X-Git-Url: https://harrygodden.com/git/?a=blobdiff_plain;f=player_replay.h;h=42d9bf71d768f731964e6195615647acf6e4ecfc;hb=refs%2Fheads%2Frigidbody;hp=9890be0b80dfbe87403de6e73018a0f5a6ca4736;hpb=3e59ac7081ea3005060b56449bc77c8f73cdc6b6;p=carveJwlIkooP6JGAAIwe30JlM.git diff --git a/player_replay.h b/player_replay.h index 9890be0..42d9bf7 100644 --- a/player_replay.h +++ b/player_replay.h @@ -23,7 +23,9 @@ enum replay_framedata{ k_replay_framedata_animator, k_replay_framedata_gamestate, k_replay_framedata_internal_gamestate, - k_replay_framedata_sfx + k_replay_framedata_sfx, + k_replay_framedata_glider, + k_replay_framedata_rows }; struct replay_frame { @@ -35,36 +37,42 @@ struct replay_frame { enum player_subsystem system; u16 total_size; - u16 data_table[4][2]; + u16 data_table[k_replay_framedata_rows][2]; }; struct replay_gamestate { - rigidbody rb; + rigidbody rb, glider_rb; /* TODO: these don't need to be saved with their + full matrices */ v3f angles; - struct player_cam_controller cam_control; }; +/* we save this per-anim-frame. if there glider is existing in any state */ +struct replay_glider_data { + bool have_glider, glider_orphan; + f32 t; + v3f co; + v4f q; +}; + struct replay_sfx { u32 none; }; -VG_STATIC replay_frame *replay_newframe( replay_buffer *replay, - u16 animator_size, - u16 gamestate_size, - u16 sfx_count ); -VG_STATIC void replay_seek( replay_buffer *replay, f64 t ); +static int replay_seek( replay_buffer *replay, f64 t ); -VG_STATIC replay_frame *replay_find_recent_stateframe( replay_buffer *replay ); -VG_STATIC void replay_get_camera( replay_buffer *replay, camera *cam ); -VG_STATIC void replay_get_frame_camera( replay_frame *frame, camera *cam ); -VG_STATIC f32 replay_subframe_time( replay_buffer *replay ); -VG_STATIC void replay_clear( replay_buffer *replay ); -VG_STATIC void * +static replay_frame *replay_find_recent_stateframe( replay_buffer *replay ); +static void replay_get_camera( replay_buffer *replay, camera *cam ); +static void replay_get_frame_camera( replay_frame *frame, camera *cam ); +static f32 replay_subframe_time( replay_buffer *replay ); +static void replay_clear( replay_buffer *replay ); +static void * replay_frame_data( replay_frame *frame, enum replay_framedata type ); -VG_STATIC void skaterift_replay_pre_update(void); -VG_STATIC void skaterift_replay_imgui(void); -VG_STATIC void skaterift_replay_debug_info(void); +static void skaterift_replay_pre_update(void); +static void skaterift_replay_imgui(void); +static void skaterift_replay_debug_info(void); +static void skaterift_record_frame( replay_buffer *replay, + int force_gamestate ); #endif /* PLAYER_REPLAY_H */