X-Git-Url: https://harrygodden.com/git/?a=blobdiff_plain;f=player_skate.h;h=4118fd63f8552b8c8647c69225772db21d744a7b;hb=78cc452a8343821ba47c0905d755657847dafd25;hp=8af645bdf1ac102d6deb07419742fa285e3da972;hpb=981f43376c7929866e9294fc35b8bc4cf806eb38;p=carveJwlIkooP6JGAAIwe30JlM.git diff --git a/player_skate.h b/player_skate.h index 8af645b..4118fd6 100644 --- a/player_skate.h +++ b/player_skate.h @@ -12,6 +12,7 @@ struct player_skate{ k_skate_activity_air, k_skate_activity_air_to_grind, k_skate_activity_ground, + k_skate_activity_handplant, k_skate_activity_undefined, k_skate_activity_grind_any, k_skate_activity_grind_boardslide, @@ -79,7 +80,11 @@ struct player_skate{ v3f land_normal; v4f smoothed_rotation; - f32 velocity_limit, grind_y_start; + f32 velocity_limit, grind_y_start, skid; + f32 handplant_t; + + v3f store_cog_v, store_cog, store_co; + v4f store_smoothed, store_q; } state; @@ -92,6 +97,7 @@ struct player_skate{ local_cog; f32 slide, + skid, z, x, fly, @@ -121,11 +127,12 @@ struct player_skate{ f32 jump_charge; - /* linear anims */ - f32 push_time, jump_time; + /* linear anims. TODO: we can union a bunch of variables here depending + * on activity. */ + f32 push_time, jump_time, handplant_t; u8 jump_dir; - u8 trick_type; - u8 activity; + u8 trick_type; /* todo: should encode grind type */ + u8 activity, surface; } animator; @@ -135,7 +142,8 @@ struct player_skate{ *anim_air, *anim_grind, *anim_grind_jump, *anim_push, *anim_push_reverse, *anim_ollie, *anim_ollie_reverse, - *anim_grabs, *anim_stop; + *anim_grabs, *anim_stop, + *anim_handplant; /* vectors representing the direction of the axels in localspace */ v3f truckv0[2]; @@ -261,7 +269,8 @@ static float k_board_end_radius = 0.1f, k_board_radius = 0.14f, /* 0.07 */ - k_grind_balance = -40.0f; + k_grind_balance = -40.0f, + k_anim_transition = 0.12f; static void player__skate_register(void){ VG_VAR_F32( k_grind_dampener, flags=VG_VAR_CHEAT ); @@ -290,6 +299,7 @@ static void player__skate_register(void){ VG_VAR_F32( k_mmcollect_vert, flags=VG_VAR_CHEAT ); VG_VAR_F32( k_mmdecay, flags=VG_VAR_CHEAT ); VG_VAR_F32( k_mmthrow_steer, flags=VG_VAR_CHEAT ); + VG_VAR_F32( k_anim_transition, flags=VG_VAR_CHEAT ); } static void player__skate_bind (void); @@ -309,6 +319,8 @@ static void player__skate_sfx_oneshot ( u8 id, v3f pos, f32 volume ); static void player__skate_clear_mechanics(void); static void player__skate_reset_animator(void); static void player__approximate_best_trajectory(void); +static void player__skate_comp_audio( void *animator ); +static void player__skate_kill_audio(void); struct player_subsystem_interface static player_subsystem_skate = { .system_register = player__skate_register, @@ -323,6 +335,8 @@ struct player_subsystem_interface static player_subsystem_skate = { .post_animate = player__skate_post_animate, .network_animator_exchange = player__skate_animator_exchange, .sfx_oneshot = player__skate_sfx_oneshot, + .sfx_comp = player__skate_comp_audio, + .sfx_kill = player__skate_kill_audio, .animator_data = &player_skate.animator, .animator_size = sizeof(player_skate.animator),