X-Git-Url: https://harrygodden.com/git/?a=blobdiff_plain;f=player_skate.h;h=69be37e75411da8af5af97fbc3b3dccc6e8ef836;hb=eb203257efcfe324217de9e733cc6c1371b99de6;hp=c26e8459f08858b5b25d950fbf1281909a2852d1;hpb=0de25596501d8aba67b08c92bdab417d6947cd13;p=carveJwlIkooP6JGAAIwe30JlM.git diff --git a/player_skate.h b/player_skate.h index c26e845..69be37e 100644 --- a/player_skate.h +++ b/player_skate.h @@ -5,6 +5,8 @@ #define SKATE_CCD +typedef struct jump_info jump_info; + struct player_skate { struct @@ -12,12 +14,12 @@ struct player_skate enum skate_activity { k_skate_activity_air, + k_skate_activity_air_to_grind, k_skate_activity_ground, k_skate_activity_undefined, k_skate_activity_grind_any, k_skate_activity_grind_boardslide, - k_skate_activity_grind_noseslide, - k_skate_activity_grind_tailslide, + k_skate_activity_grind_metallic, k_skate_activity_grind_back50, k_skate_activity_grind_front50, k_skate_activity_grind_5050 @@ -25,11 +27,7 @@ struct player_skate activity, activity_prev; - float /* steery, - steerx, - steery_s, - steerx_s, */ - reverse, + float reverse, slip; int manual_direction; @@ -42,19 +40,11 @@ struct player_skate v3f trick_vel, /* measured in units of TAU/s */ trick_euler; /* measured in units of TAU */ float trick_time; - -#if 0 - m3x3f velocity_bias, - velocity_bias_pstep; - v3f apex; -#endif + float gravity_bias; v3f up_dir; - v3f head_position; - int lift_frames; - v3f throw_v; v3f cog_v, cog; @@ -62,7 +52,8 @@ struct player_skate v2f grab_mouse_delta; int charging_jump, jump_dir; - float jump_charge; + float jump_charge, + slap; double jump_time; double start_push, @@ -74,14 +65,15 @@ struct player_skate double air_start; v3f air_init_v, air_init_co; + + v4f smoothed_rotation; } state, state_gate_storage; - - /* animation */ + /* animation /audio */ struct skeleton_anim *anim_stand, *anim_highg, *anim_slide, - *anim_air, + *anim_air, *anim_grind, *anim_grind_jump, *anim_push, *anim_push_reverse, *anim_ollie, *anim_ollie_reverse, *anim_grabs, *anim_stop; @@ -93,13 +85,36 @@ struct player_skate blend_z, blend_x, blend_fly, + blend_grind, + blend_grind_balance, blend_stand, blend_push, blend_jump, - blend_airdir; + blend_airdir, + blend_weight, + subslap; + /* vectors representing the direction of the axels in localspace */ + v3f truckv0[2]; v2f wobble; + audio_channel *aud_main, *aud_slide, *aud_air; + enum mdl_surface_prop surface, audio_surface; + + int wheel_contacts[2]; + float sample_change_cooldown; + + enum { + k_skate_sample_concrete, + k_skate_sample_wood, + k_skate_sample_concrete_scrape_metal, + k_skate_sample_concrete_scrape_wood, + k_skate_sample_metal_scrape_generic + } + main_sample_type; + + player_pose holdout; + /* * Physics * ---------------------------------------------------- @@ -108,13 +123,15 @@ struct player_skate float substep, substep_delta; - struct land_prediction + struct jump_info { v3f log[50]; v3f n; v3f apex; v3f v; + float gravity; + int log_length; float score, land_dist; @@ -122,6 +139,7 @@ struct player_skate enum prediction_type { k_prediction_none, + k_prediction_unset, k_prediction_land, k_prediction_grind } @@ -129,8 +147,9 @@ struct player_skate u32 colour; } - predictions[22]; - u32 prediction_count; + possible_jumps[36]; + u32 possible_jump_count; + float land_dist; v3f land_normal; @@ -139,7 +158,8 @@ struct player_skate grind_vec, grind_dir; - u32 frames_since_activity_change; + u32 grind_cooldown, + surface_cooldown; float grind_strength; @@ -161,7 +181,8 @@ VG_STATIC void player__skate_animate ( player_instance *player, player_animation *anim ); VG_STATIC void player__skate_post_animate ( player_instance *player ); VG_STATIC void player__skate_reset ( player_instance *player, - struct respawn_point *rp ); + ent_spawn *rp ); +VG_STATIC void player__skate_restore( player_instance *player ); VG_STATIC void player__skate_clear_mechanics( player_instance *player ); VG_STATIC void player__skate_reset_animator( player_instance *player );