X-Git-Url: https://harrygodden.com/git/?a=blobdiff_plain;f=player_replay.c;h=f5a2ab9327ab03c9b7c0705c89596316d758d4ba;hb=888e62fcd8f9777cee774fbb8fab2e52660303a7;hp=fc57680b7060349d8355ee6d58f630ab1cdaec04;hpb=3e59ac7081ea3005060b56449bc77c8f73cdc6b6;p=carveJwlIkooP6JGAAIwe30JlM.git diff --git a/player_replay.c b/player_replay.c index fc57680..f5a2ab9 100644 --- a/player_replay.c +++ b/player_replay.c @@ -4,8 +4,9 @@ #include "player_replay.h" #include "input.h" #include "gui.h" +#include "freecam.h" -VG_STATIC void replay_clear( replay_buffer *replay ){ +static void replay_clear( replay_buffer *replay ){ replay->head = NULL; replay->tail = NULL; replay->cursor_frame = NULL; @@ -13,16 +14,20 @@ VG_STATIC void replay_clear( replay_buffer *replay ){ replay->cursor = -99999.9; } -VG_STATIC void * -replay_frame_data( replay_frame *frame, enum replay_framedata type ){ +static +void * replay_frame_data( replay_frame *frame, enum replay_framedata type ){ + if( frame->data_table[type][1] == 0 ) + return NULL; + void *baseptr = frame; return baseptr + frame->data_table[type][0]; } -VG_STATIC u16 -replay_frame_calculate_data_offsets( u16 data_table[4][2] ){ +static u16 replay_frame_calculate_data_offsets( + u16 data_table[k_replay_framedata_rows][2] ){ + u32 total = vg_align8( sizeof(replay_frame) ); - for( u32 i=0; i<4; i++ ){ + for( u32 i=0; icursor_frame == replay->tail ) replay->cursor_frame = NULL; if( replay->statehead == replay->tail ) @@ -46,34 +51,34 @@ VG_STATIC void replay_tailpop( replay_buffer *replay ){ replay->head = NULL; } -VG_STATIC replay_frame *replay_newframe( replay_buffer *replay, +static replay_frame *replay_newframe( replay_buffer *replay, u16 animator_size, u16 gamestate_size, - u16 sfx_count ){ - u16 data_table[4][2]; + u16 sfx_count, + bool save_glider ){ + u16 data_table[ k_replay_framedata_rows ][2]; data_table[ k_replay_framedata_animator ][1] = animator_size; data_table[ k_replay_framedata_gamestate ][1] = gamestate_size; - data_table[ k_replay_framedata_sfx ][1] = 0; + data_table[ k_replay_framedata_sfx ][1] = sfx_count*sizeof(struct net_sfx); data_table[ k_replay_framedata_internal_gamestate ][1] = 0; if( gamestate_size ){ data_table[ k_replay_framedata_internal_gamestate ][1] = sizeof( replay_gamestate ); } + data_table[ k_replay_framedata_glider ][1] = 0; + if( save_glider ){ + data_table[ k_replay_framedata_glider ][1] = + sizeof(struct replay_glider_data); + } + u32 nextsize = replay_frame_calculate_data_offsets( data_table ); replay_frame *frame = NULL; if( replay->head ){ - assert( replay->head ); - u32 headsize = replay->head->total_size, nextpos = ((void *)replay->head - replay->data) + headsize; - if( nextsize > replay->size ){ - vg_error( "Keyframe too big\n" ); - return NULL; - } - if( nextpos + nextsize > replay->size ){ nextpos = 0; @@ -105,7 +110,7 @@ check_again:; else frame = replay->data; - for( u32 i=0; i<4; i++ ){ + for( u32 i=0; idata_table[i][0] = data_table[i][0]; frame->data_table[i][1] = data_table[i][1]; } @@ -120,8 +125,19 @@ check_again:; return frame; } -VG_STATIC void replay_seek( replay_buffer *replay, f64 t ){ - if( !replay->head ) return; +static void replay_emit_frame_sounds( replay_frame *frame ){ + void *baseptr = frame; + u16 *inf = frame->data_table[k_replay_framedata_sfx]; + struct net_sfx *buffer = baseptr + inf[0]; + u32 count = inf[1] / sizeof(struct net_sfx); + + for( u32 i=0; ihead ) return 0; assert( replay->tail ); if( t < replay->tail->time ) t = replay->tail->time; @@ -138,13 +154,18 @@ VG_STATIC void replay_seek( replay_buffer *replay, f64 t ){ } f64 dir = t - replay->cursor; - if( dir == 0.0 ) return; + if( dir == 0.0 ) return 0; dir = vg_signf( dir ); + u32 i=4096; while( i --> 0 ){ - if( dir < 0.0 ) - if( t > replay->cursor_frame->time ) break; + if( dir < 0.0 ){ + if( t > replay->cursor_frame->time ) { + replay->cursor = t; + return 1; + } + } replay_frame *next; if( dir > 0.0 ) next = replay->cursor_frame->r; @@ -152,19 +173,26 @@ VG_STATIC void replay_seek( replay_buffer *replay, f64 t ){ if( !next ) break; - if( dir > 0.0 ) - if( t < next->time ) break; + if( dir > 0.0 ){ + if( t < next->time ){ + replay->cursor = t; + return 1; + } + } + + replay_emit_frame_sounds( next ); replay->cursor_frame = next; replay->cursor = next->time; - if( !i ) return; + if( !i ) return 1; } replay->cursor = t; + return 0; } -VG_STATIC replay_frame *replay_find_recent_stateframe( replay_buffer *replay ){ +static replay_frame *replay_find_recent_stateframe( replay_buffer *replay ){ replay_frame *frame = replay->cursor_frame; u32 i=4096; while( i --> 0 ){ @@ -176,26 +204,26 @@ VG_STATIC replay_frame *replay_find_recent_stateframe( replay_buffer *replay ){ return NULL; } -VG_STATIC f32 replay_subframe_time( replay_buffer *replay ){ +static f32 replay_subframe_time( replay_buffer *replay ){ replay_frame *frame = replay->cursor_frame; if( !frame ) return 0.0f; replay_frame *next = frame->r; if( next ){ f64 l = next->time - frame->time, - t = (replay->cursor - frame->time) / l; + t = (l <= (1.0/128.0))? 0.0: (replay->cursor - frame->time) / l; return vg_clampf( t, 0.0f, 1.0f ); } else return 0.0f; } -VG_STATIC void replay_get_frame_camera( replay_frame *frame, camera *cam ){ +static void replay_get_frame_camera( replay_frame *frame, camera *cam ){ cam->fov = frame->cam_fov; v3_copy( frame->cam_pos, cam->pos ); v3_copy( frame->cam_angles, cam->angles ); } -VG_STATIC void replay_get_camera( replay_buffer *replay, camera *cam ){ +static void replay_get_camera( replay_buffer *replay, camera *cam ){ cam->nearz = 0.1f; cam->farz = 100.0f; if( replay->cursor_frame ){ @@ -224,8 +252,8 @@ struct replay_rb{ v4f q; }; -VG_STATIC -void skaterift_record_frame( replay_buffer *replay, int force_gamestate ){ +static void skaterift_record_frame( replay_buffer *replay, + int force_gamestate ){ f64 delta = 9999999.9, statedelta = 9999999.9; @@ -239,35 +267,40 @@ void skaterift_record_frame( replay_buffer *replay, int force_gamestate ){ k_gamestate_rate = 0.5; int save_frame = 0, - save_state = 0; + save_state = 0, + save_glider = 0; if( force_gamestate ) save_state = 1; if( statedelta > k_gamestate_rate ) save_state = 1; if( delta > k_replay_rate ) save_frame = 1; if( save_state ) save_frame = 1; + if( localplayer.have_glider || localplayer.glider_orphan || + localplayer.subsystem == k_player_subsystem_glide ){ + save_glider = 1; + } + if( !save_frame ) return; u16 gamestate_size = 0; if( save_state ){ + /* TODO: have as part of system struct */ gamestate_size = (u32 []){ [k_player_subsystem_walk ] = sizeof(struct player_walk_state), [k_player_subsystem_drive] = 0, [k_player_subsystem_skate] = sizeof(struct player_skate_state), [k_player_subsystem_dead ] = localplayer.ragdoll.part_count * - sizeof(struct replay_rb) + sizeof(struct replay_rb), + [k_player_subsystem_glide] = sizeof(struct replay_rb), }[ localplayer.subsystem ]; } - u16 animator_size = (u16 []){ - [k_player_subsystem_walk ] = sizeof(struct player_walk_animator), - [k_player_subsystem_drive] = 0, - [k_player_subsystem_skate] = sizeof(struct player_skate_animator), - [k_player_subsystem_dead ] = sizeof(struct player_dead_animator) - }[ localplayer.subsystem ]; + u16 animator_size = player_subsystems[localplayer.subsystem]->animator_size; replay_frame *frame = replay_newframe( replay, - animator_size, gamestate_size, 0 ); + animator_size, gamestate_size, + localplayer.local_sfx_buffer_count, + save_glider ); frame->system = localplayer.subsystem; if( save_state ){ @@ -276,6 +309,7 @@ void skaterift_record_frame( replay_buffer *replay, int force_gamestate ){ /* permanent block */ memcpy( &gs->rb, &localplayer.rb, sizeof(rigidbody) ); + memcpy( &gs->glider_rb, &player_glide.rb, sizeof(rigidbody) ); memcpy( &gs->cam_control, &localplayer.cam_control, sizeof(struct player_cam_controller) ); v3_copy( localplayer.angles, gs->angles ); @@ -284,19 +318,38 @@ void skaterift_record_frame( replay_buffer *replay, int force_gamestate ){ /* subsytem/dynamic block */ if( localplayer.subsystem == k_player_subsystem_walk ) - memcpy( dst, &localplayer._walk.state, gamestate_size ); + memcpy( dst, &player_walk.state, gamestate_size ); else if( localplayer.subsystem == k_player_subsystem_skate ) - memcpy( dst, &localplayer._skate.state, gamestate_size ); + memcpy( dst, &player_skate.state, gamestate_size ); else if( localplayer.subsystem == k_player_subsystem_dead ){ struct replay_rb *arr = dst; for( u32 i=0; ico, arr[i].co ); v3_copy( rb->w, arr[i].w ); v3_copy( rb->v, arr[i].v ); v4_copy( rb->q, arr[i].q ); } } + else if( localplayer.subsystem == k_player_subsystem_glide ){ + struct replay_rb *arr = dst; + rigidbody *rb = &player_glide.rb; + v3_copy( rb->co, arr[0].co ); + v3_copy( rb->w, arr[0].w ); + v3_copy( rb->v, arr[0].v ); + v4_copy( rb->q, arr[0].q ); + } + } + + if( save_glider ){ + struct replay_glider_data *inf = + replay_frame_data( frame, k_replay_framedata_glider ); + + inf->have_glider = localplayer.have_glider; + inf->glider_orphan = localplayer.glider_orphan; + inf->t = player_glide.t; + v3_copy( player_glide.rb.co, inf->co ); + v4_copy( player_glide.rb.q, inf->q ); } replay->cursor = vg.time; @@ -308,23 +361,31 @@ void skaterift_record_frame( replay_buffer *replay, int force_gamestate ){ if( localplayer.gate_waiting ){ m4x3_mulv( localplayer.gate_waiting->transport, frame->cam_pos, frame->cam_pos ); + + v3f v0; + v3_angles_vector( localplayer.cam.angles, v0 ); + m3x3_mulv( localplayer.gate_waiting->transport, v0, v0 ); + v3_angles( v0, frame->cam_angles ); } - v3_copy( localplayer.cam.angles, frame->cam_angles ); + else + v3_copy( localplayer.cam.angles, frame->cam_angles ); + frame->cam_fov = localplayer.cam.fov; /* animator */ - void *dst = replay_frame_data( frame, k_replay_framedata_animator ); - - if( localplayer.subsystem == k_player_subsystem_walk ) - memcpy( dst, &localplayer._walk.animator, animator_size ); - else if( localplayer.subsystem == k_player_subsystem_skate ) - memcpy( dst, &localplayer._skate.animator, animator_size ); - else if( localplayer.subsystem == k_player_subsystem_dead ){ - memcpy( dst, &localplayer._dead.animator, animator_size ); - } + void *dst = replay_frame_data( frame, k_replay_framedata_animator ), + *src = player_subsystems[localplayer.subsystem]->animator_data; + memcpy( dst, src, animator_size ); + + /* sound effects */ + memcpy( replay_frame_data( frame, k_replay_framedata_sfx ), + localplayer.local_sfx_buffer, + sizeof(struct net_sfx)*localplayer.local_sfx_buffer_count ); + + localplayer.local_sfx_buffer_count = 0; } -VG_STATIC +static void skaterift_restore_frame( replay_frame *frame ){ replay_gamestate *gs = replay_frame_data( frame, k_replay_framedata_internal_gamestate ); @@ -333,18 +394,18 @@ void skaterift_restore_frame( replay_frame *frame ){ assert( src_size ); if(frame->system == k_player_subsystem_walk ){ - memcpy( &localplayer._walk.state, src, src_size ); + memcpy( &player_walk.state, src, src_size ); } else if( frame->system == k_player_subsystem_skate ){ - memcpy( &localplayer._skate.state, src, src_size ); + memcpy( &player_skate.state, src, src_size ); } else if( frame->system == k_player_subsystem_dead ){ - player__dead_transition( &localplayer ); + player__dead_transition(0); struct replay_rb *arr = src; for( u32 i=0; iobj.rb; + rigidbody *rb = &part->rb; v3_copy( arr[i].co, rb->co ); v3_copy( arr[i].w, rb->w ); @@ -353,12 +414,38 @@ void skaterift_restore_frame( replay_frame *frame ){ v3_copy( arr[i].co, part->prev_co ); v4_copy( arr[i].q, part->prev_q ); + rb_update_matrices( rb ); } } + else if( frame->system == k_player_subsystem_glide ){ + struct replay_rb *arr = src; + rigidbody *rb = &player_glide.rb; + v3_copy( arr[0].co, rb->co ); + v3_copy( arr[0].w, rb->w ); + v3_copy( arr[0].v, rb->v ); + v4_copy( arr[0].q, rb->q ); + rb_update_matrices( rb ); + } localplayer.subsystem = frame->system; + /* restore the seperated glider data if we have it */ + if( frame->data_table[ k_replay_framedata_glider ][1] ){ + struct replay_glider_data *inf = + replay_frame_data( frame, k_replay_framedata_glider ); + + localplayer.have_glider = inf->have_glider; + localplayer.glider_orphan = inf->glider_orphan; + player_glide.t = inf->t; + } + else { + localplayer.have_glider = 0; + localplayer.glider_orphan = 0; + player_glide.t = 0.0f; + } + memcpy( &localplayer.rb, &gs->rb, sizeof(rigidbody) ); + memcpy( &player_glide.rb, &gs->glider_rb, sizeof(rigidbody) ); v3_copy( gs->angles, localplayer.angles ); v3_copy( frame->cam_pos, localplayer.cam.pos ); @@ -379,7 +466,7 @@ void skaterift_restore_frame( replay_frame *frame ){ vg.time = frame->time; } -VG_STATIC void skaterift_replay_resume(void){ +static void skaterift_replay_resume(void){ replay_frame *prev = replay_find_recent_stateframe(&skaterift.replay); if( prev ){ @@ -388,9 +475,13 @@ VG_STATIC void skaterift_replay_resume(void){ skaterift.resume_begin = skaterift.replay.cursor; skaterift.resume_transition = 0.0f; } + + gui_helper_clear(); } -VG_STATIC void skaterift_replay_pre_update(void){ +static void skaterift_replay_update_helpers(void); + +static void skaterift_replay_pre_update(void){ if( skaterift.activity != k_skaterift_replay ) return; if( skaterift.replay_control == k_replay_control_resume ){ @@ -408,7 +499,10 @@ VG_STATIC void skaterift_replay_pre_update(void){ f64 target = vg_lerp( skaterift.resume_begin, skaterift.resume_target->time, vg_smoothstepf( skaterift.resume_transition ) ); - replay_seek( &skaterift.replay, target ); + if( replay_seek( &skaterift.replay, target ) ) + skaterift.track_velocity = 1.0f; + else + skaterift.track_velocity = 0.0f; } } } @@ -420,6 +514,8 @@ VG_STATIC void skaterift_replay_pre_update(void){ if( skaterift.freecam ) replay_get_camera( &skaterift.replay, &skaterift.replay_freecam ); + + skaterift_replay_update_helpers(); } f32 target_speed = axis_state( k_sraxis_replay_h ) * 5.0; @@ -439,7 +535,8 @@ VG_STATIC void skaterift_replay_pre_update(void){ f64 target = skaterift.replay.cursor; target += skaterift.track_velocity * vg.time_frame_delta; - replay_seek( &skaterift.replay, target ); + if( !replay_seek( &skaterift.replay, target ) ) + skaterift.track_velocity = 0.0f; } if( button_down( k_srbind_mback ) ){ @@ -447,60 +544,14 @@ VG_STATIC void skaterift_replay_pre_update(void){ skaterift_restore_frame( skaterift.replay.statehead ); else skaterift.activity = k_skaterift_default; - srinput.enabled = 0; + srinput.state = k_input_state_resume; + gui_helper_clear(); } - gui_helper_action( button_display_string(k_srbind_replay_play), "play" ); - gui_helper_action( axis_display_string(k_sraxis_replay_h), "scrub" ); if( skaterift.freecam ){ - gui_helper_action( button_display_string(k_srbind_replay_freecam), - "exit freecam" ); - - camera *cam = &skaterift.replay_freecam; - v3f angles; - v3_copy( cam->angles, angles ); - player_look( angles, 1.0f ); - - f32 decay = vg_maxf(0.0f,1.0f-vg.time_frame_delta*10.0f); - - v3f d; - v3_sub( angles, cam->angles, d ); - v3_muladds( skaterift.freecam_w, d, 20.0f, skaterift.freecam_w ); - v3_muls( skaterift.freecam_w, decay, skaterift.freecam_w ); - v3_muladds( cam->angles, skaterift.freecam_w, vg.time_frame_delta, - cam->angles ); - cam->angles[1] = vg_clampf( cam->angles[1], -VG_PIf*0.5f,VG_PIf*0.5f); - - camera_update_transform( cam ); - - v3f lookdir = { 0.0f, 0.0f, -1.0f }, - sidedir = { 1.0f, 0.0f, 0.0f }; - - m3x3f mtx; - m3x3_mul( cam->transform, localplayer.basis, mtx ); - - m3x3_mulv( mtx, lookdir, lookdir ); - m3x3_mulv( mtx, sidedir, sidedir ); - - v2f input; - joystick_state( k_srjoystick_steer, input ); - v2_muls( input, vg.time_frame_delta*6.0f*20.0f, input ); - - v3_muladds( skaterift.freecam_v, lookdir, -input[1], - skaterift.freecam_v ); - v3_muladds( skaterift.freecam_v, sidedir, input[0], - skaterift.freecam_v ); - - v3_muls( skaterift.freecam_v, decay, skaterift.freecam_v ); - v3_muladds( cam->pos, - skaterift.freecam_v, vg.time_frame_delta, cam->pos ); + //freecam_preupdate(); } else { - gui_helper_action( button_display_string(k_srbind_replay_resume), - "resume" ); - gui_helper_action( button_display_string(k_srbind_replay_freecam), - "enter freecam" ); - if( button_down( k_srbind_replay_resume ) ){ skaterift_replay_resume(); } @@ -508,20 +559,55 @@ VG_STATIC void skaterift_replay_pre_update(void){ } } -VG_STATIC void skaterift_get_replay_camera( camera *cam ){ - if( skaterift.freecam ){ - cam->nearz = 0.1f; - cam->farz = 100.0f; - v3_copy( skaterift.replay_freecam.pos, cam->pos ); - v3_copy( skaterift.replay_freecam.angles, cam->angles ); - cam->fov = skaterift.replay_freecam.fov; - } - else{ - replay_get_camera( &skaterift.replay, &skaterift.cam ); +static void skaterift_replay_update_helpers(void){ + skaterift.helper_resume->greyed = skaterift.freecam; + + vg_str freecam_text; + vg_strnull( &freecam_text, skaterift.helper_freecam->text, + GUI_HELPER_TEXT_LENGTH ); + vg_strcat( &freecam_text, skaterift.freecam? "exit freecam": "freecam" ); +} + +static void skaterift_replay_post_render(void){ +#ifndef SR_ALLOW_REWIND_HUB + if( world_static.active_instance != k_world_purpose_client ) + return; +#endif + + /* capture the current resume frame at the very last point */ + if( button_down( k_srbind_reset ) ){ + if( skaterift.activity == k_skaterift_default ){ + localplayer.rewinded_since_last_gate = 1; + skaterift.activity = k_skaterift_replay; + skaterift_record_frame( &skaterift.replay, 1 ); + if( skaterift.replay.head ){ + skaterift.replay.cursor = skaterift.replay.head->time; + skaterift.replay.cursor_frame = skaterift.replay.head; + } + skaterift.replay_control = k_replay_control_scrub; + + gui_helper_clear(); + vg_str text; + + if( gui_new_helper( input_axis_list[k_sraxis_replay_h], &text ) ) + vg_strcat( &text, "scrub" ); + + if( (skaterift.helper_resume = gui_new_helper( + input_button_list[k_srbind_replay_resume], &text )) ) + vg_strcat( &text, "resume" ); + + if( gui_new_helper( input_button_list[k_srbind_replay_play], &text )) + vg_strcat( &text, "playback" ); + + skaterift.helper_freecam = gui_new_helper( + input_button_list[k_srbind_replay_freecam], &text ); + + skaterift_replay_update_helpers(); + } } } -VG_STATIC void skaterift_replay_debug_info(void){ +static void skaterift_replay_debug_info(void){ player__debugtext( 2, "replay info" ); replay_buffer *replay = &skaterift.replay; @@ -533,13 +619,12 @@ VG_STATIC void skaterift_replay_debug_info(void){ player__debugtext( 1, "head @%u | tail @%u\n", head, tail ); - for( u32 i=0; i<4; i++ ){ - player__debugtext( 1, "[%u]: [%hu, %hu]\n", i, - replay->statehead->data_table[i][0], - replay->statehead->data_table[i][1] ); - } - if( replay->statehead ){ + for( u32 i=0; istatehead->data_table[i][0], + replay->statehead->data_table[i][1] ); + } u32 state = (void *)replay->statehead - replay->data; player__debugtext( 1, "gs @%u\n", state ); player__debugtext( 1, "gamestate_size: %hu\n", @@ -559,7 +644,7 @@ VG_STATIC void skaterift_replay_debug_info(void){ player__debugtext( 1, "cursor: %.2fs / %.2fs\n", cur, len ); } -VG_STATIC void skaterift_replay_imgui(void){ +static void skaterift_replay_imgui(void){ if( skaterift.activity != k_skaterift_replay ) return; replay_buffer *replay = &skaterift.replay; @@ -617,17 +702,6 @@ VG_STATIC void skaterift_replay_imgui(void){ snprintf( buffer, 128, "-%.2fs\n", len ); ui_text( bar, buffer, 1, k_ui_align_middle_left, 0 ); ui_text( bar, "0s", 1, k_ui_align_middle_right, 0 ); - -#if 0 - char buf[256]; - snprintf( buf, 256, "scrub: %s\nresume: %s\nplay: %s\n", - axis_display_string( k_sraxis_replay_h ), - button_display_string( k_srbind_replay_resume ), - button_display_string( k_srbind_replay_play ) ); - - ui_rect info = { 0, vg.window_y-bar[3]-128, 256, 128 }; - ui_text( info, buf, 2,0,0 ); -#endif } #endif /* PLAYER_REPLAY_C */