X-Git-Url: https://harrygodden.com/git/?a=blobdiff_plain;f=player_skate.c;h=7014c778afcdba4d3d0b49e465923e9f2b64d994;hb=1a194c3888293733939b2dd944251ae1b6c398ce;hp=72c20966bb051fa8ea919d33871001aa78e45e52;hpb=23897aeb79caa65b4c19de6c2f20f05bf3d86114;p=carveJwlIkooP6JGAAIwe30JlM.git diff --git a/player_skate.c b/player_skate.c index 72c2096..7014c77 100644 --- a/player_skate.c +++ b/player_skate.c @@ -1,16 +1,46 @@ -#ifndef PLAYER_SKATE_C -#define PLAYER_SKATE_C - +#include "player_skate.h" #include "player.h" #include "audio.h" #include "vg/vg_perlin.h" +#include "vg/vg_lines.h" #include "menu.h" #include "ent_skateshop.h" #include "addon.h" +#include "input.h" +#include "ent_tornado.h" + +#include "vg/vg_rigidbody.h" +#include "scene_rigidbody.h" +#include "player_glide.h" +#include "player_dead.h" +#include "player_walk.h" -static void player__skate_bind(void){ +struct player_skate player_skate; +struct player_subsystem_interface player_subsystem_skate = +{ + .system_register = player__skate_register, + .bind = player__skate_bind, + .pre_update = player__skate_pre_update, + .update = player__skate_update, + .post_update = player__skate_post_update, + .im_gui = player__skate_im_gui, + .animate = player__skate_animate, + .pose = player__skate_pose, + .effects = player__skate_effects, + .post_animate = player__skate_post_animate, + .network_animator_exchange = player__skate_animator_exchange, + .sfx_oneshot = player__skate_sfx_oneshot, + .sfx_comp = player__skate_comp_audio, + .sfx_kill = player__skate_kill_audio, + + .animator_data = &player_skate.animator, + .animator_size = sizeof(player_skate.animator), + .name = "Skate" +}; + +void player__skate_bind(void){ struct skeleton *sk = &localplayer.skeleton; - rb_update_transform( &localplayer.rb ); + rb_update_matrices( &localplayer.rb ); struct { struct skeleton_anim **anim; const char *name; } bindings[] = { @@ -25,14 +55,14 @@ static void player__skate_bind(void){ { &player_skate.anim_ollie, "ollie" }, { &player_skate.anim_ollie_reverse,"ollie_reverse" }, { &player_skate.anim_grabs, "grabs" }, - { &player_skate.anim_handplant, "handplant" } + { &player_skate.anim_handplant, "handplant" }, }; for( u32 i=0; irb_geo.inf.scene, man, + len = rb_sphere__scene( mtx, r, NULL, world->geo_bh, man, k_material_flag_walking ); for( int i=0; iair_start = vg.time; @@ -403,18 +434,29 @@ static void player__approximate_best_trajectory(void){ inf->gravity = gravity; v3_copy( launch_v, inf->v ); + /* initial conditions */ + v3f v; + v3_copy( launch_v, v ); + v3_copy( launch_co, co1 ); + for( int i=1; i<=50; i++ ){ - float t = (float)i * k_trace_delta; + f32 t = (f32)i * k_trace_delta; - v3_muls( launch_v, t, co1 ); - co1[1] += -0.5f * gravity * t*t; - v3_add( launch_co, co1, co1 ); + /* integrate forces */ + v3f a; + ent_tornado_forces( co1, v, a ); + a[1] -= gravity; - float launch_vy = launch_v[1]; + /* position */ + v3_muladds( co1, v, k_trace_delta, co1 ); + v3_muladds( co1, a, 0.5f*k_trace_delta*k_trace_delta, co1 ); + + /* velocity */ + v3_muladds( v, a, k_trace_delta, v ); int search_for_grind = 1; if( grind_located ) search_for_grind = 0; - if( launch_vy - gravity*t > 0.0f ) search_for_grind = 0; + if( v[1] > 0.0f ) search_for_grind = 0; /* REFACTOR */ @@ -448,13 +490,9 @@ static void player__approximate_best_trajectory(void){ } if( search_for_grind ){ - v3f ve; - v3_copy( launch_v, ve ); - ve[1] += -gravity * t; - - if( skate_grind_scansq( closest, ve, 0.5f, &grind ) ){ + if( skate_grind_scansq( closest, v, 0.5f, &grind ) ){ /* check alignment */ - v2f v0 = { ve[0], ve[2] }, + v2f v0 = { v[0], v[2] }, v1 = { grind.dir[0], grind.dir[2] }; v2_normalize( v0 ); @@ -467,7 +505,7 @@ static void player__approximate_best_trajectory(void){ a_min = cosf( VG_PIf * 0.05f ); /* check speed */ - if( (fabsf(v3_dot( ve, grind.dir ))>=k_grind_axel_min_vel) && + if( (fabsf(v3_dot( v, grind.dir ))>=k_grind_axel_min_vel) && (a >= a_min) && (fabsf(grind.dir[1]) < 0.70710678118654752f)) { @@ -509,12 +547,7 @@ static void player__approximate_best_trajectory(void){ world_tri_index_surface( trace_world, tri[0] ); inf->type = k_prediction_land; - - v3f ve; - v3_copy( launch_v, ve ); - ve[1] += -gravity * t; - - inf->score = -v3_dot( ve, inf->n ); + inf->score = -v3_dot( v, inf->n ); inf->land_dist = t + k_trace_delta * t1; /* Bias prediction towords ramps */ @@ -707,10 +740,10 @@ static void skate_apply_trick_model(void){ v3_add( Fd, Fs, F ); v3_mul( strength, F, F ); - v3_muladds( state->trick_residualv, F, k_rb_delta, + v3_muladds( state->trick_residualv, F, vg.time_fixed_delta, state->trick_residualv ); v3_muladds( state->trick_residuald, state->trick_residualv, - k_rb_delta, state->trick_residuald ); + vg.time_fixed_delta, state->trick_residuald ); if( state->activity <= k_skate_activity_air_to_grind ){ if( v3_length2( state->trick_vel ) < 0.0001f ) @@ -735,10 +768,10 @@ static void skate_apply_trick_model(void){ /* integrate trick velocities */ - v3_muladds( state->trick_euler, state->trick_vel, k_rb_delta, + v3_muladds( state->trick_euler, state->trick_vel, vg.time_fixed_delta, state->trick_euler ); - if( !carry_on && (state->trick_time + k_rb_delta/interval >= next_end) ){ + if( !carry_on && (state->trick_time + vg.time_fixed_delta/interval >= next_end) ){ state->trick_time = 0.0f; state->trick_euler[0] = roundf( state->trick_euler[0] ); state->trick_euler[1] = roundf( state->trick_euler[1] ); @@ -752,13 +785,13 @@ static void skate_apply_trick_model(void){ audio_unlock(); } else - state->trick_time += k_rb_delta / interval; + state->trick_time += vg.time_fixed_delta / interval; } else{ if( (v3_length2(state->trick_vel) >= 0.0001f ) && state->trick_time > 0.2f) { - player__skate_kill_audio(); + vg_info( "player fell off due to lack of skill\n" ); player__dead_transition( k_player_die_type_feet ); } @@ -784,7 +817,7 @@ static void skate_apply_grab_model(void){ else v2_zero( state->grab_mouse_delta ); - state->grabbing = vg_lerpf( state->grabbing, grabt, 8.4f*k_rb_delta ); + state->grabbing = vg_lerpf( state->grabbing, grabt, 8.4f*vg.time_fixed_delta ); } static void skate_apply_steering_model(void){ @@ -823,7 +856,7 @@ static void skate_apply_steering_model(void){ else if( state->activity >= k_skate_activity_grind_any ){ rate *= fabsf(steer); - float a = 0.8f * -steer * k_rb_delta; + float a = 0.8f * -steer * vg.time_fixed_delta; v4f q; q_axis_angle( q, localplayer.rb.to_world[1], a ); @@ -862,13 +895,13 @@ static void skate_apply_steering_model(void){ } } - vg_slewf( &state->skid, skid_target, k_rb_delta*(1.0f/0.1f) ); + vg_slewf( &state->skid, skid_target, vg.time_fixed_delta*(1.0f/0.1f) ); steer = vg_lerpf( steer, state->skid*k_steer_ground*0.5f, fabsf(state->skid*0.8f) ); float current = v3_dot( localplayer.rb.to_world[1], localplayer.rb.w ), addspeed = (steer * -top) - current, - maxaccel = rate * k_rb_delta, + maxaccel = rate * vg.time_fixed_delta, accel = vg_clampf( addspeed, -maxaccel, maxaccel ); v3_muladds( localplayer.rb.w, localplayer.rb.to_world[1], @@ -902,11 +935,21 @@ static void skate_apply_friction_model(void){ f32 lat = k_friction_lat; if( fabsf(axis_state(k_sraxis_skid)) > 0.1f ){ - lat = k_friction_lat * 2.0f; + if( (player_skate.surface == k_surface_prop_snow) || + (player_skate.surface == k_surface_prop_sand) ){ + lat *= 8.0f; + } + else + lat *= 1.5f; } - vel[0] += vg_cfrictf( vel[0], k_friction_lat * k_rb_delta ); - vel[2] += vg_cfrictf( vel[2], k_friction_resistance * k_rb_delta ); + if( player_skate.surface == k_surface_prop_snow ) + lat *= 0.5f; + else if( player_skate.surface == k_surface_prop_sand ) + lat *= 0.6f; + + vel[0] += vg_cfrictf( vel[0], lat * vg.time_fixed_delta ); + vel[2] += vg_cfrictf( vel[2], k_friction_resistance * vg.time_fixed_delta ); /* Pushing additive force */ @@ -946,13 +989,13 @@ static void skate_apply_jump_model(void){ } if( state->charging_jump ){ - state->jump_charge += k_rb_delta * k_jump_charge_speed; + state->jump_charge += vg.time_fixed_delta * k_jump_charge_speed; if( !charging_jump_prev ) state->jump_dir = state->reverse>0.0f? 1: 0; } else{ - state->jump_charge -= k_jump_charge_speed * k_rb_delta; + state->jump_charge -= k_jump_charge_speed * vg.time_fixed_delta; } state->jump_charge = vg_clampf( state->jump_charge, 0.0f, 1.0f ); @@ -1076,7 +1119,7 @@ static void skate_apply_pump_model(void){ v3_normalize( dir ); float max = v3_dot( dir, state->throw_v ), - amt = vg_minf( k_mmdecay * k_rb_delta, max ); + amt = vg_minf( k_mmdecay * vg.time_fixed_delta, max ); v3_muladds( state->throw_v, dir, -amt, state->throw_v ); } } @@ -1097,29 +1140,29 @@ static void skate_apply_cog_model(void){ v3_sub( localplayer.rb.v, state->cog_v, rv ); v3f F; - v3_muls( ideal_diff, -k_cog_spring * k_rb_rate, F ); - v3_muladds( F, rv, -k_cog_damp * k_rb_rate, F ); + v3_muls( ideal_diff, -k_cog_spring * 60.0f, F ); + v3_muladds( F, rv, -k_cog_damp * 60.0f, F ); float ra = k_cog_mass_ratio, rb = 1.0f-k_cog_mass_ratio; /* Apply forces & intergrate */ v3_muladds( state->cog_v, F, -rb, state->cog_v ); - state->cog_v[1] += -9.8f * k_rb_delta; - v3_muladds( state->cog, state->cog_v, k_rb_delta, state->cog ); + state->cog_v[1] += -9.8f * vg.time_fixed_delta; + v3_muladds( state->cog, state->cog_v, vg.time_fixed_delta, state->cog ); } static void skate_integrate(void){ struct player_skate_state *state = &player_skate.state; - float rate_x = 1.0f - (k_rb_delta * 3.0f), + float rate_x = 1.0f - (vg.time_fixed_delta * 3.0f), rate_z = rate_x, rate_y = 1.0f; if( state->activity >= k_skate_activity_grind_any ){ - rate_x = 1.0f-(16.0f*k_rb_delta); - rate_y = 1.0f-(10.0f*k_rb_delta); - rate_z = 1.0f-(40.0f*k_rb_delta); + rate_x = 1.0f-(16.0f*vg.time_fixed_delta); + rate_y = 1.0f-(10.0f*vg.time_fixed_delta); + rate_z = 1.0f-(40.0f*vg.time_fixed_delta); } float wx = v3_dot( localplayer.rb.w, localplayer.rb.to_world[0] ) * rate_x, @@ -1132,8 +1175,8 @@ static void skate_integrate(void){ v3_muladds( localplayer.rb.w, localplayer.rb.to_world[2], wz, localplayer.rb.w ); - state->flip_time += state->flip_rate * k_rb_delta; - rb_update_transform( &localplayer.rb ); + state->flip_time += state->flip_rate * vg.time_fixed_delta; + rb_update_matrices( &localplayer.rb ); } static enum trick_type player_skate_trick_input(void){ @@ -1143,15 +1186,17 @@ static enum trick_type player_skate_trick_input(void){ (button_press( k_srbind_trick2 ) ); } -static void player__skate_pre_update(void){ +void player__skate_pre_update(void){ struct player_skate_state *state = &player_skate.state; if( state->activity == k_skate_activity_handplant ){ state->handplant_t += vg.time_delta; mdl_keyframe hpose[32]; + struct skeleton_anim *anim = player_skate.anim_handplant; + int end = !skeleton_sample_anim_clamped( - &localplayer.skeleton, player_skate.anim_handplant, + &localplayer.skeleton, anim, state->handplant_t, hpose ); if( state->reverse < 0.0f ) @@ -1185,6 +1230,7 @@ static void player__skate_pre_update(void){ m3x3_mulv( transfer, state->air_init_v, localplayer.rb.v ); m3x3_mulv( transfer, state->store_cog_v, state->cog_v ); + m4x3_mulv( transfer, state->store_cog, state->cog ); v3_muladds( state->cog, localplayer.rb.to_world[1], -state->handplant_t*0.5f, state->cog ); @@ -1193,7 +1239,7 @@ static void player__skate_pre_update(void){ m3x3_q( transfer, qtransfer ); q_mul( qtransfer, state->store_smoothed, state->smoothed_rotation ); q_normalize( state->smoothed_rotation ); - rb_update_transform( &localplayer.rb ); + rb_update_matrices( &localplayer.rb ); if( end ){ state->activity = k_skate_activity_air; @@ -1201,9 +1247,15 @@ static void player__skate_pre_update(void){ else return; } - if( button_down( k_srbind_use ) ){ + if( button_down(k_srbind_use) && (v3_length2(state->trick_vel) < 0.01f) ){ localplayer.subsystem = k_player_subsystem_walk; + if( (state->activity <= k_skate_activity_air_to_grind) && + localplayer.have_glider ){ + player_glide_transition(); + return; + } + v3f angles; v3_copy( localplayer.cam.angles, localplayer.angles ); localplayer.angles[2] = 0.0f; @@ -1213,10 +1265,13 @@ static void player__skate_pre_update(void){ v3_add( newpos, (v3f){0.0f,-1.0f,0.0f}, newpos ); v3_sub( localplayer.rb.co, newpos, offset ); v3_copy( newpos, localplayer.rb.co ); + v3_muladds( localplayer.rb.co, localplayer.rb.to_world[1], -0.1f, + localplayer.rb.co ); player__begin_holdout( offset ); - player__skate_kill_audio(); - player__walk_transition(); + player__walk_transition( state->activity <= k_skate_activity_air_to_grind? + 0: 1, state->trick_euler[0] ); + return; } @@ -1256,44 +1311,26 @@ static void player__skate_pre_update(void){ state->trick_type = k_trick_type_none; } -static void player__skate_post_update(void){ - struct player_skate_state *state = &player_skate.state; - - for( int i=0; ilog_length == 0 ){ - vg_fatal_error( "assert: jump->log_length == 0\n" ); - } - - for( int j=0; jlog_length - 1; j ++ ){ - float brightness = jump->score*jump->score*jump->score; - v3f p1; - v3_lerp( jump->log[j], jump->log[j+1], brightness, p1 ); - vg_line( jump->log[j], p1, jump->colour ); - } - - vg_line_cross( jump->log[jump->log_length-1], jump->colour, 0.25f ); - - v3f p1; - v3_add( jump->log[jump->log_length-1], jump->n, p1 ); - vg_line( jump->log[jump->log_length-1], p1, 0xffffffff ); - - vg_line_point( jump->apex, 0.02f, 0xffffffff ); - } - +void player__skate_comp_audio( void *_animator ){ + struct player_skate_animator *animator = _animator; audio_lock(); - float air = state->activity <= k_skate_activity_air_to_grind? 1.0f: 0.0f, - speed = v3_length( localplayer.rb.v ), - attn = vg_minf( 1.0f, speed*0.1f ), - slide = vg_clampf( fabsf(state->slip), 0.0f, 1.0f ); + f32 air = ((animator->activity <= k_skate_activity_air_to_grind) || + (animator->activity == k_skate_activity_handplant))? 1.0f: 0.0f, + speed = v3_length( animator->root_v ), + attn = vg_minf( 1.0f, speed*0.1f ), + slide = animator->slide; - if( state->activity >= k_skate_activity_grind_any ){ + if( animator->activity >= k_skate_activity_grind_any ) slide = 0.0f; + + f32 gate = skaterift.time_rate; + + if( skaterift.activity == k_skaterift_replay ){ + gate = vg_minf( 1.0f, fabsf(player_replay.track_velocity) ); } - f32 gate = skaterift.time_rate, + f32 vol_main = sqrtf( (1.0f-air)*attn*(1.0f-slide) * 0.4f ) * gate, vol_air = sqrtf( air *attn * 0.5f ) * gate, vol_slide = sqrtf( (1.0f-air)*attn*slide * 0.25f ) * gate; @@ -1318,8 +1355,8 @@ static void player__skate_post_update(void){ float sidechain_amt = 0.0f, hz = vg_maxf( speed * 2.0f, 2.0f ); - if( (player_skate.surface == k_surface_prop_tiles) && - (state->activity < k_skate_activity_grind_any) ) + if( (animator->surface == k_surface_prop_tiles) && + (animator->activity < k_skate_activity_grind_any) ) sidechain_amt = 1.0f; else sidechain_amt = 0.0f; @@ -1334,29 +1371,33 @@ static void player__skate_post_update(void){ else{ int sample_type = k_skate_sample_concrete; - if( state->activity == k_skate_activity_grind_5050 ){ - if( player_skate.surface == k_surface_prop_metal ) + if( animator->activity == k_skate_activity_grind_5050 ){ + if( animator->surface == k_surface_prop_metal ) sample_type = k_skate_sample_metal_scrape_generic; else sample_type = k_skate_sample_concrete_scrape_metal; } - else if( (state->activity == k_skate_activity_grind_back50) || - (state->activity == k_skate_activity_grind_front50) ) + else if( (animator->activity == k_skate_activity_grind_back50) || + (animator->activity == k_skate_activity_grind_front50) ) { - if( player_skate.surface == k_surface_prop_metal ){ + if( animator->surface == k_surface_prop_metal ){ sample_type = k_skate_sample_metal_scrape_generic; } else{ +#if 0 float a = v3_dot( localplayer.rb.to_world[2], player_skate.grind_dir ); if( fabsf(a) > 0.70710678118654752f ) sample_type = k_skate_sample_concrete_scrape_wood; else sample_type = k_skate_sample_concrete_scrape_metal; +#endif + + sample_type = k_skate_sample_concrete_scrape_wood; } } - else if( state->activity == k_skate_activity_grind_boardslide ){ - if( player_skate.surface == k_surface_prop_metal ) + else if( animator->activity == k_skate_activity_grind_boardslide ){ + if( animator->surface == k_surface_prop_metal ) sample_type = k_skate_sample_metal_scrape_generic; else sample_type = k_skate_sample_concrete_scrape_wood; @@ -1385,7 +1426,7 @@ static void player__skate_post_update(void){ if( player_skate.aud_main ){ player_skate.aud_main->colour = 0x00103efe; audio_channel_set_spacial( player_skate.aud_main, - localplayer.rb.co, 40.0f ); + animator->root_co, 40.0f ); //audio_channel_slope_volume( player_skate.aud_main, 0.05f, vol_main ); audio_channel_edit_volume( player_skate.aud_main, vol_main, 1 ); audio_channel_sidechain_lfo( player_skate.aud_main, 0, sidechain_amt ); @@ -1397,7 +1438,7 @@ static void player__skate_post_update(void){ if( player_skate.aud_slide ){ player_skate.aud_slide->colour = 0x00103efe; audio_channel_set_spacial( player_skate.aud_slide, - localplayer.rb.co, 40.0f ); + animator->root_co, 40.0f ); //audio_channel_slope_volume( player_skate.aud_slide, 0.05f, vol_slide ); audio_channel_edit_volume( player_skate.aud_slide, vol_slide, 1 ); audio_channel_sidechain_lfo( player_skate.aud_slide, 0, sidechain_amt ); @@ -1406,7 +1447,7 @@ static void player__skate_post_update(void){ if( player_skate.aud_air ){ player_skate.aud_air->colour = 0x00103efe; audio_channel_set_spacial( player_skate.aud_air, - localplayer.rb.co, 40.0f ); + animator->root_co, 40.0f ); //audio_channel_slope_volume( player_skate.aud_air, 0.05f, vol_air ); audio_channel_edit_volume( player_skate.aud_air, vol_air, 1 ); } @@ -1414,6 +1455,33 @@ static void player__skate_post_update(void){ audio_unlock(); } +void player__skate_post_update(void){ + struct player_skate_state *state = &player_skate.state; + + for( int i=0; ilog_length == 0 ){ + vg_fatal_error( "assert: jump->log_length == 0\n" ); + } + + for( int j=0; jlog_length - 1; j ++ ){ + float brightness = jump->score*jump->score*jump->score; + v3f p1; + v3_lerp( jump->log[j], jump->log[j+1], brightness, p1 ); + vg_line( jump->log[j], p1, jump->colour ); + } + + vg_line_cross( jump->log[jump->log_length-1], jump->colour, 0.25f ); + + v3f p1; + v3_add( jump->log[jump->log_length-1], jump->n, p1 ); + vg_line( jump->log[jump->log_length-1], p1, 0xffffffff ); + + vg_line_point( jump->apex, 0.02f, 0xffffffff ); + } +} + /* * truck alignment model at ra(local) * returns 1 if valid surface: @@ -1656,7 +1724,7 @@ static void skate_grind_friction( struct grind_info *inf, float strength ){ dir = vg_signf( v3_dot( localplayer.rb.v, inf->dir ) ), F = a * -dir * k_grind_max_friction; - v3_muladds( localplayer.rb.v, inf->dir, F*k_rb_delta*strength, + v3_muladds( localplayer.rb.v, inf->dir, F*vg.time_fixed_delta*strength, localplayer.rb.v ); } @@ -1668,7 +1736,7 @@ static void skate_grind_decay( struct grind_info *inf, float strength ){ v3f v_grind; m3x3_mulv( mtx_inv, localplayer.rb.v, v_grind ); - float decay = 1.0f - ( k_rb_delta * k_grind_decayxy * strength ); + float decay = 1.0f - ( vg.time_fixed_delta * k_grind_decayxy * strength ); v3_mul( v_grind, (v3f){ 1.0f, decay, decay }, v_grind ); m3x3_mulv( mtx, v_grind, localplayer.rb.v ); } @@ -1688,7 +1756,7 @@ static void skate_grind_truck_apply( float sign, struct grind_info *inf, v3_sub( inf->co, wsp, delta ); /* spring force */ - v3_muladds( localplayer.rb.v, delta, k_spring_force*strength*k_rb_delta, + v3_muladds( localplayer.rb.v, delta, k_spring_force*strength*vg.time_fixed_delta, localplayer.rb.v ); skate_grind_decay( inf, strength ); @@ -1728,12 +1796,12 @@ static void skate_grind_truck_apply( float sign, struct grind_info *inf, rb_effect_spring_target_vector( &localplayer.rb, up, target_up, k_grind_spring, k_grind_dampener, - k_rb_delta ); + vg.time_fixed_delta ); rb_effect_spring_target_vector( &localplayer.rb, fwd, target_fwd, k_grind_spring*strength, k_grind_dampener*strength, - k_rb_delta ); + vg.time_fixed_delta ); vg_line_arrow( localplayer.rb.co, target_up, 1.0f, VG__GREEN ); vg_line_arrow( localplayer.rb.co, fwd, 0.8f, VG__RED ); @@ -1791,7 +1859,7 @@ static void skate_5050_apply( struct grind_info *inf_front, rb_effect_spring_target_vector( &localplayer.rb, up, target_up, k_grind_spring, k_grind_dampener, - k_rb_delta ); + vg.time_fixed_delta ); vg_line_arrow( localplayer.rb.co, up, 1.0f, VG__GREEN ); vg_line_arrow( localplayer.rb.co, target_up, 1.0f, VG__GREEN ); @@ -1809,7 +1877,7 @@ static void skate_5050_apply( struct grind_info *inf_front, rb_effect_spring_target_vector( &localplayer.rb, fwd_nplane, dir_nplane, 1000.0f, k_grind_dampener, - k_rb_delta ); + vg.time_fixed_delta ); vg_line_arrow( localplayer.rb.co, fwd_nplane, 0.8f, VG__RED ); vg_line_arrow( localplayer.rb.co, dir_nplane, 0.8f, VG__RED ); @@ -1824,7 +1892,7 @@ static void skate_5050_apply( struct grind_info *inf_front, v3_sub( inf_back->co, pos_back, delta_back ); v3_add( delta_front, delta_back, delta_total ); - v3_muladds( localplayer.rb.v, delta_total, 50.0f * k_rb_delta, + v3_muladds( localplayer.rb.v, delta_total, 50.0f * vg.time_fixed_delta, localplayer.rb.v ); /* Fake contact */ @@ -1953,12 +2021,12 @@ static void skate_boardslide_apply( struct grind_info *inf ){ rb_effect_spring_target_vector( &localplayer.rb, localplayer.rb.to_world[0], dir, k_grind_spring, k_grind_dampener, - k_rb_delta ); + vg.time_fixed_delta ); rb_effect_spring_target_vector( &localplayer.rb, localplayer.rb.to_world[2], perp, k_grind_spring, k_grind_dampener, - k_rb_delta ); + vg.time_fixed_delta ); vg_line_arrow( localplayer.rb.co, dir, 0.5f, VG__GREEN ); vg_line_arrow( localplayer.rb.co, perp, 0.5f, VG__BLUE ); @@ -2157,7 +2225,7 @@ static enum skate_activity skate_availible_grind(void){ return new_activity; } -static void player__skate_update(void){ +void player__skate_update(void){ struct player_skate_state *state = &player_skate.state; world_instance *world = world_current_instance(); @@ -2167,10 +2235,10 @@ static void player__skate_update(void){ if( world->water.enabled ){ if( localplayer.rb.co[1]+0.25f < world->water.height ){ + vg_info( "player fell off due to being in water\n" ); player__networked_sfx( k_player_subsystem_walk, 32, k_player_walk_soundeffect_splash, localplayer.rb.co, 1.0f ); - player__skate_kill_audio(); player__dead_transition( k_player_die_type_generic ); return; } @@ -2226,7 +2294,7 @@ static void player__skate_update(void){ float vy = vg_maxf( 0.0f, localplayer.rb.v[1] ); slap = vg_clampf( (min_dist/0.5f) + vy, 0.0f, 1.0f )*0.3f; } - state->slap = vg_lerpf( state->slap, slap, 10.0f*k_rb_delta ); + state->slap = vg_lerpf( state->slap, slap, 10.0f*vg.time_fixed_delta ); wheels[0].pos[1] = state->slap; wheels[1].pos[1] = state->slap; @@ -2234,7 +2302,7 @@ static void player__skate_update(void){ const int k_wheel_count = 2; - player_skate.substep = k_rb_delta; + player_skate.substep = vg.time_fixed_delta; player_skate.substep_delta = player_skate.substep; player_skate.limit_count = 0; @@ -2336,6 +2404,11 @@ grinding:; skate_apply_trick_model(); skate_apply_pump_model(); + ent_tornado_debug(); + v3f a; + ent_tornado_forces( localplayer.rb.co, localplayer.rb.v, a ); + v3_muladds( localplayer.rb.v, a, vg.time_fixed_delta, localplayer.rb.v ); + begin_collision:; /* @@ -2399,7 +2472,7 @@ begin_collision:; /* clamp to a fraction of delta, to prevent locking */ float rate_lock = substep_count; - rate_lock *= k_rb_delta * 0.1f; + rate_lock *= vg.time_fixed_delta * 0.1f; rate_lock *= rate_lock; max_time = vg_maxf( max_time, rate_lock ); @@ -2424,7 +2497,7 @@ begin_collision:; v3_add( localplayer.rb.co, cg_offset, localplayer.rb.co ); } - rb_update_transform( &localplayer.rb ); + rb_update_matrices( &localplayer.rb ); localplayer.rb.v[1] += -state->gravity_bias * player_skate.substep_delta; player_skate.substep -= player_skate.substep_delta; @@ -2444,9 +2517,9 @@ begin_collision:; k_material_flag_walking ) != -1) ) { v3_lerp( start_co, localplayer.rb.co, t, localplayer.rb.co ); - rb_update_transform( &localplayer.rb ); + rb_update_matrices( &localplayer.rb ); - player__skate_kill_audio(); + vg_info( "player fell of due to hitting head\n" ); player__dead_transition( k_player_die_type_head ); return; } @@ -2463,12 +2536,10 @@ begin_collision:; m4x3f mtx; m3x3_identity( mtx ); m4x3_mulv( localplayer.rb.to_world, wheels[i].pos, mtx[3] ); - - rb_sphere collider = { .radius = wheels[i].radius }; rb_ct *man = &manifold[ manifold_len ]; - int l = skate_collide_smooth( mtx, &collider, man ); + int l = skate_collide_smooth( mtx, wheels[i].radius, man ); if( l ) wheels[i].state = k_collider_state_colliding; @@ -2476,8 +2547,8 @@ begin_collision:; } float grind_radius = k_board_radius * 0.75f; - rb_capsule capsule = { .height = (k_board_length+0.2f)*2.0f, - .radius=grind_radius }; + rb_capsule capsule = { .h = (k_board_length+0.2f)*2.0f, + .r = grind_radius }; m4x3f mtx; v3_muls( localplayer.rb.to_world[0], 1.0f, mtx[0] ); v3_muls( localplayer.rb.to_world[2], -1.0f, mtx[1] ); @@ -2487,7 +2558,7 @@ begin_collision:; rb_ct *cman = &manifold[manifold_len]; - int l = rb_capsule__scene( mtx, &capsule, NULL, &world->rb_geo.inf.scene, + int l = rb_capsule__scene( mtx, &capsule, NULL, world->geo_bh, cman, k_material_flag_walking ); /* weld joints */ @@ -2497,9 +2568,7 @@ begin_collision:; l = rb_manifold_apply_filtered( cman, l ); manifold_len += l; - - if( vg_lines.draw ) - vg_line_capsule( mtx, capsule.radius, capsule.height, VG__WHITE ); + vg_line_capsule( mtx, capsule.r, capsule.h, VG__WHITE ); /* add limits */ if( state->activity >= k_skate_activity_grind_any ){ @@ -2560,7 +2629,7 @@ begin_collision:; * regular dance; calculate velocity & total mass, apply impulse. */ - struct contact *ct = &manifold[i]; + rb_ct *ct = &manifold[i]; v3f rv, delta; v3_sub( ct->co, world_cog, delta ); @@ -2599,7 +2668,7 @@ begin_collision:; v3f dt; rb_depenetrate( manifold, manifold_len, dt ); v3_add( dt, localplayer.rb.co, localplayer.rb.co ); - rb_update_transform( &localplayer.rb ); + rb_update_matrices( &localplayer.rb ); substep_count ++; @@ -2614,9 +2683,9 @@ begin_collision:; f32 nforce = v3_length(normal_total); if( nforce > 4.0f ){ if( nforce > 17.6f ){ + vg_info( "player fell off due to hitting ground too hard\n" ); v3_muladds( localplayer.rb.v, normal_total, -1.0f, localplayer.rb.v ); player__dead_transition( k_player_die_type_feet ); - player__skate_kill_audio(); return; } @@ -2670,7 +2739,9 @@ begin_collision:; q_mul( transport_rotation, localplayer.rb.q, localplayer.rb.q ); q_mul( transport_rotation, state->smoothed_rotation, state->smoothed_rotation ); - rb_update_transform( &localplayer.rb ); + q_normalize( localplayer.rb.q ); + q_normalize( state->smoothed_rotation ); + rb_update_matrices( &localplayer.rb ); player__pass_gate( id ); } @@ -2733,7 +2804,7 @@ begin_collision:; } } -static void player__skate_im_gui(void){ +void player__skate_im_gui(void){ struct player_skate_state *state = &player_skate.state; player__debugtext( 1, "V: %5.2f %5.2f %5.2f",localplayer.rb.v[0], localplayer.rb.v[1], @@ -2778,7 +2849,7 @@ static void player__skate_im_gui(void){ state->trick_euler[2] ); } -static void player__skate_animate(void){ +void player__skate_animate(void){ struct player_skate_state *state = &player_skate.state; struct player_skate_animator *animator = &player_skate.animator; @@ -2889,6 +2960,7 @@ static void player__skate_animate(void){ animator->grind_balance = vg_lerpf( animator->grind_balance, grind_frame, 5.0f*vg.time_delta ); animator->activity = state->activity; + animator->surface = player_skate.surface; /* pushing */ animator->push_time = vg.time - state->start_push; @@ -2991,7 +3063,7 @@ static void player__skate_animate(void){ if( (state->activity <= k_skate_activity_air_to_grind) && (fabsf(state->flip_rate) > 0.01f) ){ float substep = vg.time_fixed_extrapolate; - float t = state->flip_time+state->flip_rate*substep*k_rb_delta; + float t = state->flip_time+state->flip_rate*substep*vg.time_fixed_delta; sign = vg_signf( t ); t = 1.0f - vg_minf( 1.0f, fabsf( t * 1.1f ) ); @@ -3066,7 +3138,7 @@ static void player__skate_animate(void){ animator->handplant_t = state->handplant_t; } -static void player__skate_pose( void *_animator, player_pose *pose ){ +void player__skate_pose( void *_animator, player_pose *pose ){ struct skeleton *sk = &localplayer.skeleton; struct player_skate_animator *animator = _animator; @@ -3205,10 +3277,12 @@ static void player__skate_pose( void *_animator, player_pose *pose ){ } #endif + if( animator->activity == k_skate_activity_handplant ){ + struct skeleton_anim *anim = player_skate.anim_handplant; + mdl_keyframe hpose[32]; - skeleton_sample_anim_clamped( sk, player_skate.anim_handplant, - animator->handplant_t, hpose ); + skeleton_sample_anim_clamped( sk, anim, animator->handplant_t, hpose ); if( animator->reverse < 0.0f ) player_mirror_pose( hpose, hpose ); @@ -3234,8 +3308,10 @@ static void player__skate_pose( void *_animator, player_pose *pose ){ v3_copy( world_view[3], pose->root_co ); f32 t = animator->handplant_t, - frames = player_skate.anim_handplant->length-1, - length = frames / player_skate.anim_handplant->rate, + frames = anim->length-1, + length = animator->activity == k_skate_activity_handplant? + frames / anim->rate: + 999999, end_dist = vg_minf( t, length - t )/k_anim_transition, blend = vg_smoothstepf( vg_minf(1,end_dist) ); @@ -3243,9 +3319,6 @@ static void player__skate_pose( void *_animator, player_pose *pose ){ } - - - /* trick rotation */ v4f qtrick, qyaw, qpitch, qroll; q_axis_angle( qyaw, (v3f){0.0f,1.0f,0.0f}, animator->board_euler[0] ); @@ -3317,7 +3390,7 @@ static void player__skate_pose( void *_animator, player_pose *pose ){ *kf_hand_r = &pose->keyframes[localplayer.id_ik_hand_r-1], *kf_hip = &pose->keyframes[localplayer.id_hip-1]; - float warble = perlin1d( vg.time, 2.0f, 2, 300 ); + float warble = vg_perlin_fract_1d( vg.time, 2.0f, 2, 300 ); warble *= vg_maxf(animator->grind, fabsf(animator->weight)) * 0.3f; v4f qrot; @@ -3388,30 +3461,40 @@ static void player__skate_pose( void *_animator, player_pose *pose ){ #endif } -static void player__skate_effects( void *_animator, m4x3f *final_mtx, +void player__skate_effects( void *_animator, m4x3f *final_mtx, struct player_board *board, struct player_effects_data *effect_data ){ - struct skeleton *sk = &localplayer.skeleton; struct player_skate_animator *animator = _animator; - if( animator->grind > 0.5f ){ - v3f vp0, vp1, vpc; - if( board ){ - v3_copy((v3f){0.0f,0.02f, board->truck_positions[0][2]}, vp1 ); - v3_copy((v3f){0.0f,0.02f, board->truck_positions[1][2]}, vp0 ); - } - else{ - v3_zero( vp0 ); - v3_zero( vp1 ); - } + v3f vp0, vp1, vpc; + if( board ){ + v3_copy((v3f){0.0f,0.02f, board->truck_positions[0][2]}, vp1 ); + v3_copy((v3f){0.0f,0.02f, board->truck_positions[1][2]}, vp0 ); + } + else{ + v3_zero( vp0 ); + v3_zero( vp1 ); + } - v3f *board_mtx = final_mtx[ localplayer.id_board ]; - m4x3_mulv( board_mtx, vp0, vp0 ); - m4x3_mulv( board_mtx, vp1, vp1 ); - v3_add( vp0, vp1, vpc ); - v3_muls( vpc, 0.5f, vpc ); + v3f *board_mtx = final_mtx[ localplayer.id_board ]; + m4x3_mulv( board_mtx, vp0, vp0 ); + m4x3_mulv( board_mtx, vp1, vp1 ); + v3_add( vp0, vp1, vpc ); + v3_muls( vpc, 0.5f, vpc ); + if( animator->surface == k_surface_prop_sand ){ + if( (animator->slide>0.4f) && (v3_length2(animator->root_v)>4.0f*4.0f) ){ + v3f v, co; + v3_muls( animator->root_v, 0.5f, v ); + v3_lerp( vp0, vp1, vg_randf64(&vg.rand), co ); + + effect_data->sand.colour = 0xff8ec4e6; + effect_spark_apply( &effect_data->sand, co, v, vg.time_delta * 8.0 ); + } + } + + if( animator->grind > 0.5f ){ int back = 0, front = 0, mid = 0; if( animator->activity == k_skate_activity_grind_5050 ){ @@ -3445,9 +3528,10 @@ static void player__skate_effects( void *_animator, m4x3f *final_mtx, } } -static void player__skate_post_animate(void){ +void player__skate_post_animate(void){ struct player_skate_state *state = &player_skate.state; localplayer.cam_velocity_influence = 1.0f; + localplayer.cam_dist = 1.8f; v3f head = { 0.0f, 1.8f, 0.0f }; m4x3_mulv( localplayer.final_mtx[ localplayer.id_head ], @@ -3456,7 +3540,7 @@ static void player__skate_post_animate(void){ state->head_position, state->head_position ); } -static void player__skate_reset_animator(void){ +void player__skate_reset_animator(void){ struct player_skate_state *state = &player_skate.state; memset( &player_skate.animator, 0, sizeof(player_skate.animator) ); @@ -3467,7 +3551,8 @@ static void player__skate_reset_animator(void){ player_skate.animator.fly = 0.0f; } -static void player__skate_clear_mechanics(void){ +void player__skate_clear_mechanics(void) +{ struct player_skate_state *state = &player_skate.state; state->jump_charge = 0.0f; state->charging_jump = 0; @@ -3502,11 +3587,14 @@ static void player__skate_clear_mechanics(void){ v3_copy( localplayer.rb.to_world[1], player_skate.surface_picture ); v3_copy( localplayer.rb.co, state->prev_pos ); v3_zero( player_skate.weight_distribution ); + + v3f head = { 0.0f, 1.8f, 0.0f }; + m4x3_mulv( localplayer.rb.to_world, head, state->head_position ); } #include "network_compression.h" -static void player__skate_animator_exchange( bitpack_ctx *ctx, void *data ){ +void player__skate_animator_exchange( bitpack_ctx *ctx, void *data ){ struct player_skate_animator *animator = data; bitpack_qv3f( ctx, 24, -1024.0f, 1024.0f, animator->root_co ); @@ -3553,11 +3641,12 @@ static void player__skate_animator_exchange( bitpack_ctx *ctx, void *data ){ bitpack_qf32( ctx, 16, 0.0f, 120.0f, &animator->push_time ); bitpack_qf32( ctx, 16, 0.0f, 120.0f, &animator->jump_time ); + bitpack_qf32( ctx, 16, 0.0f, 4.0f, &animator->handplant_t ); bitpack_qv3f( ctx, 16, -100.0f, 100.0f, animator->root_v ); bitpack_bytes( ctx, 1, &animator->activity ); } -static void player__skate_sfx_oneshot( u8 id, v3f pos, f32 volume ){ +void player__skate_sfx_oneshot( u8 id, v3f pos, f32 volume ){ audio_lock(); if( id == k_player_skate_soundeffect_jump ){ @@ -3585,5 +3674,3 @@ static void player__skate_sfx_oneshot( u8 id, v3f pos, f32 volume ){ audio_unlock(); } - -#endif /* PLAYER_SKATE_C */