X-Git-Url: https://harrygodden.com/git/?a=blobdiff_plain;f=player_skate.h;h=69be37e75411da8af5af97fbc3b3dccc6e8ef836;hb=eb203257efcfe324217de9e733cc6c1371b99de6;hp=24e9ab9de16499693c773256c88db8f6c53f6aeb;hpb=964a1608fd269bda5fc632a618a861a527c6f868;p=carveJwlIkooP6JGAAIwe30JlM.git diff --git a/player_skate.h b/player_skate.h index 24e9ab9..69be37e 100644 --- a/player_skate.h +++ b/player_skate.h @@ -5,6 +5,8 @@ #define SKATE_CCD +typedef struct jump_info jump_info; + struct player_skate { struct @@ -12,19 +14,24 @@ struct player_skate enum skate_activity { k_skate_activity_air, + k_skate_activity_air_to_grind, k_skate_activity_ground, - k_skate_activity_grind + k_skate_activity_undefined, + k_skate_activity_grind_any, + k_skate_activity_grind_boardslide, + k_skate_activity_grind_metallic, + k_skate_activity_grind_back50, + k_skate_activity_grind_front50, + k_skate_activity_grind_5050 } activity, activity_prev; - float /* steery, - steerx, - steery_s, - steerx_s, */ - reverse, + float reverse, slip; + int manual_direction; + /* tricks */ v3f flip_axis; float flip_time, @@ -33,12 +40,10 @@ struct player_skate v3f trick_vel, /* measured in units of TAU/s */ trick_euler; /* measured in units of TAU */ float trick_time; + float gravity_bias; - m3x3f velocity_bias, - velocity_bias_pstep; - v3f apex; - - int lift_frames; + v3f up_dir; + v3f head_position; v3f throw_v; v3f cog_v, cog; @@ -47,29 +52,94 @@ struct player_skate v2f grab_mouse_delta; int charging_jump, jump_dir; - float jump_charge; - double jump_time; + float jump_charge, + slap; + double jump_time; double start_push, cur_push; v3f prev_pos; + + /* initial launch conditions */ + double air_start; + v3f air_init_v, + air_init_co; + + v4f smoothed_rotation; } state, state_gate_storage; - struct land_prediction + /* animation /audio */ + struct skeleton_anim *anim_stand, *anim_highg, *anim_slide, + *anim_air, *anim_grind, *anim_grind_jump, + *anim_push, *anim_push_reverse, + *anim_ollie, *anim_ollie_reverse, + *anim_grabs, *anim_stop; + v3f + board_trick_residualv, + board_trick_residuald; + + float blend_slide, + blend_z, + blend_x, + blend_fly, + blend_grind, + blend_grind_balance, + blend_stand, + blend_push, + blend_jump, + blend_airdir, + blend_weight, + subslap; + + /* vectors representing the direction of the axels in localspace */ + v3f truckv0[2]; + v2f wobble; + + audio_channel *aud_main, *aud_slide, *aud_air; + enum mdl_surface_prop surface, audio_surface; + + int wheel_contacts[2]; + float sample_change_cooldown; + + enum { + k_skate_sample_concrete, + k_skate_sample_wood, + k_skate_sample_concrete_scrape_metal, + k_skate_sample_concrete_scrape_wood, + k_skate_sample_metal_scrape_generic + } + main_sample_type; + + player_pose holdout; + + /* + * Physics + * ---------------------------------------------------- + */ + + float substep, + substep_delta; + + struct jump_info { v3f log[50]; v3f n; v3f apex; - u32 log_length; + v3f v; + + float gravity; + + int log_length; float score, land_dist; enum prediction_type { k_prediction_none, + k_prediction_unset, k_prediction_land, k_prediction_grind } @@ -77,38 +147,29 @@ struct player_skate u32 colour; } - predictions[22]; - u32 prediction_count; + possible_jumps[36]; + u32 possible_jump_count; + float land_dist; v3f land_normal; - /* animation */ - struct skeleton_anim *anim_stand, *anim_highg, *anim_slide, - *anim_air, - *anim_push, *anim_push_reverse, - *anim_ollie, *anim_ollie_reverse, - *anim_grabs, *anim_stop; - v3f board_offset, - board_trick_residualv, - board_trick_residuald; - v4f board_rotation; + v3f surface_picture, + weight_distribution, + grind_vec, + grind_dir; - float blend_slide, - blend_z, - blend_x, - blend_fly, - blend_stand, - blend_push, - blend_jump, - blend_airdir; + u32 grind_cooldown, + surface_cooldown; - float substep, - substep_delta; - - v2f wobble; + float grind_strength; - float debug_normal_pressure; - u32 device_id_walk; + struct grind_limit + { + v3f ra, n; + float p; + } + limits[3]; + u32 limit_count; }; VG_STATIC void player__skate_bind ( player_instance *player ); @@ -120,7 +181,8 @@ VG_STATIC void player__skate_animate ( player_instance *player, player_animation *anim ); VG_STATIC void player__skate_post_animate ( player_instance *player ); VG_STATIC void player__skate_reset ( player_instance *player, - struct respawn_point *rp ); + ent_spawn *rp ); +VG_STATIC void player__skate_restore( player_instance *player ); VG_STATIC void player__skate_clear_mechanics( player_instance *player ); VG_STATIC void player__skate_reset_animator( player_instance *player );