X-Git-Url: https://harrygodden.com/git/?a=blobdiff_plain;f=player_replay.c;h=1b339474dd593b61f95a46ce56cd2a6e56f4573f;hb=e311bbe2fa903a7e2a922f202f389b799193195d;hp=319cf03a64943d53646c4c75fdff794dc33b9821;hpb=09fc72b08113fa157a3abb2ded6086babedd10cf;p=carveJwlIkooP6JGAAIwe30JlM.git diff --git a/player_replay.c b/player_replay.c index 319cf03..1b33947 100644 --- a/player_replay.c +++ b/player_replay.c @@ -5,7 +5,7 @@ #include "input.h" #include "gui.h" -VG_STATIC void replay_clear( replay_buffer *replay ){ +static void replay_clear( replay_buffer *replay ){ replay->head = NULL; replay->tail = NULL; replay->cursor_frame = NULL; @@ -13,46 +13,26 @@ VG_STATIC void replay_clear( replay_buffer *replay ){ replay->cursor = -99999.9; } -replay_gamestate *replay_frame_gamestate( replay_frame *frame ){ +static +void * replay_frame_data( replay_frame *frame, enum replay_framedata type ){ void *baseptr = frame; - return baseptr + vg_align8(sizeof(replay_frame)); + return baseptr + frame->data_table[type][0]; } -void *replay_gamestate_subsystem_data( replay_gamestate *gs ){ - void *baseptr = gs; - return baseptr + vg_align8(sizeof(replay_gamestate)); -} +static u16 +replay_frame_calculate_data_offsets( u16 data_table[4][2] ){ + u32 total = vg_align8( sizeof(replay_frame) ); + for( u32 i=0; i<4; i++ ){ + data_table[i][0] = total; + total += vg_align8(data_table[i][1]); -u32 replay_frame_gamestate_total_size( u32 subsystem_gamestate_size ){ - if( subsystem_gamestate_size ){ - return vg_align8( sizeof(replay_gamestate) ) + - vg_align8( subsystem_gamestate_size ); + if( total > 0xffff ) + vg_fatal_error( "Exceeded frame storage capacity\n" ); } - else - return 0; -} - -replay_sfx *replay_frame_sfx( replay_frame *frame, u32 index ){ - void *gs = replay_frame_gamestate( frame ); - u32 total_size = - replay_frame_gamestate_total_size( frame->subsystem_gamestate_size ); - - replay_sfx *array = (gs + total_size); - return &array[index]; -} - -u32 _replay_frame_size( u32 subsystem_gamestate_size, u32 sfx_count ){ - return vg_align8( sizeof( replay_frame ) ) + - replay_frame_gamestate_total_size( subsystem_gamestate_size ) + - vg_align8( sfx_count * sizeof(replay_sfx) ); + return total; } -u32 replay_frame_size( replay_frame *frame ){ - return _replay_frame_size( frame->subsystem_gamestate_size, - frame->sfx_count ); -} - -VG_STATIC void replay_tailpop( replay_buffer *replay ){ +static void replay_tailpop( replay_buffer *replay ){ if( replay->cursor_frame == replay->tail ) replay->cursor_frame = NULL; if( replay->statehead == replay->tail ) @@ -66,21 +46,26 @@ VG_STATIC void replay_tailpop( replay_buffer *replay ){ replay->head = NULL; } -VG_STATIC replay_frame *replay_newframe( replay_buffer *replay, - u32 subsystem_gamestate_size, - u32 sfx_count ){ - replay_frame *frame = NULL; - if( replay->head ){ - assert( replay->head ); +static replay_frame *replay_newframe( replay_buffer *replay, + u16 animator_size, + u16 gamestate_size, + u16 sfx_count ){ + u16 data_table[4][2]; + data_table[ k_replay_framedata_animator ][1] = animator_size; + data_table[ k_replay_framedata_gamestate ][1] = gamestate_size; + data_table[ k_replay_framedata_sfx ][1] = 0; + data_table[ k_replay_framedata_internal_gamestate ][1] = 0; + if( gamestate_size ){ + data_table[ k_replay_framedata_internal_gamestate ][1] = + sizeof( replay_gamestate ); + } - u32 headsize = replay_frame_size( replay->head ), - nextpos = ((void *)replay->head - replay->data) + headsize, - nextsize = _replay_frame_size( subsystem_gamestate_size, sfx_count ); + u32 nextsize = replay_frame_calculate_data_offsets( data_table ); - if( nextsize > replay->size ){ - vg_error( "Keyframe too big\n" ); - return NULL; - } + replay_frame *frame = NULL; + if( replay->head ){ + u32 headsize = replay->head->total_size, + nextpos = ((void *)replay->head - replay->data) + headsize; if( nextpos + nextsize > replay->size ){ nextpos = 0; @@ -94,7 +79,6 @@ VG_STATIC replay_frame *replay_newframe( replay_buffer *replay, } check_again:; - u32 tailpos = (void *)replay->tail - replay->data; if( tailpos >= nextpos ){ @@ -114,18 +98,22 @@ check_again:; else frame = replay->data; - frame->subsystem_gamestate_size = subsystem_gamestate_size; - frame->sfx_count = sfx_count; + for( u32 i=0; i<4; i++ ){ + frame->data_table[i][0] = data_table[i][0]; + frame->data_table[i][1] = data_table[i][1]; + } + + frame->total_size = nextsize; frame->l = replay->head; frame->r = NULL; replay->head = frame; if( !replay->tail ) replay->tail = frame; - if( subsystem_gamestate_size ) replay->statehead = frame; + if( gamestate_size ) replay->statehead = frame; return frame; } -VG_STATIC void replay_seek( replay_buffer *replay, f64 t ){ +static void replay_seek( replay_buffer *replay, f64 t ){ if( !replay->head ) return; assert( replay->tail ); @@ -169,19 +157,19 @@ VG_STATIC void replay_seek( replay_buffer *replay, f64 t ){ replay->cursor = t; } -VG_STATIC replay_frame *replay_find_recent_stateframe( replay_buffer *replay ){ +static replay_frame *replay_find_recent_stateframe( replay_buffer *replay ){ replay_frame *frame = replay->cursor_frame; u32 i=4096; while( i --> 0 ){ if( !frame ) return frame; - if( frame->subsystem_gamestate_size ) return frame; + if( frame->data_table[ k_replay_framedata_gamestate ][1] ) return frame; frame = frame->l; } return NULL; } -VG_STATIC f32 replay_subframe_time( replay_buffer *replay ){ +static f32 replay_subframe_time( replay_buffer *replay ){ replay_frame *frame = replay->cursor_frame; if( !frame ) return 0.0f; replay_frame *next = frame->r; @@ -194,13 +182,13 @@ VG_STATIC f32 replay_subframe_time( replay_buffer *replay ){ return 0.0f; } -VG_STATIC void replay_get_frame_camera( replay_frame *frame, camera *cam ){ +static void replay_get_frame_camera( replay_frame *frame, camera *cam ){ cam->fov = frame->cam_fov; v3_copy( frame->cam_pos, cam->pos ); v3_copy( frame->cam_angles, cam->angles ); } -VG_STATIC void replay_get_camera( replay_buffer *replay, camera *cam ){ +static void replay_get_camera( replay_buffer *replay, camera *cam ){ cam->nearz = 0.1f; cam->farz = 100.0f; if( replay->cursor_frame ){ @@ -229,7 +217,7 @@ struct replay_rb{ v4f q; }; -VG_STATIC +static void skaterift_record_frame( replay_buffer *replay, int force_gamestate ){ f64 delta = 9999999.9, statedelta = 9999999.9; @@ -253,8 +241,7 @@ void skaterift_record_frame( replay_buffer *replay, int force_gamestate ){ if( !save_frame ) return; - u32 gamestate_size = 0; - + u16 gamestate_size = 0; if( save_state ){ gamestate_size = (u32 []){ [k_player_subsystem_walk ] = sizeof(struct player_walk_state), @@ -264,12 +251,21 @@ void skaterift_record_frame( replay_buffer *replay, int force_gamestate ){ sizeof(struct replay_rb) }[ localplayer.subsystem ]; } + + u16 animator_size = (u16 []){ + [k_player_subsystem_walk ] = sizeof(struct player_walk_animator), + [k_player_subsystem_drive] = 0, + [k_player_subsystem_skate] = sizeof(struct player_skate_animator), + [k_player_subsystem_dead ] = sizeof(struct player_dead_animator) + }[ localplayer.subsystem ]; - replay_frame *frame = replay_newframe( replay, gamestate_size, 0 ); + replay_frame *frame = replay_newframe( replay, + animator_size, gamestate_size, 0 ); + frame->system = localplayer.subsystem; if( save_state ){ - replay_gamestate *gs = replay_frame_gamestate( frame ); - gs->system = localplayer.subsystem; + replay_gamestate *gs = + replay_frame_data( frame, k_replay_framedata_internal_gamestate ); /* permanent block */ memcpy( &gs->rb, &localplayer.rb, sizeof(rigidbody) ); @@ -277,13 +273,13 @@ void skaterift_record_frame( replay_buffer *replay, int force_gamestate ){ sizeof(struct player_cam_controller) ); v3_copy( localplayer.angles, gs->angles ); - void *dst = replay_gamestate_subsystem_data( gs ); + void *dst = replay_frame_data( frame, k_replay_framedata_gamestate ); /* subsytem/dynamic block */ if( localplayer.subsystem == k_player_subsystem_walk ) - memcpy( dst, &localplayer._walk.state, gamestate_size ); + memcpy( dst, &player_walk.state, gamestate_size ); else if( localplayer.subsystem == k_player_subsystem_skate ) - memcpy( dst, &localplayer._skate.state, gamestate_size ); + memcpy( dst, &player_skate.state, gamestate_size ); else if( localplayer.subsystem == k_player_subsystem_dead ){ struct replay_rb *arr = dst; for( u32 i=0; icursor = vg.time; replay->cursor_frame = frame; - - player_pose *res = &frame->pose; - v3_zero( res->root_co ); - q_identity( res->root_q ); - res->type = k_player_pose_type_absolute; - - struct skeleton *sk = &localplayer.playeravatar->sk; - - memcpy( &frame->pose.board, &localplayer.pose.board, - sizeof(localplayer.pose.board) ); frame->time = vg.time; - v3_copy( localplayer.cam.pos, frame->cam_pos ); + /* camera */ + v3_copy( localplayer.cam.pos, frame->cam_pos ); if( localplayer.gate_waiting ){ m4x3_mulv( localplayer.gate_waiting->transport, frame->cam_pos, frame->cam_pos ); - - for( u32 i=1; ibone_count; i++ ){ - struct skeleton_bone *sb = &sk->bones[i]; - mdl_keyframe *kf = &res->keyframes[i-1]; - m4x3f mtx; - m4x3_mul( localplayer.gate_waiting->transport, sk->final_mtx[i], mtx ); - m4x3_decompose( mtx, kf->co, kf->q, kf->s ); - } } - else - skeleton_decompose_mtx_absolute( sk, res->keyframes ); - v3_copy( localplayer.cam.angles, frame->cam_angles ); frame->cam_fov = localplayer.cam.fov; + + /* animator */ + void *dst = replay_frame_data( frame, k_replay_framedata_animator ); + + if( localplayer.subsystem == k_player_subsystem_walk ) + memcpy( dst, &player_walk.animator, animator_size ); + else if( localplayer.subsystem == k_player_subsystem_skate ) + memcpy( dst, &player_skate.animator, animator_size ); + else if( localplayer.subsystem == k_player_subsystem_dead ){ + memcpy( dst, &player_dead.animator, animator_size ); + } } -VG_STATIC +static void skaterift_restore_frame( replay_frame *frame ){ - replay_gamestate *gs = replay_frame_gamestate( frame ); - void *src = replay_gamestate_subsystem_data( gs ); - - /* TODO: Move this to subsystem bindings now that its variable */ - if( gs->system == k_player_subsystem_walk ){ - memcpy( &localplayer._walk.state, src, - frame->subsystem_gamestate_size ); + replay_gamestate *gs = + replay_frame_data( frame, k_replay_framedata_internal_gamestate ); + void *src = replay_frame_data( frame, k_replay_framedata_gamestate ); + u16 src_size = frame->data_table[ k_replay_framedata_gamestate ][1]; + assert( src_size ); + + if(frame->system == k_player_subsystem_walk ){ + memcpy( &player_walk.state, src, src_size ); } - else if( gs->system == k_player_subsystem_skate ){ - memcpy( &localplayer._skate.state, src, - frame->subsystem_gamestate_size ); + else if( frame->system == k_player_subsystem_skate ){ + memcpy( &player_skate.state, src, src_size ); } - else if( gs->system == k_player_subsystem_dead ){ - player__dead_transition( &localplayer ); + else if( frame->system == k_player_subsystem_dead ){ + player__dead_transition(); struct replay_rb *arr = src; for( u32 i=0; isystem; + localplayer.subsystem = frame->system; memcpy( &localplayer.rb, &gs->rb, sizeof(rigidbody) ); v3_copy( gs->angles, localplayer.angles ); @@ -385,7 +372,7 @@ void skaterift_restore_frame( replay_frame *frame ){ vg.time = frame->time; } -VG_STATIC void skaterift_replay_resume(void){ +static void skaterift_replay_resume(void){ replay_frame *prev = replay_find_recent_stateframe(&skaterift.replay); if( prev ){ @@ -394,9 +381,13 @@ VG_STATIC void skaterift_replay_resume(void){ skaterift.resume_begin = skaterift.replay.cursor; skaterift.resume_transition = 0.0f; } + + gui_helper_clear(); } -VG_STATIC void skaterift_replay_pre_update(void){ +static void skaterift_replay_update_helpers(void); + +static void skaterift_replay_pre_update(void){ if( skaterift.activity != k_skaterift_replay ) return; if( skaterift.replay_control == k_replay_control_resume ){ @@ -426,6 +417,8 @@ VG_STATIC void skaterift_replay_pre_update(void){ if( skaterift.freecam ) replay_get_camera( &skaterift.replay, &skaterift.replay_freecam ); + + skaterift_replay_update_helpers(); } f32 target_speed = axis_state( k_sraxis_replay_h ) * 5.0; @@ -453,15 +446,11 @@ VG_STATIC void skaterift_replay_pre_update(void){ skaterift_restore_frame( skaterift.replay.statehead ); else skaterift.activity = k_skaterift_default; - srinput.enabled = 0; + srinput.state = k_input_state_resume; + gui_helper_clear(); } - gui_helper_action( button_display_string(k_srbind_replay_play), "play" ); - gui_helper_action( axis_display_string(k_sraxis_replay_h), "scrub" ); if( skaterift.freecam ){ - gui_helper_action( button_display_string(k_srbind_replay_freecam), - "exit freecam" ); - camera *cam = &skaterift.replay_freecam; v3f angles; v3_copy( cam->angles, angles ); @@ -481,12 +470,9 @@ VG_STATIC void skaterift_replay_pre_update(void){ v3f lookdir = { 0.0f, 0.0f, -1.0f }, sidedir = { 1.0f, 0.0f, 0.0f }; - - m3x3f mtx; - m3x3_mul( cam->transform, localplayer.basis, mtx ); - m3x3_mulv( mtx, lookdir, lookdir ); - m3x3_mulv( mtx, sidedir, sidedir ); + m3x3_mulv( cam->transform, lookdir, lookdir ); + m3x3_mulv( cam->transform, sidedir, sidedir ); v2f input; joystick_state( k_srjoystick_steer, input ); @@ -502,11 +488,6 @@ VG_STATIC void skaterift_replay_pre_update(void){ skaterift.freecam_v, vg.time_frame_delta, cam->pos ); } else { - gui_helper_action( button_display_string(k_srbind_replay_resume), - "resume" ); - gui_helper_action( button_display_string(k_srbind_replay_freecam), - "enter freecam" ); - if( button_down( k_srbind_replay_resume ) ){ skaterift_replay_resume(); } @@ -514,7 +495,53 @@ VG_STATIC void skaterift_replay_pre_update(void){ } } -VG_STATIC void skaterift_get_replay_camera( camera *cam ){ +static void skaterift_replay_update_helpers(void){ + skaterift.helper_resume->greyed = skaterift.freecam; + + vg_str freecam_text; + vg_strnull( &freecam_text, skaterift.helper_freecam->text, + GUI_HELPER_TEXT_LENGTH ); + vg_strcat( &freecam_text, skaterift.freecam? "exit freecam": "freecam" ); +} + +static void skaterift_replay_post_render(void){ + if( world_static.active_instance != k_world_purpose_client ) + return; + + /* capture the current resume frame at the very last point */ + if( button_down( k_srbind_reset ) ){ + if( skaterift.activity == k_skaterift_default ){ + localplayer.rewinded_since_last_gate = 1; + skaterift.activity = k_skaterift_replay; + skaterift_record_frame( &skaterift.replay, 1 ); + if( skaterift.replay.head ){ + skaterift.replay.cursor = skaterift.replay.head->time; + skaterift.replay.cursor_frame = skaterift.replay.head; + } + skaterift.replay_control = k_replay_control_scrub; + + gui_helper_clear(); + vg_str text; + + if( gui_new_helper( input_axis_list[k_sraxis_replay_h], &text ) ) + vg_strcat( &text, "scrub" ); + + if( (skaterift.helper_resume = gui_new_helper( + input_button_list[k_srbind_replay_resume], &text )) ) + vg_strcat( &text, "resume" ); + + if( gui_new_helper( input_button_list[k_srbind_replay_play], &text )) + vg_strcat( &text, "playback" ); + + skaterift.helper_freecam = gui_new_helper( + input_button_list[k_srbind_replay_freecam], &text ); + + skaterift_replay_update_helpers(); + } + } +} + +static void skaterift_get_replay_camera( camera *cam ){ if( skaterift.freecam ){ cam->nearz = 0.1f; cam->farz = 100.0f; @@ -527,7 +554,7 @@ VG_STATIC void skaterift_get_replay_camera( camera *cam ){ } } -VG_STATIC void skaterift_replay_debug_info(void){ +static void skaterift_replay_debug_info(void){ player__debugtext( 2, "replay info" ); replay_buffer *replay = &skaterift.replay; @@ -540,10 +567,15 @@ VG_STATIC void skaterift_replay_debug_info(void){ player__debugtext( 1, "head @%u | tail @%u\n", head, tail ); if( replay->statehead ){ + for( u32 i=0; i<4; i++ ){ + player__debugtext( 1, "[%u]: [%hu, %hu]\n", i, + replay->statehead->data_table[i][0], + replay->statehead->data_table[i][1] ); + } u32 state = (void *)replay->statehead - replay->data; player__debugtext( 1, "gs @%u\n", state ); - player__debugtext( 1, "gamestate_size: %u\n", - replay->statehead->subsystem_gamestate_size ); + player__debugtext( 1, "gamestate_size: %hu\n", + replay->statehead->data_table[k_replay_framedata_gamestate][1] ); } else player__debugtext( 1, "gs @NULL\n" ); @@ -559,7 +591,7 @@ VG_STATIC void skaterift_replay_debug_info(void){ player__debugtext( 1, "cursor: %.2fs / %.2fs\n", cur, len ); } -VG_STATIC void skaterift_replay_imgui(void){ +static void skaterift_replay_imgui(void){ if( skaterift.activity != k_skaterift_replay ) return; replay_buffer *replay = &skaterift.replay; @@ -617,17 +649,6 @@ VG_STATIC void skaterift_replay_imgui(void){ snprintf( buffer, 128, "-%.2fs\n", len ); ui_text( bar, buffer, 1, k_ui_align_middle_left, 0 ); ui_text( bar, "0s", 1, k_ui_align_middle_right, 0 ); - -#if 0 - char buf[256]; - snprintf( buf, 256, "scrub: %s\nresume: %s\nplay: %s\n", - axis_display_string( k_sraxis_replay_h ), - button_display_string( k_srbind_replay_resume ), - button_display_string( k_srbind_replay_play ) ); - - ui_rect info = { 0, vg.window_y-bar[3]-128, 256, 128 }; - ui_text( info, buf, 2,0,0 ); -#endif } #endif /* PLAYER_REPLAY_C */