop_in", "oregular" } [w->state.activity] ); - player__debugtext( 1, "surface: %s\n", + player__debugtext( ctx, 1, "surface: %s\n", (const char *[]){ "concrete", "wood", "grass", @@ -1192,7 +1198,8 @@ void player__walk_animator_exchange( bitpack_ctx *ctx, void *data ){ bitpack_qf32( ctx, 16, -100.0f, 100.0f, &animator->board_yaw ); } -void player__walk_sfx_oneshot( u8 id, v3f pos, f32 volume ){ +void player__walk_sfx_oneshot( u8 id, v3f pos, f32 volume ) +{ audio_lock(); if( id == k_player_walk_soundeffect_splash ){