X-Git-Url: https://harrygodden.com/git/?a=blobdiff_plain;f=player_skate.h;h=11c66e9d203ccc2c4493613cf289664eae8328e2;hb=b1557496a922904b7abcd47d5a59a6da44d70fe8;hp=1833062d0bef5939966d2878f461c13cd30031c6;hpb=f38069d2c55cd4b3b4c76a4b72321dfa4dd30439;p=carveJwlIkooP6JGAAIwe30JlM.git diff --git a/player_skate.h b/player_skate.h index 1833062..11c66e9 100644 --- a/player_skate.h +++ b/player_skate.h @@ -3,6 +3,8 @@ #include "player_api.h" +#define SKATE_CCD + struct player_skate { struct @@ -16,13 +18,15 @@ struct player_skate activity, activity_prev; - float steery, + float /* steery, steerx, steery_s, - steerx_s, + steerx_s, */ reverse, slip; + int manual_direction; + /* tricks */ v3f flip_axis; float flip_time, @@ -35,6 +39,9 @@ struct player_skate m3x3f velocity_bias, velocity_bias_pstep; v3f apex; + v3f up_dir; + + v3f head_position; int lift_frames; @@ -86,7 +93,6 @@ struct player_skate *anim_push, *anim_push_reverse, *anim_ollie, *anim_ollie_reverse, *anim_grabs, *anim_stop; - rb_sphere sphere_front, sphere_back; v3f board_offset, board_trick_residualv, board_trick_residuald; @@ -101,6 +107,9 @@ struct player_skate blend_jump, blend_airdir; + float substep, + substep_delta; + v2f wobble; float debug_normal_pressure;