X-Git-Url: https://harrygodden.com/git/?a=blobdiff_plain;f=player_replay.h;h=9890be0b80dfbe87403de6e73018a0f5a6ca4736;hb=1d06671f87a9d24596fc6808d8e0db889a818750;hp=91b9f72ce2aabf02e4446bbedc2807f0d4168bee;hpb=6c84fa207dec2cf8e92b3882492bdd2f92ee7afe;p=carveJwlIkooP6JGAAIwe30JlM.git diff --git a/player_replay.h b/player_replay.h index 91b9f72..9890be0 100644 --- a/player_replay.h +++ b/player_replay.h @@ -19,34 +19,30 @@ struct replay_buffer { f64 cursor; }; -struct replay_frame { - player_animation anim; - struct board_pose board_pose; +enum replay_framedata{ + k_replay_framedata_animator, + k_replay_framedata_gamestate, + k_replay_framedata_internal_gamestate, + k_replay_framedata_sfx +}; +struct replay_frame { v3f cam_pos, cam_angles; f32 cam_fov; f64 time; replay_frame *l, *r; - u32 subsystem_gamestate_size, - sfx_count; + enum player_subsystem system; + u16 total_size; + u16 data_table[4][2]; }; struct replay_gamestate { - enum player_subsystem system; rigidbody rb; v3f angles; struct player_cam_controller cam_control; - -#if 0 - union { - struct player_skate_state skate; - struct player_walk_state walk; - struct player_ragdoll ragdoll; - }; -#endif }; struct replay_sfx { @@ -54,16 +50,18 @@ struct replay_sfx { }; VG_STATIC replay_frame *replay_newframe( replay_buffer *replay, - u32 gamestate_count, u32 sfx_count ); + u16 animator_size, + u16 gamestate_size, + u16 sfx_count ); VG_STATIC void replay_seek( replay_buffer *replay, f64 t ); -replay_gamestate *replay_frame_gamestate( replay_frame *frame ); -void *replay_gamestate_subsystem_data( replay_gamestate *gs ); -replay_sfx *replay_frame_sfx( replay_frame *frame, u32 index ); VG_STATIC replay_frame *replay_find_recent_stateframe( replay_buffer *replay ); VG_STATIC void replay_get_camera( replay_buffer *replay, camera *cam ); VG_STATIC void replay_get_frame_camera( replay_frame *frame, camera *cam ); VG_STATIC f32 replay_subframe_time( replay_buffer *replay ); +VG_STATIC void replay_clear( replay_buffer *replay ); +VG_STATIC void * +replay_frame_data( replay_frame *frame, enum replay_framedata type ); VG_STATIC void skaterift_replay_pre_update(void); VG_STATIC void skaterift_replay_imgui(void);