X-Git-Url: https://harrygodden.com/git/?a=blobdiff_plain;f=player_skate.c;h=72055cf7ffb6a54dd9eb435ca0c581cd2c2236c3;hb=981f43376c7929866e9294fc35b8bc4cf806eb38;hp=7f4bc37f741991deb72b99cca2495cfe0a2731af;hpb=fdfd087053eb596f1e9123951af8acee94d8cd99;p=carveJwlIkooP6JGAAIwe30JlM.git diff --git a/player_skate.c b/player_skate.c index 7f4bc37..72055cf 100644 --- a/player_skate.c +++ b/player_skate.c @@ -957,6 +957,7 @@ static void skate_apply_jump_model(void){ q_mulv( qtilt, jumpdir, jumpdir ); } state->surface_cooldown = 10; + state->trick_input_collect = 0.0f; float force = k_jump_force*state->jump_charge; v3_muladds( localplayer.rb.v, jumpdir, force, localplayer.rb.v ); @@ -1100,9 +1101,14 @@ static void player__skate_pre_update(void){ return; } + enum trick_type trick = player_skate_trick_input(); + if( trick ) + state->trick_input_collect += vg.time_frame_delta; + else + state->trick_input_collect = 0.0f; + if( state->activity <= k_skate_activity_air_to_grind ){ - enum trick_type trick = k_trick_type_none; - if( (trick = player_skate_trick_input()) ){ + if( trick && (state->trick_input_collect < 0.1f) ){ if( state->trick_time == 0.0f ){ audio_lock(); audio_oneshot_3d( &audio_flips[vg_randu32(&vg.rand)%4],