X-Git-Url: https://harrygodden.com/git/?a=blobdiff_plain;f=player_replay.h;h=e97584cceee54949a2f01480af7f132bc65c088c;hb=304647a7672165dd35ffe54884ed9aedcc9bf363;hp=91b9f72ce2aabf02e4446bbedc2807f0d4168bee;hpb=6c84fa207dec2cf8e92b3882492bdd2f92ee7afe;p=carveJwlIkooP6JGAAIwe30JlM.git diff --git a/player_replay.h b/player_replay.h index 91b9f72..e97584c 100644 --- a/player_replay.h +++ b/player_replay.h @@ -1,12 +1,11 @@ -#ifndef PLAYER_REPLAY_H -#define PLAYER_REPLAY_H - -#include "skaterift.h" -#include "player.h" +#pragma once #include "player_render.h" +#include "vg/vg_rigidbody.h" typedef struct replay_buffer replay_buffer; typedef struct replay_frame replay_frame; +typedef struct replay_keyframe replay_keyframe; + typedef struct replay_gamestate replay_gamestate; typedef struct replay_sfx replay_sfx; @@ -19,54 +18,108 @@ struct replay_buffer { f64 cursor; }; -struct replay_frame { - player_animation anim; - struct board_pose board_pose; +enum replay_framedata{ + k_replay_framedata_animator, + k_replay_framedata_gamestate, + k_replay_framedata_internal_gamestate, + k_replay_framedata_sfx, + k_replay_framedata_glider, + k_replay_framedata_rows +}; - v3f cam_pos, cam_angles; - f32 cam_fov; +struct replay_cam +{ + v3f pos, angles; + f32 fov; +}; +struct replay_frame +{ + struct replay_cam cam; f64 time; + replay_frame *l, *r; - u32 subsystem_gamestate_size, - sfx_count; + enum player_subsystem system; + u16 total_size; + u16 data_table[k_replay_framedata_rows][2]; }; -struct replay_gamestate { - enum player_subsystem system; - rigidbody rb; - v3f angles; +/* player-defined replay frames */ +struct replay_keyframe +{ + struct replay_cam cam; + f64 time; +}; +struct replay_gamestate +{ + rigidbody rb, glider_rb; /* TODO: these don't need to be saved with their + full matrices */ + v3f angles; struct player_cam_controller cam_control; + u32 current_run_version; + bool drowned; +}; -#if 0 - union { - struct player_skate_state skate; - struct player_walk_state walk; - struct player_ragdoll ragdoll; - }; -#endif +/* we save this per-anim-frame. if there glider is existing in any state */ +struct replay_glider_data +{ + bool have_glider, glider_orphan; + f32 t; + v3f co; + v4f q; }; struct replay_sfx { u32 none; }; -VG_STATIC replay_frame *replay_newframe( replay_buffer *replay, - u32 gamestate_count, u32 sfx_count ); -VG_STATIC void replay_seek( replay_buffer *replay, f64 t ); - -replay_gamestate *replay_frame_gamestate( replay_frame *frame ); -void *replay_gamestate_subsystem_data( replay_gamestate *gs ); -replay_sfx *replay_frame_sfx( replay_frame *frame, u32 index ); -VG_STATIC replay_frame *replay_find_recent_stateframe( replay_buffer *replay ); -VG_STATIC void replay_get_camera( replay_buffer *replay, camera *cam ); -VG_STATIC void replay_get_frame_camera( replay_frame *frame, camera *cam ); -VG_STATIC f32 replay_subframe_time( replay_buffer *replay ); - -VG_STATIC void skaterift_replay_pre_update(void); -VG_STATIC void skaterift_replay_imgui(void); -VG_STATIC void skaterift_replay_debug_info(void); - -#endif /* PLAYER_REPLAY_H */ +struct replay_globals +{ + replay_buffer local; + replay_frame *resume_target; + f64 resume_begin; + f32 resume_transition; + + enum replay_control { + k_replay_control_scrub = 0x00, + k_replay_control_play = 0x01, + k_replay_control_resume= 0x02 + } + replay_control; + f32 track_velocity; + struct gui_helper *helper_resume, *helper_freecam; + + vg_camera replay_freecam; + + bool use_freecam; + bool show_ui; + v3f freecam_v, freecam_w; + + i32 editor_mode; + + replay_keyframe keyframes[32]; + u32 keyframe_count; + i32 active_keyframe; +} +extern player_replay; + +int replay_seek( replay_buffer *replay, f64 t ); + +replay_frame *replay_find_recent_stateframe( replay_buffer *replay ); +void replay_get_camera( replay_buffer *replay, vg_camera *cam ); +void replay_get_frame_camera( replay_frame *frame, vg_camera *cam ); +f32 replay_subframe_time( replay_buffer *replay ); +void replay_clear( replay_buffer *replay ); +void * +replay_frame_data( replay_frame *frame, enum replay_framedata type ); + +void skaterift_replay_pre_update(void); +void skaterift_replay_imgui(void); +void skaterift_replay_debug_info(void); +void skaterift_record_frame( replay_buffer *replay, + int force_gamestate ); +void skaterift_replay_post_render(void); +void skaterift_replay_init(void); +void skaterift_get_replay_cam( vg_camera *cam );