X-Git-Url: https://harrygodden.com/git/?a=blobdiff_plain;f=player_skate.h;h=b529a4811cb31fb151fdc531abf3db2e4f76c7f0;hb=00d08b1e801d6b14fbfc07243271404cc7252e35;hp=9f21115eee71e0f4318873f47eb77f925571ef67;hpb=6e29d444f89478d5965fc652373272e5d70e84e4;p=carveJwlIkooP6JGAAIwe30JlM.git diff --git a/player_skate.h b/player_skate.h index 9f21115..b529a48 100644 --- a/player_skate.h +++ b/player_skate.h @@ -7,18 +7,16 @@ typedef struct jump_info jump_info; -struct player_skate -{ - struct - { - enum skate_activity - { +struct player_skate{ + struct player_skate_state{ + enum skate_activity{ k_skate_activity_air, k_skate_activity_air_to_grind, k_skate_activity_ground, k_skate_activity_undefined, k_skate_activity_grind_any, k_skate_activity_grind_boardslide, + k_skate_activity_grind_metallic, k_skate_activity_grind_back50, k_skate_activity_grind_front50, k_skate_activity_grind_5050 @@ -26,11 +24,7 @@ struct player_skate activity, activity_prev; - float /* steery, - steerx, - steery_s, - steerx_s, */ - reverse, + float reverse, slip; int manual_direction; @@ -74,7 +68,6 @@ struct player_skate state, state_gate_storage; - /* animation /audio */ struct skeleton_anim *anim_stand, *anim_highg, *anim_slide, *anim_air, *anim_grind, *anim_grind_jump, @@ -95,7 +88,8 @@ struct player_skate blend_push, blend_jump, blend_airdir, - blend_weight; + blend_weight, + subslap; /* vectors representing the direction of the axels in localspace */ v3f truckv0[2]; @@ -116,6 +110,8 @@ struct player_skate } main_sample_type; + player_pose holdout; + /* * Physics * ---------------------------------------------------- @@ -124,8 +120,7 @@ struct player_skate float substep, substep_delta; - struct jump_info - { + struct jump_info{ v3f log[50]; v3f n; v3f apex; @@ -137,8 +132,7 @@ struct player_skate float score, land_dist; - enum prediction_type - { + enum prediction_type{ k_prediction_none, k_prediction_unset, k_prediction_land, @@ -164,8 +158,7 @@ struct player_skate float grind_strength; - struct grind_limit - { + struct grind_limit{ v3f ra, n; float p; } @@ -173,6 +166,88 @@ struct player_skate u32 limit_count; }; +VG_STATIC float + k_friction_lat = 12.0f, + k_friction_resistance = 0.01f, + + k_max_push_speed = 16.0f, + k_push_accel = 10.0f, + k_push_cycle_rate = 8.0f, + + k_steer_ground = 2.5f, + k_steer_air = 3.6f, + + k_jump_charge_speed = (1.0f/0.4f), + k_jump_force = 5.0f, + + k_cog_spring = 0.2f, + k_cog_damp = 0.02f, + k_cog_mass_ratio = 0.9f, + + k_mmthrow_steer = 1.0f, + k_mmthrow_scale = 6.0f, + k_mmcollect_lat = 2.0f, + k_mmcollect_vert = 0.0f, + k_mmdecay = 12.0f, + k_spring_angular = 1.0f, + + k_spring_force = 300.0f, + k_spring_dampener = 5.0f, + + k_grind_spring = 50.0f, + k_grind_aligment = 10.0f, + k_grind_dampener = 5.0f, + + k_surface_spring = 100.0f, + k_surface_dampener = 40.0f, + k_manul_spring = 200.0f, + k_manul_dampener = 30.0f, + k_board_interia = 8.0f, + + k_grind_decayxy = 30.0f, + k_grind_axel_min_vel = 1.0f, + k_grind_axel_max_angle = 0.95f, /* cosine(|a|) */ + k_grind_axel_max_vangle = 0.4f, + k_grind_max_friction = 3.0f, + k_grind_max_edge_angle = 0.97f, + + k_board_length = 0.45f, + k_board_width = 0.13f, + k_board_end_radius = 0.1f, + k_board_radius = 0.14f, /* 0.07 */ + + k_grind_balance = -40.0f; + +VG_STATIC void player__skate_register(void) +{ + VG_VAR_F32( k_grind_dampener, flags=VG_VAR_CHEAT ); + VG_VAR_F32( k_grind_spring, flags=VG_VAR_CHEAT ); + VG_VAR_F32( k_grind_aligment, flags=VG_VAR_CHEAT ); + VG_VAR_F32( k_surface_spring, flags=VG_VAR_CHEAT ); + VG_VAR_F32( k_surface_dampener, flags=VG_VAR_CHEAT ); + VG_VAR_F32( k_board_interia, flags=VG_VAR_CHEAT ); + VG_VAR_F32( k_grind_decayxy, flags=VG_VAR_CHEAT ); + VG_VAR_F32( k_grind_axel_min_vel, flags=VG_VAR_CHEAT ); + VG_VAR_F32( k_grind_axel_max_angle, flags=VG_VAR_CHEAT ); + VG_VAR_F32( k_grind_max_friction, flags=VG_VAR_CHEAT ); + VG_VAR_F32( k_grind_balance, flags=VG_VAR_CHEAT ); + VG_VAR_F32( k_friction_lat, flags=VG_VAR_CHEAT ); + + VG_VAR_F32( k_cog_spring, flags=VG_VAR_CHEAT ); + VG_VAR_F32( k_cog_damp, flags=VG_VAR_CHEAT ); + VG_VAR_F32( k_cog_mass_ratio, flags=VG_VAR_CHEAT ); + + VG_VAR_F32( k_spring_force, flags=VG_VAR_CHEAT ); + VG_VAR_F32( k_spring_dampener, flags=VG_VAR_CHEAT ); + VG_VAR_F32( k_spring_angular, flags=VG_VAR_CHEAT ); + + VG_VAR_F32( k_mmthrow_scale, flags=VG_VAR_CHEAT ); + VG_VAR_F32( k_mmcollect_lat, flags=VG_VAR_CHEAT ); + VG_VAR_F32( k_mmcollect_vert, flags=VG_VAR_CHEAT ); + VG_VAR_F32( k_mmdecay, flags=VG_VAR_CHEAT ); + VG_VAR_F32( k_mmthrow_steer, flags=VG_VAR_CHEAT ); +} + VG_STATIC void player__skate_bind ( player_instance *player ); VG_STATIC void player__skate_pre_update ( player_instance *player ); VG_STATIC void player__skate_update ( player_instance *player ); @@ -183,6 +258,7 @@ VG_STATIC void player__skate_animate ( player_instance *player, VG_STATIC void player__skate_post_animate ( player_instance *player ); VG_STATIC void player__skate_reset ( player_instance *player, ent_spawn *rp ); +VG_STATIC void player__skate_restore( player_instance *player ); VG_STATIC void player__skate_clear_mechanics( player_instance *player ); VG_STATIC void player__skate_reset_animator( player_instance *player );