X-Git-Url: https://harrygodden.com/git/?a=blobdiff_plain;f=player_replay.c;h=5237e5f5b5d3451019c83061c3e82e9e976985a5;hb=1d06671f87a9d24596fc6808d8e0db889a818750;hp=ed0c6444b51fc0a684cf5f2e7e9442acf8ca5ea6;hpb=bf8478e3656ae729248a594a57d111f08bed41e0;p=carveJwlIkooP6JGAAIwe30JlM.git diff --git a/player_replay.c b/player_replay.c index ed0c644..5237e5f 100644 --- a/player_replay.c +++ b/player_replay.c @@ -3,6 +3,7 @@ #include "player_replay.h" #include "input.h" +#include "gui.h" VG_STATIC void replay_clear( replay_buffer *replay ){ replay->head = NULL; @@ -12,43 +13,23 @@ VG_STATIC void replay_clear( replay_buffer *replay ){ replay->cursor = -99999.9; } -replay_gamestate *replay_frame_gamestate( replay_frame *frame ){ +VG_STATIC void * +replay_frame_data( replay_frame *frame, enum replay_framedata type ){ void *baseptr = frame; - return baseptr + vg_align8(sizeof(replay_frame)); + return baseptr + frame->data_table[type][0]; } -void *replay_gamestate_subsystem_data( replay_gamestate *gs ){ - void *baseptr = gs; - return baseptr + vg_align8(sizeof(replay_gamestate)); -} +VG_STATIC u16 +replay_frame_calculate_data_offsets( u16 data_table[4][2] ){ + u32 total = vg_align8( sizeof(replay_frame) ); + for( u32 i=0; i<4; i++ ){ + data_table[i][0] = total; + total += vg_align8(data_table[i][1]); -u32 replay_frame_gamestate_total_size( u32 subsystem_gamestate_size ){ - if( subsystem_gamestate_size ){ - return vg_align8( sizeof(replay_gamestate) ) + - vg_align8( subsystem_gamestate_size ); + if( total > 0xffff ) + vg_fatal_error( "Exceeded frame storage capacity\n" ); } - else - return 0; -} - -replay_sfx *replay_frame_sfx( replay_frame *frame, u32 index ){ - void *gs = replay_frame_gamestate( frame ); - u32 total_size = - replay_frame_gamestate_total_size( frame->subsystem_gamestate_size ); - - replay_sfx *array = (gs + total_size); - return &array[index]; -} - -u32 _replay_frame_size( u32 subsystem_gamestate_size, u32 sfx_count ){ - return vg_align8( sizeof( replay_frame ) ) + - replay_frame_gamestate_total_size( subsystem_gamestate_size ) + - vg_align8( sfx_count * sizeof(replay_sfx) ); -} - -u32 replay_frame_size( replay_frame *frame ){ - return _replay_frame_size( frame->subsystem_gamestate_size, - frame->sfx_count ); + return total; } VG_STATIC void replay_tailpop( replay_buffer *replay ){ @@ -66,15 +47,27 @@ VG_STATIC void replay_tailpop( replay_buffer *replay ){ } VG_STATIC replay_frame *replay_newframe( replay_buffer *replay, - u32 subsystem_gamestate_size, - u32 sfx_count ){ + u16 animator_size, + u16 gamestate_size, + u16 sfx_count ){ + u16 data_table[4][2]; + data_table[ k_replay_framedata_animator ][1] = animator_size; + data_table[ k_replay_framedata_gamestate ][1] = gamestate_size; + data_table[ k_replay_framedata_sfx ][1] = 0; + data_table[ k_replay_framedata_internal_gamestate ][1] = 0; + if( gamestate_size ){ + data_table[ k_replay_framedata_internal_gamestate ][1] = + sizeof( replay_gamestate ); + } + + u32 nextsize = replay_frame_calculate_data_offsets( data_table ); + replay_frame *frame = NULL; if( replay->head ){ assert( replay->head ); - u32 headsize = replay_frame_size( replay->head ), - nextpos = ((void *)replay->head - replay->data) + headsize, - nextsize = _replay_frame_size( subsystem_gamestate_size, sfx_count ); + u32 headsize = replay->head->total_size, + nextpos = ((void *)replay->head - replay->data) + headsize; if( nextsize > replay->size ){ vg_error( "Keyframe too big\n" ); @@ -93,7 +86,6 @@ VG_STATIC replay_frame *replay_newframe( replay_buffer *replay, } check_again:; - u32 tailpos = (void *)replay->tail - replay->data; if( tailpos >= nextpos ){ @@ -113,13 +105,17 @@ check_again:; else frame = replay->data; - frame->subsystem_gamestate_size = subsystem_gamestate_size; - frame->sfx_count = sfx_count; + for( u32 i=0; i<4; i++ ){ + frame->data_table[i][0] = data_table[i][0]; + frame->data_table[i][1] = data_table[i][1]; + } + + frame->total_size = nextsize; frame->l = replay->head; frame->r = NULL; replay->head = frame; if( !replay->tail ) replay->tail = frame; - if( subsystem_gamestate_size ) replay->statehead = frame; + if( gamestate_size ) replay->statehead = frame; return frame; } @@ -173,7 +169,7 @@ VG_STATIC replay_frame *replay_find_recent_stateframe( replay_buffer *replay ){ u32 i=4096; while( i --> 0 ){ if( !frame ) return frame; - if( frame->subsystem_gamestate_size ) return frame; + if( frame->data_table[ k_replay_framedata_gamestate ][1] ) return frame; frame = frame->l; } @@ -252,8 +248,7 @@ void skaterift_record_frame( replay_buffer *replay, int force_gamestate ){ if( !save_frame ) return; - u32 gamestate_size = 0; - + u16 gamestate_size = 0; if( save_state ){ gamestate_size = (u32 []){ [k_player_subsystem_walk ] = sizeof(struct player_walk_state), @@ -263,12 +258,21 @@ void skaterift_record_frame( replay_buffer *replay, int force_gamestate ){ sizeof(struct replay_rb) }[ localplayer.subsystem ]; } + + u16 animator_size = (u16 []){ + [k_player_subsystem_walk ] = sizeof(struct player_walk_animator), + [k_player_subsystem_drive] = 0, + [k_player_subsystem_skate] = sizeof(struct player_skate_animator), + [k_player_subsystem_dead ] = sizeof(struct player_dead_animator) + }[ localplayer.subsystem ]; - replay_frame *frame = replay_newframe( replay, gamestate_size, 0 ); + replay_frame *frame = replay_newframe( replay, + animator_size, gamestate_size, 0 ); + frame->system = localplayer.subsystem; if( save_state ){ - replay_gamestate *gs = replay_frame_gamestate( frame ); - gs->system = localplayer.subsystem; + replay_gamestate *gs = + replay_frame_data( frame, k_replay_framedata_internal_gamestate ); /* permanent block */ memcpy( &gs->rb, &localplayer.rb, sizeof(rigidbody) ); @@ -276,7 +280,7 @@ void skaterift_record_frame( replay_buffer *replay, int force_gamestate ){ sizeof(struct player_cam_controller) ); v3_copy( localplayer.angles, gs->angles ); - void *dst = replay_gamestate_subsystem_data( gs ); + void *dst = replay_frame_data( frame, k_replay_framedata_gamestate ); /* subsytem/dynamic block */ if( localplayer.subsystem == k_player_subsystem_walk ) @@ -297,53 +301,44 @@ void skaterift_record_frame( replay_buffer *replay, int force_gamestate ){ replay->cursor = vg.time; replay->cursor_frame = frame; - - player_animation *res = &frame->anim; - v3_zero( res->root_co ); - q_identity( res->root_q ); - res->type = k_player_animation_type_absolute; - - struct skeleton *sk = &localplayer.playeravatar->sk; - - memcpy( &frame->board_pose, &localplayer.board_pose, - sizeof(localplayer.board_pose) ); frame->time = vg.time; - v3_copy( localplayer.cam.pos, frame->cam_pos ); + /* camera */ + v3_copy( localplayer.cam.pos, frame->cam_pos ); if( localplayer.gate_waiting ){ m4x3_mulv( localplayer.gate_waiting->transport, frame->cam_pos, frame->cam_pos ); - - for( u32 i=1; ibone_count; i++ ){ - struct skeleton_bone *sb = &sk->bones[i]; - mdl_keyframe *kf = &res->pose[i-1]; - m4x3f mtx; - m4x3_mul( localplayer.gate_waiting->transport, sk->final_mtx[i], mtx ); - m4x3_decompose( mtx, kf->co, kf->q, kf->s ); - } } - else - skeleton_decompose_mtx_absolute( sk, res->pose ); - v3_copy( localplayer.cam.angles, frame->cam_angles ); frame->cam_fov = localplayer.cam.fov; + + /* animator */ + void *dst = replay_frame_data( frame, k_replay_framedata_animator ); + + if( localplayer.subsystem == k_player_subsystem_walk ) + memcpy( dst, &localplayer._walk.animator, animator_size ); + else if( localplayer.subsystem == k_player_subsystem_skate ) + memcpy( dst, &localplayer._skate.animator, animator_size ); + else if( localplayer.subsystem == k_player_subsystem_dead ){ + memcpy( dst, &localplayer._dead.animator, animator_size ); + } } VG_STATIC void skaterift_restore_frame( replay_frame *frame ){ - replay_gamestate *gs = replay_frame_gamestate( frame ); - void *src = replay_gamestate_subsystem_data( gs ); - - /* TODO: Move this to subsystem bindings now that its variable */ - if( gs->system == k_player_subsystem_walk ){ - memcpy( &localplayer._walk.state, src, - frame->subsystem_gamestate_size ); + replay_gamestate *gs = + replay_frame_data( frame, k_replay_framedata_internal_gamestate ); + void *src = replay_frame_data( frame, k_replay_framedata_gamestate ); + u16 src_size = frame->data_table[ k_replay_framedata_gamestate ][1]; + assert( src_size ); + + if(frame->system == k_player_subsystem_walk ){ + memcpy( &localplayer._walk.state, src, src_size ); } - else if( gs->system == k_player_subsystem_skate ){ - memcpy( &localplayer._skate.state, src, - frame->subsystem_gamestate_size ); + else if( frame->system == k_player_subsystem_skate ){ + memcpy( &localplayer._skate.state, src, src_size ); } - else if( gs->system == k_player_subsystem_dead ){ + else if( frame->system == k_player_subsystem_dead ){ player__dead_transition( &localplayer ); struct replay_rb *arr = src; @@ -361,7 +356,7 @@ void skaterift_restore_frame( replay_frame *frame ){ } } - localplayer.subsystem = gs->system; + localplayer.subsystem = frame->system; memcpy( &localplayer.rb, &gs->rb, sizeof(rigidbody) ); v3_copy( gs->angles, localplayer.angles ); @@ -384,6 +379,17 @@ void skaterift_restore_frame( replay_frame *frame ){ vg.time = frame->time; } +VG_STATIC void skaterift_replay_resume(void){ + replay_frame *prev = replay_find_recent_stateframe(&skaterift.replay); + + if( prev ){ + skaterift.replay_control = k_replay_control_resume; + skaterift.resume_target = prev; + skaterift.resume_begin = skaterift.replay.cursor; + skaterift.resume_transition = 0.0f; + } +} + VG_STATIC void skaterift_replay_pre_update(void){ if( skaterift.activity != k_skaterift_replay ) return; @@ -409,8 +415,16 @@ VG_STATIC void skaterift_replay_pre_update(void){ else { if( button_down( k_srbind_replay_play ) ) skaterift.replay_control = k_replay_control_play; + if( button_down( k_srbind_replay_freecam ) ){ + skaterift.freecam = skaterift.freecam ^ 0x1; + + if( skaterift.freecam ) + replay_get_camera( &skaterift.replay, &skaterift.replay_freecam ); + } f32 target_speed = axis_state( k_sraxis_replay_h ) * 5.0; + if( button_press( k_srbind_reset ) ) + target_speed += -2.0; if( fabsf(target_speed) > 0.01f ) skaterift.replay_control = k_replay_control_scrub; @@ -419,7 +433,7 @@ VG_STATIC void skaterift_replay_pre_update(void){ target_speed = 1.0; vg_slewf( &skaterift.track_velocity, target_speed, - 10.0f*vg.time_frame_delta ); + 18.0f*vg.time_frame_delta ); if( fabsf( skaterift.track_velocity ) > 0.0001f ){ f64 target = skaterift.replay.cursor; @@ -428,23 +442,82 @@ VG_STATIC void skaterift_replay_pre_update(void){ replay_seek( &skaterift.replay, target ); } - if( button_down( k_srbind_replay_resume ) ){ - replay_frame *prev = replay_find_recent_stateframe(&skaterift.replay); - - if( prev ){ - skaterift.replay_control = k_replay_control_resume; - skaterift.resume_target = prev; - skaterift.resume_begin = skaterift.replay.cursor; - skaterift.resume_transition = 0.0f; - } - } - else if( button_down( k_srbind_mback ) ){ + if( button_down( k_srbind_mback ) ){ if( skaterift.replay.statehead ) skaterift_restore_frame( skaterift.replay.statehead ); else skaterift.activity = k_skaterift_default; srinput.enabled = 0; } + + gui_helper_action( button_display_string(k_srbind_replay_play), "play" ); + gui_helper_action( axis_display_string(k_sraxis_replay_h), "scrub" ); + if( skaterift.freecam ){ + gui_helper_action( button_display_string(k_srbind_replay_freecam), + "exit freecam" ); + + camera *cam = &skaterift.replay_freecam; + v3f angles; + v3_copy( cam->angles, angles ); + player_look( angles, 1.0f ); + + f32 decay = vg_maxf(0.0f,1.0f-vg.time_frame_delta*10.0f); + + v3f d; + v3_sub( angles, cam->angles, d ); + v3_muladds( skaterift.freecam_w, d, 20.0f, skaterift.freecam_w ); + v3_muls( skaterift.freecam_w, decay, skaterift.freecam_w ); + v3_muladds( cam->angles, skaterift.freecam_w, vg.time_frame_delta, + cam->angles ); + cam->angles[1] = vg_clampf( cam->angles[1], -VG_PIf*0.5f,VG_PIf*0.5f); + + camera_update_transform( cam ); + + v3f lookdir = { 0.0f, 0.0f, -1.0f }, + sidedir = { 1.0f, 0.0f, 0.0f }; + + m3x3f mtx; + m3x3_mul( cam->transform, localplayer.basis, mtx ); + + m3x3_mulv( mtx, lookdir, lookdir ); + m3x3_mulv( mtx, sidedir, sidedir ); + + v2f input; + joystick_state( k_srjoystick_steer, input ); + v2_muls( input, vg.time_frame_delta*6.0f*20.0f, input ); + + v3_muladds( skaterift.freecam_v, lookdir, -input[1], + skaterift.freecam_v ); + v3_muladds( skaterift.freecam_v, sidedir, input[0], + skaterift.freecam_v ); + + v3_muls( skaterift.freecam_v, decay, skaterift.freecam_v ); + v3_muladds( cam->pos, + skaterift.freecam_v, vg.time_frame_delta, cam->pos ); + } + else { + gui_helper_action( button_display_string(k_srbind_replay_resume), + "resume" ); + gui_helper_action( button_display_string(k_srbind_replay_freecam), + "enter freecam" ); + + if( button_down( k_srbind_replay_resume ) ){ + skaterift_replay_resume(); + } + } + } +} + +VG_STATIC void skaterift_get_replay_camera( camera *cam ){ + if( skaterift.freecam ){ + cam->nearz = 0.1f; + cam->farz = 100.0f; + v3_copy( skaterift.replay_freecam.pos, cam->pos ); + v3_copy( skaterift.replay_freecam.angles, cam->angles ); + cam->fov = skaterift.replay_freecam.fov; + } + else{ + replay_get_camera( &skaterift.replay, &skaterift.cam ); } } @@ -461,10 +534,15 @@ VG_STATIC void skaterift_replay_debug_info(void){ player__debugtext( 1, "head @%u | tail @%u\n", head, tail ); if( replay->statehead ){ + for( u32 i=0; i<4; i++ ){ + player__debugtext( 1, "[%u]: [%hu, %hu]\n", i, + replay->statehead->data_table[i][0], + replay->statehead->data_table[i][1] ); + } u32 state = (void *)replay->statehead - replay->data; player__debugtext( 1, "gs @%u\n", state ); - player__debugtext( 1, "gamestate_size: %u\n", - replay->statehead->subsystem_gamestate_size ); + player__debugtext( 1, "gamestate_size: %hu\n", + replay->statehead->data_table[k_replay_framedata_gamestate][1] ); } else player__debugtext( 1, "gs @NULL\n" ); @@ -496,7 +574,7 @@ VG_STATIC void skaterift_replay_imgui(void){ /* mainbar */ ui_px height = 32, cwidth = 2; - ui_rect bar = { 0, vg.window_y - height, vg.window_x, height }; + ui_rect bar = { 0, 0, vg.window_x, height }; ui_fill( bar, ui_colour( k_ui_bg ) ); /* cursor frame block */ @@ -504,21 +582,21 @@ VG_STATIC void skaterift_replay_imgui(void){ if( replay->cursor_frame->r ){ f64 l = (replay->cursor_frame->r->time-replay->cursor_frame->time)/len, s = (replay->cursor_frame->time - start) / len; - ui_rect box = { s*(f64)vg.window_x, bar[1]-2, + ui_rect box = { s*(f64)vg.window_x, 0, VG_MAX(4,(ui_px)(l*vg.window_x)), bar[3]+2 }; ui_fill( box, ui_colour( k_ui_bg+4 ) ); } } /* cursor */ - ui_rect cusor = { cur * (f64)vg.window_x - (cwidth/2), bar[1], + ui_rect cusor = { cur * (f64)vg.window_x - (cwidth/2), 0, cwidth, bar[3] }; ui_fill( cusor, ui_colour( k_ui_bg+7 ) ); /* latest state marker */ if( replay->statehead ){ f64 t = (replay->statehead->time - start) / len; - ui_rect tag = { t*(f64)vg.window_x, bar[1]-8, 2, bar[3]+8 }; + ui_rect tag = { t*(f64)vg.window_x, 0, 2, bar[3]+8 }; ui_fill( tag, ui_colour( k_ui_green+k_ui_brighter ) ); } @@ -526,7 +604,7 @@ VG_STATIC void skaterift_replay_imgui(void){ replay_frame *prev = replay_find_recent_stateframe( replay ); if( prev ){ f64 t = (prev->time - start) / len; - ui_rect tag = { t*(f64)vg.window_x, bar[1]-8, 2, bar[3]+8 }; + ui_rect tag = { t*(f64)vg.window_x, 0, 2, bar[3]+8 }; ui_fill( tag, ui_colour( k_ui_yellow+k_ui_brighter ) ); } @@ -539,11 +617,16 @@ VG_STATIC void skaterift_replay_imgui(void){ ui_text( bar, buffer, 1, k_ui_align_middle_left, 0 ); ui_text( bar, "0s", 1, k_ui_align_middle_right, 0 ); - ui_rect info = { 0, vg.window_y-bar[3]-64, 128, 64 }; - if( vg_input.display_input_method == k_input_method_controller ) - ui_text( info, "scrub: <- LS ->\nresume:LB\nplay: A", 1,0,0 ); - else - ui_text( info, "scrub: <- ->\nresume:R\nplay: space", 1,0,0 ); +#if 0 + char buf[256]; + snprintf( buf, 256, "scrub: %s\nresume: %s\nplay: %s\n", + axis_display_string( k_sraxis_replay_h ), + button_display_string( k_srbind_replay_resume ), + button_display_string( k_srbind_replay_play ) ); + + ui_rect info = { 0, vg.window_y-bar[3]-128, 256, 128 }; + ui_text( info, buf, 2,0,0 ); +#endif } #endif /* PLAYER_REPLAY_C */