X-Git-Url: https://harrygodden.com/git/?a=blobdiff_plain;f=player_skate.h;h=8adb024758084645b2f516c1d0b5a8bede87d1eb;hb=238a3a4ef19bb137e2a878ee38f99d253eddb51c;hp=b6e23f5177325d1a94d8fc1dea7919cc5cc20dda;hpb=5f6a4f9df6c8accc89f1920bfe9ace3cbac4c4b6;p=carveJwlIkooP6JGAAIwe30JlM.git diff --git a/player_skate.h b/player_skate.h index b6e23f5..8adb024 100644 --- a/player_skate.h +++ b/player_skate.h @@ -135,6 +135,8 @@ struct player_skate{ } animator; + f32 collect_feedback; + /* animation /audio * --------------------------------------------------------------*/ struct skeleton_anim *anim_stand, *anim_highg, *anim_slide, @@ -272,7 +274,8 @@ static float k_grind_balance = -40.0f, k_anim_transition = 0.12f; -static void player__skate_register(void){ +static void player__skate_register(void) +{ VG_VAR_F32( k_grind_dampener, flags=VG_VAR_CHEAT ); VG_VAR_F32( k_grind_spring, flags=VG_VAR_CHEAT ); VG_VAR_F32( k_grind_aligment, flags=VG_VAR_CHEAT ); @@ -306,7 +309,7 @@ void player__skate_bind (void); void player__skate_pre_update (void); void player__skate_update (void); void player__skate_post_update (void); -void player__skate_im_gui (void); +void player__skate_im_gui ( ui_context *ctx ); void player__skate_animate (void); void player__skate_pose (void *animator, player_pose *pose); void player__skate_effects( void *_animator, m4x3f *final_mtx,