X-Git-Url: https://harrygodden.com/git/?a=blobdiff_plain;f=player_skate.h;h=e3f639a7360c6ef7577c8093043d88c73ed786f5;hb=0a5ec40708e7d128511cac04f84d85055e6fc164;hp=6ace410aa910d08c5d7c3abdc5a7316ae0a43e09;hpb=0b69490b7ced300b028240fe0606b10b39fe08a2;p=carveJwlIkooP6JGAAIwe30JlM.git diff --git a/player_skate.h b/player_skate.h index 6ace410..e3f639a 100644 --- a/player_skate.h +++ b/player_skate.h @@ -13,18 +13,27 @@ struct player_skate { k_skate_activity_air, k_skate_activity_ground, - k_skate_activity_grind + k_skate_activity_undefined, + k_skate_activity_grind_any, + k_skate_activity_grind_boardslide, + k_skate_activity_grind_noseslide, + k_skate_activity_grind_tailslide, + k_skate_activity_grind_back50, + k_skate_activity_grind_front50, + k_skate_activity_grind_5050 } activity, activity_prev; - float steery, + float /* steery, steerx, steery_s, - steerx_s, + steerx_s, */ reverse, slip; + int manual_direction; + /* tricks */ v3f flip_axis; float flip_time, @@ -37,6 +46,9 @@ struct player_skate m3x3f velocity_bias, velocity_bias_pstep; v3f apex; + v3f up_dir; + + v3f head_position; int lift_frames; @@ -58,6 +70,36 @@ struct player_skate state, state_gate_storage; + + /* animation */ + struct skeleton_anim *anim_stand, *anim_highg, *anim_slide, + *anim_air, + *anim_push, *anim_push_reverse, + *anim_ollie, *anim_ollie_reverse, + *anim_grabs, *anim_stop; + v3f + board_trick_residualv, + board_trick_residuald; + + float blend_slide, + blend_z, + blend_x, + blend_fly, + blend_stand, + blend_push, + blend_jump, + blend_airdir; + + v2f wobble; + + /* + * Physics + * ---------------------------------------------------- + */ + + float substep, + substep_delta; + struct land_prediction { v3f log[50]; @@ -82,33 +124,19 @@ struct player_skate float land_dist; v3f land_normal; - /* animation */ - struct skeleton_anim *anim_stand, *anim_highg, *anim_slide, - *anim_air, - *anim_push, *anim_push_reverse, - *anim_ollie, *anim_ollie_reverse, - *anim_grabs, *anim_stop; - v3f board_offset, - board_trick_residualv, - board_trick_residuald; - v4f board_rotation; + v3f surface_picture, + weight_distribution, + grind_vec; - float blend_slide, - blend_z, - blend_x, - blend_fly, - blend_stand, - blend_push, - blend_jump, - blend_airdir; - - float substep, - substep_delta; - - v2f wobble; + float grind_strength; - float debug_normal_pressure; - u32 device_id_walk; + struct grind_limit + { + v3f ra, n; + float p; + } + limits[3]; + u32 limit_count; }; VG_STATIC void player__skate_bind ( player_instance *player );