X-Git-Url: https://harrygodden.com/git/?a=blobdiff_plain;f=player_replay.h;h=e97584cceee54949a2f01480af7f132bc65c088c;hb=304647a7672165dd35ffe54884ed9aedcc9bf363;hp=1befaada2a0f5f8a86747c58be5be61178d080d2;hpb=b615f03b922d155f9449d2a23d3cc18eed320ed3;p=carveJwlIkooP6JGAAIwe30JlM.git diff --git a/player_replay.h b/player_replay.h index 1befaad..e97584c 100644 --- a/player_replay.h +++ b/player_replay.h @@ -1,37 +1,125 @@ -#ifndef PLAYER_REPLAY_H -#define PLAYER_REPLAY_H - -#include "skaterift.h" -#include "player.h" +#pragma once #include "player_render.h" - -static i32 k_replay_test = 0; +#include "vg/vg_rigidbody.h" typedef struct replay_buffer replay_buffer; typedef struct replay_frame replay_frame; +typedef struct replay_keyframe replay_keyframe; + +typedef struct replay_gamestate replay_gamestate; +typedef struct replay_sfx replay_sfx; struct replay_buffer { void *data; u32 size; /* bytes */ - replay_frame *head, *tail, *cursor_frame; - + replay_frame *head, *tail, *cursor_frame, + *statehead; f64 cursor; }; -struct replay_frame { - player_animation anim; - struct board_pose board_pose; +enum replay_framedata{ + k_replay_framedata_animator, + k_replay_framedata_gamestate, + k_replay_framedata_internal_gamestate, + k_replay_framedata_sfx, + k_replay_framedata_glider, + k_replay_framedata_rows +}; + +struct replay_cam +{ + v3f pos, angles; + f32 fov; +}; +struct replay_frame +{ + struct replay_cam cam; f64 time; + replay_frame *l, *r; - /* eventually, sound events, player iframes and stuff? */ + enum player_subsystem system; + u16 total_size; + u16 data_table[k_replay_framedata_rows][2]; +}; + +/* player-defined replay frames */ +struct replay_keyframe +{ + struct replay_cam cam; + f64 time; +}; + +struct replay_gamestate +{ + rigidbody rb, glider_rb; /* TODO: these don't need to be saved with their + full matrices */ + v3f angles; + struct player_cam_controller cam_control; + u32 current_run_version; + bool drowned; +}; + +/* we save this per-anim-frame. if there glider is existing in any state */ +struct replay_glider_data +{ + bool have_glider, glider_orphan; + f32 t; + v3f co; + v4f q; }; -VG_STATIC void replay_debug_info( player_instance *player ); -VG_STATIC replay_frame *replay_newframe( replay_buffer *replay ); -VG_STATIC void replay_imgui( player_instance *player ); -VG_STATIC void replay_seek( replay_buffer *replay, f64 t ); +struct replay_sfx { + u32 none; +}; + +struct replay_globals +{ + replay_buffer local; + replay_frame *resume_target; + f64 resume_begin; + f32 resume_transition; + + enum replay_control { + k_replay_control_scrub = 0x00, + k_replay_control_play = 0x01, + k_replay_control_resume= 0x02 + } + replay_control; + f32 track_velocity; + struct gui_helper *helper_resume, *helper_freecam; + + vg_camera replay_freecam; + + bool use_freecam; + bool show_ui; + v3f freecam_v, freecam_w; + + i32 editor_mode; + + replay_keyframe keyframes[32]; + u32 keyframe_count; + i32 active_keyframe; +} +extern player_replay; + +int replay_seek( replay_buffer *replay, f64 t ); + +replay_frame *replay_find_recent_stateframe( replay_buffer *replay ); +void replay_get_camera( replay_buffer *replay, vg_camera *cam ); +void replay_get_frame_camera( replay_frame *frame, vg_camera *cam ); +f32 replay_subframe_time( replay_buffer *replay ); +void replay_clear( replay_buffer *replay ); +void * +replay_frame_data( replay_frame *frame, enum replay_framedata type ); -#endif /* PLAYER_REPLAY_H */ +void skaterift_replay_pre_update(void); +void skaterift_replay_imgui(void); +void skaterift_replay_debug_info(void); +void skaterift_record_frame( replay_buffer *replay, + int force_gamestate ); +void skaterift_replay_post_render(void); +void skaterift_replay_init(void); +void skaterift_get_replay_cam( vg_camera *cam );