X-Git-Url: https://harrygodden.com/git/?a=blobdiff_plain;f=player_skate.h;h=69be37e75411da8af5af97fbc3b3dccc6e8ef836;hb=72c40f1bc7a732f6a628dbf8a4135ac0bf3efa4e;hp=72eb94e678a1cb49247018074ea31f09c0db4b50;hpb=7398f8a24aaba107bafb5ab5c55141b94e10027b;p=carveJwlIkooP6JGAAIwe30JlM.git diff --git a/player_skate.h b/player_skate.h index 72eb94e..69be37e 100644 --- a/player_skate.h +++ b/player_skate.h @@ -19,8 +19,7 @@ struct player_skate k_skate_activity_undefined, k_skate_activity_grind_any, k_skate_activity_grind_boardslide, - k_skate_activity_grind_noseslide, - k_skate_activity_grind_tailslide, + k_skate_activity_grind_metallic, k_skate_activity_grind_back50, k_skate_activity_grind_front50, k_skate_activity_grind_5050 @@ -28,11 +27,7 @@ struct player_skate activity, activity_prev; - float /* steery, - steerx, - steery_s, - steerx_s, */ - reverse, + float reverse, slip; int manual_direction; @@ -50,8 +45,6 @@ struct player_skate v3f up_dir; v3f head_position; - int lift_frames; - v3f throw_v; v3f cog_v, cog; @@ -78,8 +71,7 @@ struct player_skate state, state_gate_storage; - - /* animation */ + /* animation /audio */ struct skeleton_anim *anim_stand, *anim_highg, *anim_slide, *anim_air, *anim_grind, *anim_grind_jump, *anim_push, *anim_push_reverse, @@ -99,7 +91,8 @@ struct player_skate blend_push, blend_jump, blend_airdir, - blend_weight; + blend_weight, + subslap; /* vectors representing the direction of the axels in localspace */ v3f truckv0[2]; @@ -108,6 +101,20 @@ struct player_skate audio_channel *aud_main, *aud_slide, *aud_air; enum mdl_surface_prop surface, audio_surface; + int wheel_contacts[2]; + float sample_change_cooldown; + + enum { + k_skate_sample_concrete, + k_skate_sample_wood, + k_skate_sample_concrete_scrape_metal, + k_skate_sample_concrete_scrape_wood, + k_skate_sample_metal_scrape_generic + } + main_sample_type; + + player_pose holdout; + /* * Physics * ---------------------------------------------------- @@ -151,7 +158,8 @@ struct player_skate grind_vec, grind_dir; - u32 grind_cooldown; + u32 grind_cooldown, + surface_cooldown; float grind_strength; @@ -174,6 +182,7 @@ VG_STATIC void player__skate_animate ( player_instance *player, VG_STATIC void player__skate_post_animate ( player_instance *player ); VG_STATIC void player__skate_reset ( player_instance *player, ent_spawn *rp ); +VG_STATIC void player__skate_restore( player_instance *player ); VG_STATIC void player__skate_clear_mechanics( player_instance *player ); VG_STATIC void player__skate_reset_animator( player_instance *player );