X-Git-Url: https://harrygodden.com/git/?a=blobdiff_plain;f=player_replay.c;h=6fea7d91338c5805fe7dae536877fe6c3ab47845;hb=76315944e5a98838163e0aba8601ed3522f0724d;hp=47da357c4ede76fbd3ae0454a69ec649bd5a14ba;hpb=cba8a468e166156dd8cab3358da369b1df76eb8b;p=carveJwlIkooP6JGAAIwe30JlM.git diff --git a/player_replay.c b/player_replay.c index 47da357..6fea7d9 100644 --- a/player_replay.c +++ b/player_replay.c @@ -2,8 +2,11 @@ #define PLAYER_REPLAY_C #include "player_replay.h" +#include "input.h" +#include "gui.h" +#include "freecam.h" -VG_STATIC void replay_clear( replay_buffer *replay ){ +static void replay_clear( replay_buffer *replay ){ replay->head = NULL; replay->tail = NULL; replay->cursor_frame = NULL; @@ -11,46 +14,26 @@ VG_STATIC void replay_clear( replay_buffer *replay ){ replay->cursor = -99999.9; } -replay_gamestate *replay_frame_gamestate( replay_frame *frame ){ +static +void * replay_frame_data( replay_frame *frame, enum replay_framedata type ){ void *baseptr = frame; - return baseptr + vg_align8(sizeof(replay_frame)); + return baseptr + frame->data_table[type][0]; } -void *replay_gamestate_subsystem_data( replay_gamestate *gs ){ - void *baseptr = gs; - return baseptr + vg_align8(sizeof(replay_gamestate)); -} +static u16 +replay_frame_calculate_data_offsets( u16 data_table[4][2] ){ + u32 total = vg_align8( sizeof(replay_frame) ); + for( u32 i=0; i<4; i++ ){ + data_table[i][0] = total; + total += vg_align8(data_table[i][1]); -u32 replay_frame_gamestate_total_size( u32 subsystem_gamestate_size ){ - if( subsystem_gamestate_size ){ - return vg_align8( sizeof(replay_gamestate) ) + - vg_align8( subsystem_gamestate_size ); + if( total > 0xffff ) + vg_fatal_error( "Exceeded frame storage capacity\n" ); } - else - return 0; -} - -replay_sfx *replay_frame_sfx( replay_frame *frame, u32 index ){ - void *gs = replay_frame_gamestate( frame ); - u32 total_size = - replay_frame_gamestate_total_size( frame->subsystem_gamestate_size ); - - replay_sfx *array = (gs + total_size); - return &array[index]; + return total; } -u32 _replay_frame_size( u32 subsystem_gamestate_size, u32 sfx_count ){ - return vg_align8( sizeof( replay_frame ) ) + - replay_frame_gamestate_total_size( subsystem_gamestate_size ) + - vg_align8( sfx_count * sizeof(replay_sfx) ); -} - -u32 replay_frame_size( replay_frame *frame ){ - return _replay_frame_size( frame->subsystem_gamestate_size, - frame->sfx_count ); -} - -VG_STATIC void replay_tailpop( replay_buffer *replay ){ +static void replay_tailpop( replay_buffer *replay ){ if( replay->cursor_frame == replay->tail ) replay->cursor_frame = NULL; if( replay->statehead == replay->tail ) @@ -64,21 +47,26 @@ VG_STATIC void replay_tailpop( replay_buffer *replay ){ replay->head = NULL; } -VG_STATIC replay_frame *replay_newframe( replay_buffer *replay, - u32 subsystem_gamestate_size, - u32 sfx_count ){ - replay_frame *frame = NULL; - if( replay->head ){ - assert( replay->head ); +static replay_frame *replay_newframe( replay_buffer *replay, + u16 animator_size, + u16 gamestate_size, + u16 sfx_count ){ + u16 data_table[4][2]; + data_table[ k_replay_framedata_animator ][1] = animator_size; + data_table[ k_replay_framedata_gamestate ][1] = gamestate_size; + data_table[ k_replay_framedata_sfx ][1] = sfx_count*sizeof(struct net_sfx); + data_table[ k_replay_framedata_internal_gamestate ][1] = 0; + if( gamestate_size ){ + data_table[ k_replay_framedata_internal_gamestate ][1] = + sizeof( replay_gamestate ); + } - u32 headsize = replay_frame_size( replay->head ), - nextpos = ((void *)replay->head - replay->data) + headsize, - nextsize = _replay_frame_size( subsystem_gamestate_size, sfx_count ); + u32 nextsize = replay_frame_calculate_data_offsets( data_table ); - if( nextsize > replay->size ){ - vg_error( "Keyframe too big\n" ); - return NULL; - } + replay_frame *frame = NULL; + if( replay->head ){ + u32 headsize = replay->head->total_size, + nextpos = ((void *)replay->head - replay->data) + headsize; if( nextpos + nextsize > replay->size ){ nextpos = 0; @@ -92,7 +80,6 @@ VG_STATIC replay_frame *replay_newframe( replay_buffer *replay, } check_again:; - u32 tailpos = (void *)replay->tail - replay->data; if( tailpos >= nextpos ){ @@ -112,19 +99,34 @@ check_again:; else frame = replay->data; - frame->subsystem_gamestate_size = subsystem_gamestate_size; - frame->sfx_count = sfx_count; + for( u32 i=0; i<4; i++ ){ + frame->data_table[i][0] = data_table[i][0]; + frame->data_table[i][1] = data_table[i][1]; + } + + frame->total_size = nextsize; frame->l = replay->head; frame->r = NULL; replay->head = frame; if( !replay->tail ) replay->tail = frame; - if( subsystem_gamestate_size ) replay->statehead = frame; + if( gamestate_size ) replay->statehead = frame; return frame; } -VG_STATIC void replay_seek( replay_buffer *replay, f64 t ){ - if( !replay->head ) return; +static void replay_emit_frame_sounds( replay_frame *frame ){ + void *baseptr = frame; + u16 *inf = frame->data_table[k_replay_framedata_sfx]; + struct net_sfx *buffer = baseptr + inf[0]; + u32 count = inf[1] / sizeof(struct net_sfx); + + for( u32 i=0; ihead ) return 0; assert( replay->tail ); if( t < replay->tail->time ) t = replay->tail->time; @@ -141,13 +143,18 @@ VG_STATIC void replay_seek( replay_buffer *replay, f64 t ){ } f64 dir = t - replay->cursor; - if( dir == 0.0 ) return; + if( dir == 0.0 ) return 0; dir = vg_signf( dir ); + u32 i=4096; while( i --> 0 ){ - if( dir < 0.0 ) - if( t > replay->cursor_frame->time ) break; + if( dir < 0.0 ){ + if( t > replay->cursor_frame->time ) { + replay->cursor = t; + return 1; + } + } replay_frame *next; if( dir > 0.0 ) next = replay->cursor_frame->r; @@ -155,50 +162,57 @@ VG_STATIC void replay_seek( replay_buffer *replay, f64 t ){ if( !next ) break; - if( dir > 0.0 ) - if( t < next->time ) break; + if( dir > 0.0 ){ + if( t < next->time ){ + replay->cursor = t; + return 1; + } + } + + replay_emit_frame_sounds( next ); replay->cursor_frame = next; replay->cursor = next->time; - if( !i ) return; + if( !i ) return 1; } replay->cursor = t; + return 0; } -VG_STATIC replay_frame *replay_find_recent_stateframe( replay_buffer *replay ){ +static replay_frame *replay_find_recent_stateframe( replay_buffer *replay ){ replay_frame *frame = replay->cursor_frame; u32 i=4096; while( i --> 0 ){ if( !frame ) return frame; - if( frame->subsystem_gamestate_size ) return frame; + if( frame->data_table[ k_replay_framedata_gamestate ][1] ) return frame; frame = frame->l; } return NULL; } -VG_STATIC f32 replay_subframe_time( replay_buffer *replay ){ +static f32 replay_subframe_time( replay_buffer *replay ){ replay_frame *frame = replay->cursor_frame; if( !frame ) return 0.0f; replay_frame *next = frame->r; if( next ){ f64 l = next->time - frame->time, - t = (replay->cursor - frame->time) / l; + t = (l <= (1.0/128.0))? 0.0: (replay->cursor - frame->time) / l; return vg_clampf( t, 0.0f, 1.0f ); } else return 0.0f; } -VG_STATIC void replay_get_frame_camera( replay_frame *frame, camera *cam ){ +static void replay_get_frame_camera( replay_frame *frame, camera *cam ){ cam->fov = frame->cam_fov; v3_copy( frame->cam_pos, cam->pos ); v3_copy( frame->cam_angles, cam->angles ); } -VG_STATIC void replay_get_camera( replay_buffer *replay, camera *cam ){ +static void replay_get_camera( replay_buffer *replay, camera *cam ){ cam->nearz = 0.1f; cam->farz = 100.0f; if( replay->cursor_frame ){ @@ -227,8 +241,8 @@ struct replay_rb{ v4f q; }; -VG_STATIC -void skaterift_record_frame( replay_buffer *replay, int force_gamestate ){ +static void skaterift_record_frame( replay_buffer *replay, + int force_gamestate ){ f64 delta = 9999999.9, statedelta = 9999999.9; @@ -251,8 +265,7 @@ void skaterift_record_frame( replay_buffer *replay, int force_gamestate ){ if( !save_frame ) return; - u32 gamestate_size = 0; - + u16 gamestate_size = 0; if( save_state ){ gamestate_size = (u32 []){ [k_player_subsystem_walk ] = sizeof(struct player_walk_state), @@ -262,12 +275,22 @@ void skaterift_record_frame( replay_buffer *replay, int force_gamestate ){ sizeof(struct replay_rb) }[ localplayer.subsystem ]; } + + u16 animator_size = (u16 []){ + [k_player_subsystem_walk ] = sizeof(struct player_walk_animator), + [k_player_subsystem_drive] = 0, + [k_player_subsystem_skate] = sizeof(struct player_skate_animator), + [k_player_subsystem_dead ] = sizeof(struct player_dead_animator) + }[ localplayer.subsystem ]; - replay_frame *frame = replay_newframe( replay, gamestate_size, 0 ); + replay_frame *frame = replay_newframe( replay, + animator_size, gamestate_size, + localplayer.local_sfx_buffer_count ); + frame->system = localplayer.subsystem; if( save_state ){ - replay_gamestate *gs = replay_frame_gamestate( frame ); - gs->system = localplayer.subsystem; + replay_gamestate *gs = + replay_frame_data( frame, k_replay_framedata_internal_gamestate ); /* permanent block */ memcpy( &gs->rb, &localplayer.rb, sizeof(rigidbody) ); @@ -275,13 +298,13 @@ void skaterift_record_frame( replay_buffer *replay, int force_gamestate ){ sizeof(struct player_cam_controller) ); v3_copy( localplayer.angles, gs->angles ); - void *dst = replay_gamestate_subsystem_data( gs ); + void *dst = replay_frame_data( frame, k_replay_framedata_gamestate ); /* subsytem/dynamic block */ if( localplayer.subsystem == k_player_subsystem_walk ) - memcpy( dst, &localplayer._walk.state, gamestate_size ); + memcpy( dst, &player_walk.state, gamestate_size ); else if( localplayer.subsystem == k_player_subsystem_skate ) - memcpy( dst, &localplayer._skate.state, gamestate_size ); + memcpy( dst, &player_skate.state, gamestate_size ); else if( localplayer.subsystem == k_player_subsystem_dead ){ struct replay_rb *arr = dst; for( u32 i=0; icursor = vg.time; replay->cursor_frame = frame; - - player_animation *res = &frame->anim; - v3_zero( res->root_co ); - q_identity( res->root_q ); - res->type = k_player_animation_type_absolute; - - struct skeleton *sk = &localplayer.playeravatar->sk; - skeleton_decompose_mtx_absolute( sk, res->pose ); - - memcpy( &frame->board_pose, &localplayer.board_pose, - sizeof(localplayer.board_pose) ); frame->time = vg.time; + + /* camera */ v3_copy( localplayer.cam.pos, frame->cam_pos ); - v3_copy( localplayer.cam.angles, frame->cam_angles ); + if( localplayer.gate_waiting ){ + m4x3_mulv( localplayer.gate_waiting->transport, + frame->cam_pos, frame->cam_pos ); + + v3f v0; + v3_angles_vector( localplayer.cam.angles, v0 ); + m3x3_mulv( localplayer.gate_waiting->transport, v0, v0 ); + v3_angles( v0, frame->cam_angles ); + } + else + v3_copy( localplayer.cam.angles, frame->cam_angles ); + frame->cam_fov = localplayer.cam.fov; + + /* animator */ + void *dst = replay_frame_data( frame, k_replay_framedata_animator ); + + if( localplayer.subsystem == k_player_subsystem_walk ) + memcpy( dst, &player_walk.animator, animator_size ); + else if( localplayer.subsystem == k_player_subsystem_skate ) + memcpy( dst, &player_skate.animator, animator_size ); + else if( localplayer.subsystem == k_player_subsystem_dead ){ + memcpy( dst, &player_dead.animator, animator_size ); + } + + /* sound effects */ + memcpy( replay_frame_data( frame, k_replay_framedata_sfx ), + localplayer.local_sfx_buffer, + sizeof(struct net_sfx)*localplayer.local_sfx_buffer_count ); + + localplayer.local_sfx_buffer_count = 0; } -VG_STATIC +static void skaterift_restore_frame( replay_frame *frame ){ - replay_gamestate *gs = replay_frame_gamestate( frame ); - void *src = replay_gamestate_subsystem_data( gs ); - - /* TODO: Move this to subsystem bindings now that its variable */ - if( gs->system == k_player_subsystem_walk ){ - memcpy( &localplayer._walk.state, src, - frame->subsystem_gamestate_size ); + replay_gamestate *gs = + replay_frame_data( frame, k_replay_framedata_internal_gamestate ); + void *src = replay_frame_data( frame, k_replay_framedata_gamestate ); + u16 src_size = frame->data_table[ k_replay_framedata_gamestate ][1]; + assert( src_size ); + + if(frame->system == k_player_subsystem_walk ){ + memcpy( &player_walk.state, src, src_size ); } - else if( gs->system == k_player_subsystem_skate ){ - memcpy( &localplayer._skate.state, src, - frame->subsystem_gamestate_size ); + else if( frame->system == k_player_subsystem_skate ){ + memcpy( &player_skate.state, src, src_size ); } - else if( gs->system == k_player_subsystem_dead ){ - player__dead_transition( &localplayer ); + else if( frame->system == k_player_subsystem_dead ){ + player__dead_transition(0); struct replay_rb *arr = src; for( u32 i=0; isystem; + localplayer.subsystem = frame->system; memcpy( &localplayer.rb, &gs->rb, sizeof(rigidbody) ); v3_copy( gs->angles, localplayer.angles ); @@ -368,11 +411,23 @@ void skaterift_restore_frame( replay_frame *frame ){ vg.time = frame->time; } -VG_STATIC void skaterift_replay_pre_update(void){ - if( skaterift.activity != k_skaterift_replay ) return; +static void skaterift_replay_resume(void){ + replay_frame *prev = replay_find_recent_stateframe(&skaterift.replay); - f64 speed = vg.time_frame_delta * 1.0; - f64 target = skaterift.replay.cursor; + if( prev ){ + skaterift.replay_control = k_replay_control_resume; + skaterift.resume_target = prev; + skaterift.resume_begin = skaterift.replay.cursor; + skaterift.resume_transition = 0.0f; + } + + gui_helper_clear(); +} + +static void skaterift_replay_update_helpers(void); + +static void skaterift_replay_pre_update(void){ + if( skaterift.activity != k_skaterift_replay ) return; if( skaterift.replay_control == k_replay_control_resume ){ if( skaterift.replay.cursor_frame == skaterift.resume_target || @@ -386,47 +441,131 @@ VG_STATIC void skaterift_replay_pre_update(void){ if( skaterift.resume_transition >= 1.0f ) skaterift_restore_frame( skaterift.resume_target ); else { - target = vg_lerp( skaterift.resume_begin, + f64 target = vg_lerp( skaterift.resume_begin, skaterift.resume_target->time, vg_smoothstepf( skaterift.resume_transition ) ); - replay_seek( &skaterift.replay, target ); + if( replay_seek( &skaterift.replay, target ) ) + skaterift.track_velocity = 1.0f; + else + skaterift.track_velocity = 0.0f; } } } else { - if( vg_getkey( SDLK_9 ) ){ - target -= speed; - skaterift.replay_control = k_replay_control_scrub; - replay_seek( &skaterift.replay, target ); + if( button_down( k_srbind_replay_play ) ) + skaterift.replay_control = k_replay_control_play; + if( button_down( k_srbind_replay_freecam ) ){ + skaterift.freecam = skaterift.freecam ^ 0x1; + + if( skaterift.freecam ) + replay_get_camera( &skaterift.replay, &skaterift.replay_freecam ); + + skaterift_replay_update_helpers(); } - if( vg_getkey( SDLK_0 ) ){ - target += speed; + + f32 target_speed = axis_state( k_sraxis_replay_h ) * 5.0; + if( button_press( k_srbind_reset ) ) + target_speed += -2.0; + + if( fabsf(target_speed) > 0.01f ) skaterift.replay_control = k_replay_control_scrub; - replay_seek( &skaterift.replay, target ); + + if( skaterift.replay_control == k_replay_control_play ) + target_speed = 1.0; + + vg_slewf( &skaterift.track_velocity, target_speed, + 18.0f*vg.time_frame_delta ); + + if( fabsf( skaterift.track_velocity ) > 0.0001f ){ + f64 target = skaterift.replay.cursor; + target += skaterift.track_velocity * vg.time_frame_delta; + + if( !replay_seek( &skaterift.replay, target ) ) + skaterift.track_velocity = 0.0f; } - if( vg_getkey( SDLK_7 ) ) - skaterift.replay_control = k_replay_control_play; + if( button_down( k_srbind_mback ) ){ + if( skaterift.replay.statehead ) + skaterift_restore_frame( skaterift.replay.statehead ); + else + skaterift.activity = k_skaterift_default; + srinput.state = k_input_state_resume; + gui_helper_clear(); + } - if( skaterift.replay_control == k_replay_control_play ){ - target += vg.time_frame_delta; - replay_seek( &skaterift.replay, target ); + if( skaterift.freecam ){ + //freecam_preupdate(); } + else { + if( button_down( k_srbind_replay_resume ) ){ + skaterift_replay_resume(); + } + } + } +} + +static void skaterift_replay_update_helpers(void){ + skaterift.helper_resume->greyed = skaterift.freecam; - if( vg_getkey( SDLK_8 ) ){ - replay_frame *prev = replay_find_recent_stateframe(&skaterift.replay); + vg_str freecam_text; + vg_strnull( &freecam_text, skaterift.helper_freecam->text, + GUI_HELPER_TEXT_LENGTH ); + vg_strcat( &freecam_text, skaterift.freecam? "exit freecam": "freecam" ); +} - if( prev ){ - skaterift.replay_control = k_replay_control_resume; - skaterift.resume_target = prev; - skaterift.resume_begin = skaterift.replay.cursor; - skaterift.resume_transition = 0.0f; +static void skaterift_replay_post_render(void){ + if( world_static.active_instance != k_world_purpose_client ) + return; + + /* capture the current resume frame at the very last point */ + if( button_down( k_srbind_reset ) ){ + if( skaterift.activity == k_skaterift_default ){ + localplayer.rewinded_since_last_gate = 1; + skaterift.activity = k_skaterift_replay; + skaterift_record_frame( &skaterift.replay, 1 ); + if( skaterift.replay.head ){ + skaterift.replay.cursor = skaterift.replay.head->time; + skaterift.replay.cursor_frame = skaterift.replay.head; } + skaterift.replay_control = k_replay_control_scrub; + + gui_helper_clear(); + vg_str text; + + if( gui_new_helper( input_axis_list[k_sraxis_replay_h], &text ) ) + vg_strcat( &text, "scrub" ); + + if( (skaterift.helper_resume = gui_new_helper( + input_button_list[k_srbind_replay_resume], &text )) ) + vg_strcat( &text, "resume" ); + + if( gui_new_helper( input_button_list[k_srbind_replay_play], &text )) + vg_strcat( &text, "playback" ); + + skaterift.helper_freecam = gui_new_helper( + input_button_list[k_srbind_replay_freecam], &text ); + + skaterift_replay_update_helpers(); } } } -VG_STATIC void skaterift_replay_debug_info(void){ +#if 0 +static void skaterift_get_replay_camera( camera *cam ){ + if( skaterift.freecam ){ + cam->nearz = 0.1f; + cam->farz = 100.0f; + v3_copy( skaterift.replay_freecam.pos, cam->pos ); + v3_copy( skaterift.replay_freecam.angles, cam->angles ); + cam->fov = skaterift.replay_freecam.fov; + } + else{ + replay_get_camera( &skaterift.replay, &skaterift.cam ); + } +} +#endif + +static void skaterift_replay_debug_info(void){ player__debugtext( 2, "replay info" ); replay_buffer *replay = &skaterift.replay; @@ -439,10 +578,15 @@ VG_STATIC void skaterift_replay_debug_info(void){ player__debugtext( 1, "head @%u | tail @%u\n", head, tail ); if( replay->statehead ){ + for( u32 i=0; i<4; i++ ){ + player__debugtext( 1, "[%u]: [%hu, %hu]\n", i, + replay->statehead->data_table[i][0], + replay->statehead->data_table[i][1] ); + } u32 state = (void *)replay->statehead - replay->data; player__debugtext( 1, "gs @%u\n", state ); - player__debugtext( 1, "gamestate_size: %u\n", - replay->statehead->subsystem_gamestate_size ); + player__debugtext( 1, "gamestate_size: %hu\n", + replay->statehead->data_table[k_replay_framedata_gamestate][1] ); } else player__debugtext( 1, "gs @NULL\n" ); @@ -458,7 +602,7 @@ VG_STATIC void skaterift_replay_debug_info(void){ player__debugtext( 1, "cursor: %.2fs / %.2fs\n", cur, len ); } -VG_STATIC void skaterift_replay_imgui(void){ +static void skaterift_replay_imgui(void){ if( skaterift.activity != k_skaterift_replay ) return; replay_buffer *replay = &skaterift.replay; @@ -472,9 +616,9 @@ VG_STATIC void skaterift_replay_imgui(void){ char buffer[ 128 ]; /* mainbar */ - ui_px height = 20, + ui_px height = 32, cwidth = 2; - ui_rect bar = { 0, vg.window_y - height, vg.window_x, height }; + ui_rect bar = { 0, 0, vg.window_x, height }; ui_fill( bar, ui_colour( k_ui_bg ) ); /* cursor frame block */ @@ -482,21 +626,21 @@ VG_STATIC void skaterift_replay_imgui(void){ if( replay->cursor_frame->r ){ f64 l = (replay->cursor_frame->r->time-replay->cursor_frame->time)/len, s = (replay->cursor_frame->time - start) / len; - ui_rect box = { s*(f64)vg.window_x, bar[1]-2, + ui_rect box = { s*(f64)vg.window_x, 0, VG_MAX(4,(ui_px)(l*vg.window_x)), bar[3]+2 }; ui_fill( box, ui_colour( k_ui_bg+4 ) ); } } /* cursor */ - ui_rect cusor = { cur * (f64)vg.window_x - (cwidth/2), bar[1], + ui_rect cusor = { cur * (f64)vg.window_x - (cwidth/2), 0, cwidth, bar[3] }; ui_fill( cusor, ui_colour( k_ui_bg+7 ) ); /* latest state marker */ if( replay->statehead ){ f64 t = (replay->statehead->time - start) / len; - ui_rect tag = { t*(f64)vg.window_x, bar[1]-8, 2, bar[3]+8 }; + ui_rect tag = { t*(f64)vg.window_x, 0, 2, bar[3]+8 }; ui_fill( tag, ui_colour( k_ui_green+k_ui_brighter ) ); } @@ -504,7 +648,7 @@ VG_STATIC void skaterift_replay_imgui(void){ replay_frame *prev = replay_find_recent_stateframe( replay ); if( prev ){ f64 t = (prev->time - start) / len; - ui_rect tag = { t*(f64)vg.window_x, bar[1]-8, 2, bar[3]+8 }; + ui_rect tag = { t*(f64)vg.window_x, 0, 2, bar[3]+8 }; ui_fill( tag, ui_colour( k_ui_yellow+k_ui_brighter ) ); }