X-Git-Url: https://harrygodden.com/git/?a=blobdiff_plain;f=player_skate.h;h=f0efcf8ac3df169f6d911648c110968620980cba;hb=06e5d59a9b7fdd96a2e46f49be85089b43df75ae;hp=57922a6ec716cbbb44e6c55bf0a92c151d262719;hpb=e3bf80ff27b675f5e7f87dcebd16fab6fe08df7a;p=carveJwlIkooP6JGAAIwe30JlM.git diff --git a/player_skate.h b/player_skate.h index 57922a6..f0efcf8 100644 --- a/player_skate.h +++ b/player_skate.h @@ -47,10 +47,6 @@ struct player_skate cur_push; v3f prev_pos; - - /* FIXME: Sensible names */ - v3f vl, /* 1st */ - posl, dirl; /* 3rd */ } state, state_gate_storage; @@ -115,7 +111,7 @@ VG_STATIC void player__skate_post_animate ( player_instance *player ); VG_STATIC void player__skate_reset ( player_instance *player, struct respawn_point *rp ); -VG_STATIC void player__skate_transition ( player_instance *player, - v3f init_velocity ); - +VG_STATIC void player__skate_clear_mechanics( player_instance *player ); +VG_STATIC void player__skate_reset_animator( player_instance *player ); +VG_STATIC void player__approximate_best_trajectory( player_instance *player ); #endif /* PLAYER_SKATE_H */