X-Git-Url: https://harrygodden.com/git/?a=blobdiff_plain;f=player_skate.h;h=915d2aa5a7750b7885df0eebe60f912c85695ba2;hb=d71f87252be197cec95e0b0458140112f75dc8b2;hp=6ace410aa910d08c5d7c3abdc5a7316ae0a43e09;hpb=0b69490b7ced300b028240fe0606b10b39fe08a2;p=carveJwlIkooP6JGAAIwe30JlM.git diff --git a/player_skate.h b/player_skate.h index 6ace410..915d2aa 100644 --- a/player_skate.h +++ b/player_skate.h @@ -13,18 +13,27 @@ struct player_skate { k_skate_activity_air, k_skate_activity_ground, - k_skate_activity_grind + k_skate_activity_undefined, + k_skate_activity_grind_any, + k_skate_activity_grind_boardslide, + k_skate_activity_grind_noseslide, + k_skate_activity_grind_tailslide, + k_skate_activity_grind_back50, + k_skate_activity_grind_front50, + k_skate_activity_grind_5050 } activity, activity_prev; - float steery, + float /* steery, steerx, steery_s, - steerx_s, + steerx_s, */ reverse, slip; + int manual_direction; + /* tricks */ v3f flip_axis; float flip_time, @@ -34,9 +43,15 @@ struct player_skate trick_euler; /* measured in units of TAU */ float trick_time; +#if 0 m3x3f velocity_bias, velocity_bias_pstep; v3f apex; +#endif + + v3f up_dir; + + v3f head_position; int lift_frames; @@ -48,22 +63,60 @@ struct player_skate int charging_jump, jump_dir; float jump_charge; - double jump_time; + double jump_time; double start_push, cur_push; v3f prev_pos; + + /* initial launch conditions */ + double air_start; + v3f air_init_v, + air_init_co; } state, state_gate_storage; + + /* animation */ + struct skeleton_anim *anim_stand, *anim_highg, *anim_slide, + *anim_air, + *anim_push, *anim_push_reverse, + *anim_ollie, *anim_ollie_reverse, + *anim_grabs, *anim_stop; + v3f + board_trick_residualv, + board_trick_residuald; + + float blend_slide, + blend_z, + blend_x, + blend_fly, + blend_stand, + blend_push, + blend_jump, + blend_airdir, + blend_weight; + + v2f wobble; + + /* + * Physics + * ---------------------------------------------------- + */ + + float substep, + substep_delta; + struct land_prediction { v3f log[50]; v3f n; v3f apex; - u32 log_length; + v3f v; + + int log_length; float score, land_dist; @@ -82,33 +135,22 @@ struct player_skate float land_dist; v3f land_normal; - /* animation */ - struct skeleton_anim *anim_stand, *anim_highg, *anim_slide, - *anim_air, - *anim_push, *anim_push_reverse, - *anim_ollie, *anim_ollie_reverse, - *anim_grabs, *anim_stop; - v3f board_offset, - board_trick_residualv, - board_trick_residuald; - v4f board_rotation; - - float blend_slide, - blend_z, - blend_x, - blend_fly, - blend_stand, - blend_push, - blend_jump, - blend_airdir; + v3f surface_picture, + weight_distribution, + grind_vec, + grind_dir; - float substep, - substep_delta; + u32 frames_since_activity_change; - v2f wobble; + float grind_strength; - float debug_normal_pressure; - u32 device_id_walk; + struct grind_limit + { + v3f ra, n; + float p; + } + limits[3]; + u32 limit_count; }; VG_STATIC void player__skate_bind ( player_instance *player );