X-Git-Url: https://harrygodden.com/git/?a=blobdiff_plain;f=player_replay.h;h=9a3f2aba658a4cc67ec8a207499e6f3baf4f3c63;hb=ca35eceae3abfcfb9ba266d6ea8e664bc06b0a3e;hp=2c18d4c68a17797ca5425f9ae8e42948baeb81fe;hpb=9eb3de757a997becb8406417a4bf613f4cb04900;p=carveJwlIkooP6JGAAIwe30JlM.git diff --git a/player_replay.h b/player_replay.h index 2c18d4c..9a3f2ab 100644 --- a/player_replay.h +++ b/player_replay.h @@ -5,8 +5,6 @@ #include "player.h" #include "player_render.h" -static i32 k_replay_test = 0; - typedef struct replay_buffer replay_buffer; typedef struct replay_frame replay_frame; typedef struct replay_gamestate replay_gamestate; @@ -16,12 +14,6 @@ struct replay_buffer { void *data; u32 size; /* bytes */ - enum replay_control { - k_replay_control_scrub, - k_replay_control_play, - } - control; - replay_frame *head, *tail, *cursor_frame, *statehead; f64 cursor; @@ -37,7 +29,8 @@ struct replay_frame { f64 time; replay_frame *l, *r; - u16 gamestate_count, sfx_count; + u32 subsystem_gamestate_size, + sfx_count; }; struct replay_gamestate { @@ -47,24 +40,34 @@ struct replay_gamestate { struct player_cam_controller cam_control; +#if 0 union { struct player_skate_state skate; struct player_walk_state walk; + struct player_ragdoll ragdoll; }; +#endif }; struct replay_sfx { u32 none; }; -VG_STATIC void replay_debug_info( player_instance *player ); VG_STATIC replay_frame *replay_newframe( replay_buffer *replay, - u16 gamestate_count, u16 sfx_count ); -VG_STATIC void replay_imgui( player_instance *player ); + u32 gamestate_count, u32 sfx_count ); VG_STATIC void replay_seek( replay_buffer *replay, f64 t ); -replay_gamestate *replay_frame_gamestate( replay_frame *frame, u16 index ); -replay_sfx *replay_frame_sfx( replay_frame *frame, u16 index ); +replay_gamestate *replay_frame_gamestate( replay_frame *frame ); +void *replay_gamestate_subsystem_data( replay_gamestate *gs ); +replay_sfx *replay_frame_sfx( replay_frame *frame, u32 index ); VG_STATIC replay_frame *replay_find_recent_stateframe( replay_buffer *replay ); +VG_STATIC void replay_get_camera( replay_buffer *replay, camera *cam ); +VG_STATIC void replay_get_frame_camera( replay_frame *frame, camera *cam ); +VG_STATIC f32 replay_subframe_time( replay_buffer *replay ); +VG_STATIC void replay_clear( replay_buffer *replay ); + +VG_STATIC void skaterift_replay_pre_update(void); +VG_STATIC void skaterift_replay_imgui(void); +VG_STATIC void skaterift_replay_debug_info(void); #endif /* PLAYER_REPLAY_H */