X-Git-Url: https://harrygodden.com/git/?a=blobdiff_plain;f=player_replay.c;h=1b339474dd593b61f95a46ce56cd2a6e56f4573f;hb=e311bbe2fa903a7e2a922f202f389b799193195d;hp=1215f62d3f13d893114226b73fd422ebe842bcb7;hpb=6c84fa207dec2cf8e92b3882492bdd2f92ee7afe;p=carveJwlIkooP6JGAAIwe30JlM.git diff --git a/player_replay.c b/player_replay.c index 1215f62..1b33947 100644 --- a/player_replay.c +++ b/player_replay.c @@ -2,8 +2,10 @@ #define PLAYER_REPLAY_C #include "player_replay.h" +#include "input.h" +#include "gui.h" -VG_STATIC void replay_clear( replay_buffer *replay ){ +static void replay_clear( replay_buffer *replay ){ replay->head = NULL; replay->tail = NULL; replay->cursor_frame = NULL; @@ -11,46 +13,26 @@ VG_STATIC void replay_clear( replay_buffer *replay ){ replay->cursor = -99999.9; } -replay_gamestate *replay_frame_gamestate( replay_frame *frame ){ +static +void * replay_frame_data( replay_frame *frame, enum replay_framedata type ){ void *baseptr = frame; - return baseptr + vg_align8(sizeof(replay_frame)); + return baseptr + frame->data_table[type][0]; } -void *replay_gamestate_subsystem_data( replay_gamestate *gs ){ - void *baseptr = gs; - return baseptr + vg_align8(sizeof(replay_gamestate)); -} +static u16 +replay_frame_calculate_data_offsets( u16 data_table[4][2] ){ + u32 total = vg_align8( sizeof(replay_frame) ); + for( u32 i=0; i<4; i++ ){ + data_table[i][0] = total; + total += vg_align8(data_table[i][1]); -u32 replay_frame_gamestate_total_size( u32 subsystem_gamestate_size ){ - if( subsystem_gamestate_size ){ - return vg_align8( sizeof(replay_gamestate) ) + - vg_align8( subsystem_gamestate_size ); + if( total > 0xffff ) + vg_fatal_error( "Exceeded frame storage capacity\n" ); } - else - return 0; -} - -replay_sfx *replay_frame_sfx( replay_frame *frame, u32 index ){ - void *gs = replay_frame_gamestate( frame ); - u32 total_size = - replay_frame_gamestate_total_size( frame->subsystem_gamestate_size ); - - replay_sfx *array = (gs + total_size); - return &array[index]; -} - -u32 _replay_frame_size( u32 subsystem_gamestate_size, u32 sfx_count ){ - return vg_align8( sizeof( replay_frame ) ) + - replay_frame_gamestate_total_size( subsystem_gamestate_size ) + - vg_align8( sfx_count * sizeof(replay_sfx) ); -} - -u32 replay_frame_size( replay_frame *frame ){ - return _replay_frame_size( frame->subsystem_gamestate_size, - frame->sfx_count ); + return total; } -VG_STATIC void replay_tailpop( replay_buffer *replay ){ +static void replay_tailpop( replay_buffer *replay ){ if( replay->cursor_frame == replay->tail ) replay->cursor_frame = NULL; if( replay->statehead == replay->tail ) @@ -64,21 +46,26 @@ VG_STATIC void replay_tailpop( replay_buffer *replay ){ replay->head = NULL; } -VG_STATIC replay_frame *replay_newframe( replay_buffer *replay, - u32 subsystem_gamestate_size, - u32 sfx_count ){ - replay_frame *frame = NULL; - if( replay->head ){ - assert( replay->head ); +static replay_frame *replay_newframe( replay_buffer *replay, + u16 animator_size, + u16 gamestate_size, + u16 sfx_count ){ + u16 data_table[4][2]; + data_table[ k_replay_framedata_animator ][1] = animator_size; + data_table[ k_replay_framedata_gamestate ][1] = gamestate_size; + data_table[ k_replay_framedata_sfx ][1] = 0; + data_table[ k_replay_framedata_internal_gamestate ][1] = 0; + if( gamestate_size ){ + data_table[ k_replay_framedata_internal_gamestate ][1] = + sizeof( replay_gamestate ); + } - u32 headsize = replay_frame_size( replay->head ), - nextpos = ((void *)replay->head - replay->data) + headsize, - nextsize = _replay_frame_size( subsystem_gamestate_size, sfx_count ); + u32 nextsize = replay_frame_calculate_data_offsets( data_table ); - if( nextsize > replay->size ){ - vg_error( "Keyframe too big\n" ); - return NULL; - } + replay_frame *frame = NULL; + if( replay->head ){ + u32 headsize = replay->head->total_size, + nextpos = ((void *)replay->head - replay->data) + headsize; if( nextpos + nextsize > replay->size ){ nextpos = 0; @@ -92,7 +79,6 @@ VG_STATIC replay_frame *replay_newframe( replay_buffer *replay, } check_again:; - u32 tailpos = (void *)replay->tail - replay->data; if( tailpos >= nextpos ){ @@ -112,18 +98,22 @@ check_again:; else frame = replay->data; - frame->subsystem_gamestate_size = subsystem_gamestate_size; - frame->sfx_count = sfx_count; + for( u32 i=0; i<4; i++ ){ + frame->data_table[i][0] = data_table[i][0]; + frame->data_table[i][1] = data_table[i][1]; + } + + frame->total_size = nextsize; frame->l = replay->head; frame->r = NULL; replay->head = frame; if( !replay->tail ) replay->tail = frame; - if( subsystem_gamestate_size ) replay->statehead = frame; + if( gamestate_size ) replay->statehead = frame; return frame; } -VG_STATIC void replay_seek( replay_buffer *replay, f64 t ){ +static void replay_seek( replay_buffer *replay, f64 t ){ if( !replay->head ) return; assert( replay->tail ); @@ -167,19 +157,19 @@ VG_STATIC void replay_seek( replay_buffer *replay, f64 t ){ replay->cursor = t; } -VG_STATIC replay_frame *replay_find_recent_stateframe( replay_buffer *replay ){ +static replay_frame *replay_find_recent_stateframe( replay_buffer *replay ){ replay_frame *frame = replay->cursor_frame; u32 i=4096; while( i --> 0 ){ if( !frame ) return frame; - if( frame->subsystem_gamestate_size ) return frame; + if( frame->data_table[ k_replay_framedata_gamestate ][1] ) return frame; frame = frame->l; } return NULL; } -VG_STATIC f32 replay_subframe_time( replay_buffer *replay ){ +static f32 replay_subframe_time( replay_buffer *replay ){ replay_frame *frame = replay->cursor_frame; if( !frame ) return 0.0f; replay_frame *next = frame->r; @@ -192,13 +182,13 @@ VG_STATIC f32 replay_subframe_time( replay_buffer *replay ){ return 0.0f; } -VG_STATIC void replay_get_frame_camera( replay_frame *frame, camera *cam ){ +static void replay_get_frame_camera( replay_frame *frame, camera *cam ){ cam->fov = frame->cam_fov; v3_copy( frame->cam_pos, cam->pos ); v3_copy( frame->cam_angles, cam->angles ); } -VG_STATIC void replay_get_camera( replay_buffer *replay, camera *cam ){ +static void replay_get_camera( replay_buffer *replay, camera *cam ){ cam->nearz = 0.1f; cam->farz = 100.0f; if( replay->cursor_frame ){ @@ -222,80 +212,349 @@ VG_STATIC void replay_get_camera( replay_buffer *replay, camera *cam ){ } } -VG_STATIC void skaterift_replay_pre_update(void){ - if( skaterift.activity != k_skaterift_replay ) return; +struct replay_rb{ + v3f co, v, w; + v4f q; +}; + +static +void skaterift_record_frame( replay_buffer *replay, int force_gamestate ){ + f64 delta = 9999999.9, + statedelta = 9999999.9; + + if( replay->head ) + delta = vg.time - replay->head->time; + + if( replay->statehead ) + statedelta = vg.time - replay->statehead->time; + + const f64 k_replay_rate = 1.0/30.0, + k_gamestate_rate = 0.5; + + int save_frame = 0, + save_state = 0; - f64 speed = 1.0; - f64 target = skaterift.replay.cursor; + if( force_gamestate ) save_state = 1; + if( statedelta > k_gamestate_rate ) save_state = 1; + if( delta > k_replay_rate ) save_frame = 1; + if( save_state ) save_frame = 1; - if( vg_getkey( SDLK_9 ) ){ - target -= vg.time_frame_delta * speed; - skaterift.replay_control = k_replay_control_scrub; - replay_seek( &skaterift.replay, target ); + if( !save_frame ) return; + + u16 gamestate_size = 0; + if( save_state ){ + gamestate_size = (u32 []){ + [k_player_subsystem_walk ] = sizeof(struct player_walk_state), + [k_player_subsystem_drive] = 0, + [k_player_subsystem_skate] = sizeof(struct player_skate_state), + [k_player_subsystem_dead ] = localplayer.ragdoll.part_count * + sizeof(struct replay_rb) + }[ localplayer.subsystem ]; + } + + u16 animator_size = (u16 []){ + [k_player_subsystem_walk ] = sizeof(struct player_walk_animator), + [k_player_subsystem_drive] = 0, + [k_player_subsystem_skate] = sizeof(struct player_skate_animator), + [k_player_subsystem_dead ] = sizeof(struct player_dead_animator) + }[ localplayer.subsystem ]; + + replay_frame *frame = replay_newframe( replay, + animator_size, gamestate_size, 0 ); + frame->system = localplayer.subsystem; + + if( save_state ){ + replay_gamestate *gs = + replay_frame_data( frame, k_replay_framedata_internal_gamestate ); + + /* permanent block */ + memcpy( &gs->rb, &localplayer.rb, sizeof(rigidbody) ); + memcpy( &gs->cam_control, &localplayer.cam_control, + sizeof(struct player_cam_controller) ); + v3_copy( localplayer.angles, gs->angles ); + + void *dst = replay_frame_data( frame, k_replay_framedata_gamestate ); + + /* subsytem/dynamic block */ + if( localplayer.subsystem == k_player_subsystem_walk ) + memcpy( dst, &player_walk.state, gamestate_size ); + else if( localplayer.subsystem == k_player_subsystem_skate ) + memcpy( dst, &player_skate.state, gamestate_size ); + else if( localplayer.subsystem == k_player_subsystem_dead ){ + struct replay_rb *arr = dst; + for( u32 i=0; ico, arr[i].co ); + v3_copy( rb->w, arr[i].w ); + v3_copy( rb->v, arr[i].v ); + v4_copy( rb->q, arr[i].q ); + } + } } - if( vg_getkey( SDLK_0 ) ){ - target += vg.time_frame_delta * speed; - skaterift.replay_control = k_replay_control_scrub; - replay_seek( &skaterift.replay, target ); + + replay->cursor = vg.time; + replay->cursor_frame = frame; + frame->time = vg.time; + + /* camera */ + v3_copy( localplayer.cam.pos, frame->cam_pos ); + if( localplayer.gate_waiting ){ + m4x3_mulv( localplayer.gate_waiting->transport, + frame->cam_pos, frame->cam_pos ); + } + v3_copy( localplayer.cam.angles, frame->cam_angles ); + frame->cam_fov = localplayer.cam.fov; + + /* animator */ + void *dst = replay_frame_data( frame, k_replay_framedata_animator ); + + if( localplayer.subsystem == k_player_subsystem_walk ) + memcpy( dst, &player_walk.animator, animator_size ); + else if( localplayer.subsystem == k_player_subsystem_skate ) + memcpy( dst, &player_skate.animator, animator_size ); + else if( localplayer.subsystem == k_player_subsystem_dead ){ + memcpy( dst, &player_dead.animator, animator_size ); } +} - if( vg_getkey( SDLK_7 ) ) - skaterift.replay_control = k_replay_control_play; +static +void skaterift_restore_frame( replay_frame *frame ){ + replay_gamestate *gs = + replay_frame_data( frame, k_replay_framedata_internal_gamestate ); + void *src = replay_frame_data( frame, k_replay_framedata_gamestate ); + u16 src_size = frame->data_table[ k_replay_framedata_gamestate ][1]; + assert( src_size ); - if( skaterift.replay_control == k_replay_control_play ){ - target += vg.time_frame_delta; - replay_seek( &skaterift.replay, target ); + if(frame->system == k_player_subsystem_walk ){ + memcpy( &player_walk.state, src, src_size ); + } + else if( frame->system == k_player_subsystem_skate ){ + memcpy( &player_skate.state, src, src_size ); } + else if( frame->system == k_player_subsystem_dead ){ + player__dead_transition(); + struct replay_rb *arr = src; - if( vg_getkey( SDLK_8 ) ){ - replay_frame *prev = replay_find_recent_stateframe( &skaterift.replay ); + for( u32 i=0; iobj.rb; - if( prev ){ - /* TODO: Make gamestate_apply function / swap ... */ - replay_gamestate *gs = replay_frame_gamestate( prev ); - void *src = replay_gamestate_subsystem_data( gs ); + v3_copy( arr[i].co, rb->co ); + v3_copy( arr[i].w, rb->w ); + v3_copy( arr[i].v, rb->v ); + v4_copy( arr[i].q, rb->q ); - if( gs->system == k_player_subsystem_walk ){ - memcpy( &localplayer._walk.state, src, - prev->subsystem_gamestate_size ); + v3_copy( arr[i].co, part->prev_co ); + v4_copy( arr[i].q, part->prev_q ); + } + } + + localplayer.subsystem = frame->system; + + memcpy( &localplayer.rb, &gs->rb, sizeof(rigidbody) ); + v3_copy( gs->angles, localplayer.angles ); + + v3_copy( frame->cam_pos, localplayer.cam.pos ); + v3_copy( frame->cam_angles, localplayer.cam.angles ); + localplayer.cam.fov = frame->cam_fov; + + memcpy( &localplayer.cam_control, &gs->cam_control, + sizeof(struct player_cam_controller) ); + + /* chop end off replay */ + frame->r = NULL; + skaterift.replay.statehead = frame; + skaterift.replay.head = frame; + skaterift.replay.cursor_frame = frame; + skaterift.replay.cursor = frame->time; + skaterift.replay_control = k_replay_control_scrub; + skaterift.activity = k_skaterift_default; + vg.time = frame->time; +} + +static void skaterift_replay_resume(void){ + replay_frame *prev = replay_find_recent_stateframe(&skaterift.replay); + + if( prev ){ + skaterift.replay_control = k_replay_control_resume; + skaterift.resume_target = prev; + skaterift.resume_begin = skaterift.replay.cursor; + skaterift.resume_transition = 0.0f; + } + + gui_helper_clear(); +} + +static void skaterift_replay_update_helpers(void); + +static void skaterift_replay_pre_update(void){ + if( skaterift.activity != k_skaterift_replay ) return; + + if( skaterift.replay_control == k_replay_control_resume ){ + if( skaterift.replay.cursor_frame == skaterift.resume_target || + skaterift.replay.cursor_frame == NULL ){ + skaterift_restore_frame( skaterift.resume_target ); + } + else { + vg_slewf( &skaterift.resume_transition, 1.0f, + vg.time_frame_delta * (1.0f/1.0f) ); + + if( skaterift.resume_transition >= 1.0f ) + skaterift_restore_frame( skaterift.resume_target ); + else { + f64 target = vg_lerp( skaterift.resume_begin, + skaterift.resume_target->time, + vg_smoothstepf( skaterift.resume_transition ) ); + replay_seek( &skaterift.replay, target ); } - else if( gs->system == k_player_subsystem_skate ){ - memcpy( &localplayer._skate.state, src, - prev->subsystem_gamestate_size ); + } + } + else { + if( button_down( k_srbind_replay_play ) ) + skaterift.replay_control = k_replay_control_play; + if( button_down( k_srbind_replay_freecam ) ){ + skaterift.freecam = skaterift.freecam ^ 0x1; + + if( skaterift.freecam ) + replay_get_camera( &skaterift.replay, &skaterift.replay_freecam ); + + skaterift_replay_update_helpers(); + } + + f32 target_speed = axis_state( k_sraxis_replay_h ) * 5.0; + if( button_press( k_srbind_reset ) ) + target_speed += -2.0; + + if( fabsf(target_speed) > 0.01f ) + skaterift.replay_control = k_replay_control_scrub; + + if( skaterift.replay_control == k_replay_control_play ) + target_speed = 1.0; + + vg_slewf( &skaterift.track_velocity, target_speed, + 18.0f*vg.time_frame_delta ); + + if( fabsf( skaterift.track_velocity ) > 0.0001f ){ + f64 target = skaterift.replay.cursor; + target += skaterift.track_velocity * vg.time_frame_delta; + + replay_seek( &skaterift.replay, target ); + } + + if( button_down( k_srbind_mback ) ){ + if( skaterift.replay.statehead ) + skaterift_restore_frame( skaterift.replay.statehead ); + else + skaterift.activity = k_skaterift_default; + srinput.state = k_input_state_resume; + gui_helper_clear(); + } + + if( skaterift.freecam ){ + camera *cam = &skaterift.replay_freecam; + v3f angles; + v3_copy( cam->angles, angles ); + player_look( angles, 1.0f ); + + f32 decay = vg_maxf(0.0f,1.0f-vg.time_frame_delta*10.0f); + + v3f d; + v3_sub( angles, cam->angles, d ); + v3_muladds( skaterift.freecam_w, d, 20.0f, skaterift.freecam_w ); + v3_muls( skaterift.freecam_w, decay, skaterift.freecam_w ); + v3_muladds( cam->angles, skaterift.freecam_w, vg.time_frame_delta, + cam->angles ); + cam->angles[1] = vg_clampf( cam->angles[1], -VG_PIf*0.5f,VG_PIf*0.5f); + + camera_update_transform( cam ); + + v3f lookdir = { 0.0f, 0.0f, -1.0f }, + sidedir = { 1.0f, 0.0f, 0.0f }; + + m3x3_mulv( cam->transform, lookdir, lookdir ); + m3x3_mulv( cam->transform, sidedir, sidedir ); + + v2f input; + joystick_state( k_srjoystick_steer, input ); + v2_muls( input, vg.time_frame_delta*6.0f*20.0f, input ); + + v3_muladds( skaterift.freecam_v, lookdir, -input[1], + skaterift.freecam_v ); + v3_muladds( skaterift.freecam_v, sidedir, input[0], + skaterift.freecam_v ); + + v3_muls( skaterift.freecam_v, decay, skaterift.freecam_v ); + v3_muladds( cam->pos, + skaterift.freecam_v, vg.time_frame_delta, cam->pos ); + } + else { + if( button_down( k_srbind_replay_resume ) ){ + skaterift_replay_resume(); } - else if( gs->system == k_player_subsystem_dead ){ - player__dead_transition( &localplayer ); - memcpy( &localplayer.ragdoll, src, - prev->subsystem_gamestate_size ); + } + } +} + +static void skaterift_replay_update_helpers(void){ + skaterift.helper_resume->greyed = skaterift.freecam; + + vg_str freecam_text; + vg_strnull( &freecam_text, skaterift.helper_freecam->text, + GUI_HELPER_TEXT_LENGTH ); + vg_strcat( &freecam_text, skaterift.freecam? "exit freecam": "freecam" ); +} + +static void skaterift_replay_post_render(void){ + if( world_static.active_instance != k_world_purpose_client ) + return; + + /* capture the current resume frame at the very last point */ + if( button_down( k_srbind_reset ) ){ + if( skaterift.activity == k_skaterift_default ){ + localplayer.rewinded_since_last_gate = 1; + skaterift.activity = k_skaterift_replay; + skaterift_record_frame( &skaterift.replay, 1 ); + if( skaterift.replay.head ){ + skaterift.replay.cursor = skaterift.replay.head->time; + skaterift.replay.cursor_frame = skaterift.replay.head; } + skaterift.replay_control = k_replay_control_scrub; - localplayer.subsystem = gs->system; + gui_helper_clear(); + vg_str text; - memcpy( &localplayer.rb, &gs->rb, sizeof(rigidbody) ); - v3_copy( gs->angles, localplayer.angles ); + if( gui_new_helper( input_axis_list[k_sraxis_replay_h], &text ) ) + vg_strcat( &text, "scrub" ); - v3_copy( prev->cam_pos, localplayer.cam.pos ); - v3_copy( prev->cam_angles, localplayer.cam.angles ); - localplayer.cam.fov = prev->cam_fov; + if( (skaterift.helper_resume = gui_new_helper( + input_button_list[k_srbind_replay_resume], &text )) ) + vg_strcat( &text, "resume" ); + + if( gui_new_helper( input_button_list[k_srbind_replay_play], &text )) + vg_strcat( &text, "playback" ); - memcpy( &localplayer.cam_control, &gs->cam_control, - sizeof(struct player_cam_controller) ); + skaterift.helper_freecam = gui_new_helper( + input_button_list[k_srbind_replay_freecam], &text ); - /* chop end off replay */ - prev->r = NULL; - skaterift.replay.statehead = prev; - skaterift.replay.head = prev; - skaterift.replay.cursor_frame = prev; - skaterift.replay.cursor = prev->time; - skaterift.replay_control = k_replay_control_scrub; - skaterift.activity = k_skaterift_default; - vg.time = prev->time; - return; + skaterift_replay_update_helpers(); } } } -VG_STATIC void skaterift_replay_debug_info(void){ +static void skaterift_get_replay_camera( camera *cam ){ + if( skaterift.freecam ){ + cam->nearz = 0.1f; + cam->farz = 100.0f; + v3_copy( skaterift.replay_freecam.pos, cam->pos ); + v3_copy( skaterift.replay_freecam.angles, cam->angles ); + cam->fov = skaterift.replay_freecam.fov; + } + else{ + replay_get_camera( &skaterift.replay, &skaterift.cam ); + } +} + +static void skaterift_replay_debug_info(void){ player__debugtext( 2, "replay info" ); replay_buffer *replay = &skaterift.replay; @@ -308,10 +567,15 @@ VG_STATIC void skaterift_replay_debug_info(void){ player__debugtext( 1, "head @%u | tail @%u\n", head, tail ); if( replay->statehead ){ + for( u32 i=0; i<4; i++ ){ + player__debugtext( 1, "[%u]: [%hu, %hu]\n", i, + replay->statehead->data_table[i][0], + replay->statehead->data_table[i][1] ); + } u32 state = (void *)replay->statehead - replay->data; player__debugtext( 1, "gs @%u\n", state ); - player__debugtext( 1, "gamestate_size: %u\n", - replay->statehead->subsystem_gamestate_size ); + player__debugtext( 1, "gamestate_size: %hu\n", + replay->statehead->data_table[k_replay_framedata_gamestate][1] ); } else player__debugtext( 1, "gs @NULL\n" ); @@ -327,7 +591,7 @@ VG_STATIC void skaterift_replay_debug_info(void){ player__debugtext( 1, "cursor: %.2fs / %.2fs\n", cur, len ); } -VG_STATIC void skaterift_replay_imgui(void){ +static void skaterift_replay_imgui(void){ if( skaterift.activity != k_skaterift_replay ) return; replay_buffer *replay = &skaterift.replay; @@ -341,9 +605,9 @@ VG_STATIC void skaterift_replay_imgui(void){ char buffer[ 128 ]; /* mainbar */ - ui_px height = 20, + ui_px height = 32, cwidth = 2; - ui_rect bar = { 0, vg.window_y - height, vg.window_x, height }; + ui_rect bar = { 0, 0, vg.window_x, height }; ui_fill( bar, ui_colour( k_ui_bg ) ); /* cursor frame block */ @@ -351,21 +615,21 @@ VG_STATIC void skaterift_replay_imgui(void){ if( replay->cursor_frame->r ){ f64 l = (replay->cursor_frame->r->time-replay->cursor_frame->time)/len, s = (replay->cursor_frame->time - start) / len; - ui_rect box = { s*(f64)vg.window_x, bar[1]-2, + ui_rect box = { s*(f64)vg.window_x, 0, VG_MAX(4,(ui_px)(l*vg.window_x)), bar[3]+2 }; ui_fill( box, ui_colour( k_ui_bg+4 ) ); } } /* cursor */ - ui_rect cusor = { cur * (f64)vg.window_x - (cwidth/2), bar[1], + ui_rect cusor = { cur * (f64)vg.window_x - (cwidth/2), 0, cwidth, bar[3] }; ui_fill( cusor, ui_colour( k_ui_bg+7 ) ); /* latest state marker */ if( replay->statehead ){ f64 t = (replay->statehead->time - start) / len; - ui_rect tag = { t*(f64)vg.window_x, bar[1]-8, 2, bar[3]+8 }; + ui_rect tag = { t*(f64)vg.window_x, 0, 2, bar[3]+8 }; ui_fill( tag, ui_colour( k_ui_green+k_ui_brighter ) ); } @@ -373,7 +637,7 @@ VG_STATIC void skaterift_replay_imgui(void){ replay_frame *prev = replay_find_recent_stateframe( replay ); if( prev ){ f64 t = (prev->time - start) / len; - ui_rect tag = { t*(f64)vg.window_x, bar[1]-8, 2, bar[3]+8 }; + ui_rect tag = { t*(f64)vg.window_x, 0, 2, bar[3]+8 }; ui_fill( tag, ui_colour( k_ui_yellow+k_ui_brighter ) ); }