X-Git-Url: https://harrygodden.com/git/?a=blobdiff_plain;f=player_skate.h;h=4118fd63f8552b8c8647c69225772db21d744a7b;hb=refs%2Fheads%2Frigidbody;hp=e5cc42f3500988a00d78fe353f04b2e756649b7c;hpb=5388f705086600105358d9880e8895673ac0e247;p=carveJwlIkooP6JGAAIwe30JlM.git diff --git a/player_skate.h b/player_skate.h index e5cc42f..4118fd6 100644 --- a/player_skate.h +++ b/player_skate.h @@ -12,6 +12,7 @@ struct player_skate{ k_skate_activity_air, k_skate_activity_air_to_grind, k_skate_activity_ground, + k_skate_activity_handplant, k_skate_activity_undefined, k_skate_activity_grind_any, k_skate_activity_grind_boardslide, @@ -44,11 +45,13 @@ struct player_skate{ k_trick_type_none, k_trick_type_kickflip, k_trick_type_shuvit, - k_trick_type_treflip + k_trick_type_treflip, } trick_type; float gravity_bias; + f32 trick_input_collect; + v3f up_dir; v3f head_position; @@ -76,17 +79,25 @@ struct player_skate{ float land_dist; v3f land_normal; v4f smoothed_rotation; + + f32 velocity_limit, grind_y_start, skid; + f32 handplant_t; + + v3f store_cog_v, store_cog, store_co; + v4f store_smoothed, store_q; } state; struct player_skate_animator { v3f root_co; v4f root_q; + v3f root_v; v3f offset, local_cog; f32 slide, + skid, z, x, fly, @@ -116,10 +127,12 @@ struct player_skate{ f32 jump_charge; - /* linear anims */ - f32 push_time, jump_time; + /* linear anims. TODO: we can union a bunch of variables here depending + * on activity. */ + f32 push_time, jump_time, handplant_t; u8 jump_dir; - u8 trick_type; + u8 trick_type; /* todo: should encode grind type */ + u8 activity, surface; } animator; @@ -129,7 +142,8 @@ struct player_skate{ *anim_air, *anim_grind, *anim_grind_jump, *anim_push, *anim_push_reverse, *anim_ollie, *anim_ollie_reverse, - *anim_grabs, *anim_stop; + *anim_grabs, *anim_stop, + *anim_handplant; /* vectors representing the direction of the axels in localspace */ v3f truckv0[2]; @@ -196,6 +210,15 @@ struct player_skate{ } static player_skate; +enum player_skate_soundeffect { + k_player_skate_soundeffect_jump, + k_player_skate_soundeffect_tap, + k_player_skate_soundeffect_land_good, + k_player_skate_soundeffect_land_bad, + k_player_skate_soundeffect_grind_metal, + k_player_skate_soundeffect_grind_wood, +}; + static float k_friction_lat = 12.0f, k_friction_resistance = 0.01f, @@ -246,10 +269,10 @@ static float k_board_end_radius = 0.1f, k_board_radius = 0.14f, /* 0.07 */ - k_grind_balance = -40.0f; + k_grind_balance = -40.0f, + k_anim_transition = 0.12f; -static void player__skate_register(void) -{ +static void player__skate_register(void){ VG_VAR_F32( k_grind_dampener, flags=VG_VAR_CHEAT ); VG_VAR_F32( k_grind_spring, flags=VG_VAR_CHEAT ); VG_VAR_F32( k_grind_aligment, flags=VG_VAR_CHEAT ); @@ -276,6 +299,7 @@ static void player__skate_register(void) VG_VAR_F32( k_mmcollect_vert, flags=VG_VAR_CHEAT ); VG_VAR_F32( k_mmdecay, flags=VG_VAR_CHEAT ); VG_VAR_F32( k_mmthrow_steer, flags=VG_VAR_CHEAT ); + VG_VAR_F32( k_anim_transition, flags=VG_VAR_CHEAT ); } static void player__skate_bind (void); @@ -285,26 +309,34 @@ static void player__skate_post_update (void); static void player__skate_im_gui (void); static void player__skate_animate (void); static void player__skate_pose (void *animator, player_pose *pose); +static void player__skate_effects( void *_animator, m4x3f *final_mtx, + struct player_board *board, + struct player_effects_data *effect_data ); static void player__skate_post_animate (void); -static void player__skate_reset (ent_spawn *rp); static void player__skate_animator_exchange( bitpack_ctx *ctx, void *data ); +static void player__skate_sfx_oneshot ( u8 id, v3f pos, f32 volume ); static void player__skate_clear_mechanics(void); static void player__skate_reset_animator(void); static void player__approximate_best_trajectory(void); +static void player__skate_comp_audio( void *animator ); +static void player__skate_kill_audio(void); struct player_subsystem_interface static player_subsystem_skate = { .system_register = player__skate_register, .bind = player__skate_bind, - .reset = player__skate_reset, .pre_update = player__skate_pre_update, .update = player__skate_update, .post_update = player__skate_post_update, .im_gui = player__skate_im_gui, .animate = player__skate_animate, .pose = player__skate_pose, + .effects = player__skate_effects, .post_animate = player__skate_post_animate, .network_animator_exchange = player__skate_animator_exchange, + .sfx_oneshot = player__skate_sfx_oneshot, + .sfx_comp = player__skate_comp_audio, + .sfx_kill = player__skate_kill_audio, .animator_data = &player_skate.animator, .animator_size = sizeof(player_skate.animator),