X-Git-Url: https://harrygodden.com/git/?a=blobdiff_plain;f=player_skate.h;h=37c90dc796326d06bedd9bdeead4cd25965b6107;hb=fc1d543772607ab0643e54ebd2db9ec9dce614d1;hp=57922a6ec716cbbb44e6c55bf0a92c151d262719;hpb=e3bf80ff27b675f5e7f87dcebd16fab6fe08df7a;p=carveJwlIkooP6JGAAIwe30JlM.git diff --git a/player_skate.h b/player_skate.h index 57922a6..37c90dc 100644 --- a/player_skate.h +++ b/player_skate.h @@ -3,6 +3,8 @@ #include "player_api.h" +#define SKATE_CCD + struct player_skate { struct @@ -11,25 +13,42 @@ struct player_skate { k_skate_activity_air, k_skate_activity_ground, - k_skate_activity_grind + k_skate_activity_undefined, + k_skate_activity_grind_any, + k_skate_activity_grind_boardslide, + k_skate_activity_grind_noseslide, + k_skate_activity_grind_tailslide, + k_skate_activity_grind_back50, + k_skate_activity_grind_front50, + k_skate_activity_grind_5050 } activity, activity_prev; - float steery, + float /* steery, steerx, steery_s, - steerx_s, + steerx_s, */ reverse, slip; + int manual_direction; + + /* tricks */ v3f flip_axis; float flip_time, flip_rate; + v3f trick_vel, /* measured in units of TAU/s */ + trick_euler; /* measured in units of TAU */ + float trick_time; + m3x3f velocity_bias, velocity_bias_pstep; v3f apex; + v3f up_dir; + + v3f head_position; int lift_frames; @@ -47,20 +66,46 @@ struct player_skate cur_push; v3f prev_pos; - - /* FIXME: Sensible names */ - v3f vl, /* 1st */ - posl, dirl; /* 3rd */ } state, state_gate_storage; + + /* animation */ + struct skeleton_anim *anim_stand, *anim_highg, *anim_slide, + *anim_air, + *anim_push, *anim_push_reverse, + *anim_ollie, *anim_ollie_reverse, + *anim_grabs, *anim_stop; + v3f + board_trick_residualv, + board_trick_residuald; + + float blend_slide, + blend_z, + blend_x, + blend_fly, + blend_stand, + blend_push, + blend_jump, + blend_airdir; + + v2f wobble; + + /* + * Physics + * ---------------------------------------------------- + */ + + float substep, + substep_delta; + struct land_prediction { v3f log[50]; v3f n; v3f apex; - u32 log_length; + int log_length; float score, land_dist; @@ -79,29 +124,20 @@ struct player_skate float land_dist; v3f land_normal; - /* animation */ - struct skeleton_anim *anim_stand, *anim_highg, *anim_slide, - *anim_air, - *anim_push, *anim_push_reverse, - *anim_ollie, *anim_ollie_reverse, - *anim_grabs, *anim_stop; - rb_sphere sphere_front, sphere_back; - v3f board_offset; - v4f board_rotation; - - float blend_slide, - blend_z, - blend_x, - blend_fly, - blend_stand, - blend_push, - blend_jump, - blend_airdir; + v3f surface_picture, + weight_distribution, + grind_vec, + grind_dir; - v2f wobble; + float grind_strength; - float debug_normal_pressure; - u32 device_id_walk; + struct grind_limit + { + v3f ra, n; + float p; + } + limits[3]; + u32 limit_count; }; VG_STATIC void player__skate_bind ( player_instance *player ); @@ -115,7 +151,7 @@ VG_STATIC void player__skate_post_animate ( player_instance *player ); VG_STATIC void player__skate_reset ( player_instance *player, struct respawn_point *rp ); -VG_STATIC void player__skate_transition ( player_instance *player, - v3f init_velocity ); - +VG_STATIC void player__skate_clear_mechanics( player_instance *player ); +VG_STATIC void player__skate_reset_animator( player_instance *player ); +VG_STATIC void player__approximate_best_trajectory( player_instance *player ); #endif /* PLAYER_SKATE_H */