X-Git-Url: https://harrygodden.com/git/?a=blobdiff_plain;f=player_skate.h;h=1c23b5845395c3dc62f5942059259e949cf7e441;hb=9d5997f1e611b66c7220f7eb388f427032d8da79;hp=e3f639a7360c6ef7577c8093043d88c73ed786f5;hpb=0a5ec40708e7d128511cac04f84d85055e6fc164;p=carveJwlIkooP6JGAAIwe30JlM.git diff --git a/player_skate.h b/player_skate.h index e3f639a..1c23b58 100644 --- a/player_skate.h +++ b/player_skate.h @@ -5,6 +5,8 @@ #define SKATE_CCD +typedef struct jump_info jump_info; + struct player_skate { struct @@ -12,6 +14,7 @@ struct player_skate enum skate_activity { k_skate_activity_air, + k_skate_activity_air_to_grind, k_skate_activity_ground, k_skate_activity_undefined, k_skate_activity_grind_any, @@ -42,12 +45,9 @@ struct player_skate v3f trick_vel, /* measured in units of TAU/s */ trick_euler; /* measured in units of TAU */ float trick_time; + float gravity_bias; - m3x3f velocity_bias, - velocity_bias_pstep; - v3f apex; v3f up_dir; - v3f head_position; int lift_frames; @@ -59,13 +59,21 @@ struct player_skate v2f grab_mouse_delta; int charging_jump, jump_dir; - float jump_charge; - double jump_time; + float jump_charge, + slap; + double jump_time; double start_push, cur_push; v3f prev_pos; + + /* initial launch conditions */ + double air_start; + v3f air_init_v, + air_init_co; + + v4f smoothed_rotation; } state, state_gate_storage; @@ -88,10 +96,16 @@ struct player_skate blend_stand, blend_push, blend_jump, - blend_airdir; + blend_airdir, + blend_weight; + /* vectors representing the direction of the axels in localspace */ + v3f truckv0[2]; v2f wobble; + audio_channel *aud_main, *aud_slide, *aud_air; + enum mdl_surface_prop surface, audio_surface; + /* * Physics * ---------------------------------------------------- @@ -100,18 +114,23 @@ struct player_skate float substep, substep_delta; - struct land_prediction + struct jump_info { v3f log[50]; v3f n; v3f apex; - u32 log_length; + v3f v; + + float gravity; + + int log_length; float score, land_dist; enum prediction_type { k_prediction_none, + k_prediction_unset, k_prediction_land, k_prediction_grind } @@ -119,14 +138,18 @@ struct player_skate u32 colour; } - predictions[22]; - u32 prediction_count; + possible_jumps[36]; + u32 possible_jump_count; + float land_dist; v3f land_normal; v3f surface_picture, weight_distribution, - grind_vec; + grind_vec, + grind_dir; + + u32 grind_cooldown; float grind_strength; @@ -148,7 +171,7 @@ VG_STATIC void player__skate_animate ( player_instance *player, player_animation *anim ); VG_STATIC void player__skate_post_animate ( player_instance *player ); VG_STATIC void player__skate_reset ( player_instance *player, - struct respawn_point *rp ); + ent_spawn *rp ); VG_STATIC void player__skate_clear_mechanics( player_instance *player ); VG_STATIC void player__skate_reset_animator( player_instance *player );