X-Git-Url: https://harrygodden.com/git/?a=blobdiff_plain;f=player_replay.c;h=04650b73b81ed05d2de6de8ea482cad313553abe;hb=137d40d96fe923600d8378b8e138e3c276f27ff4;hp=83b9b835544671c094d3172f0e9fb4feb4784272;hpb=b615f03b922d155f9449d2a23d3cc18eed320ed3;p=carveJwlIkooP6JGAAIwe30JlM.git diff --git a/player_replay.c b/player_replay.c index 83b9b83..04650b7 100644 --- a/player_replay.c +++ b/player_replay.c @@ -2,77 +2,118 @@ #define PLAYER_REPLAY_C #include "player_replay.h" +#include "input.h" +#include "gui.h" + +static void replay_clear( replay_buffer *replay ){ + replay->head = NULL; + replay->tail = NULL; + replay->cursor_frame = NULL; + replay->statehead = NULL; + replay->cursor = -99999.9; +} -VG_STATIC void local_replay_init( u32 bytes ){ - localplayer.replay.data = vg_linear_alloc( vg_mem.rtmemory, bytes ); - localplayer.replay.size = bytes; - localplayer.replay.cursor = -9999.9; - vg_console_reg_var( "k_replay_test", &k_replay_test, k_var_dtype_i32, 0 ); +static +void * replay_frame_data( replay_frame *frame, enum replay_framedata type ){ + void *baseptr = frame; + return baseptr + frame->data_table[type][0]; } -u32 replay_frame_size( replay_frame *frame ){ - /* eventually it will be a dynamic size */ - return vg_align8( sizeof( replay_frame ) ); +static u16 +replay_frame_calculate_data_offsets( u16 data_table[4][2] ){ + u32 total = vg_align8( sizeof(replay_frame) ); + for( u32 i=0; i<4; i++ ){ + data_table[i][0] = total; + total += vg_align8(data_table[i][1]); + + if( total > 0xffff ) + vg_fatal_error( "Exceeded frame storage capacity\n" ); + } + return total; } -VG_STATIC replay_frame *replay_newframe( replay_buffer *replay ){ - replay_frame *frame = NULL; - if( replay->head ){ - assert( replay->head ); +static void replay_tailpop( replay_buffer *replay ){ + if( replay->cursor_frame == replay->tail ) + replay->cursor_frame = NULL; + if( replay->statehead == replay->tail ) + replay->statehead = NULL; - u32 headsize = replay_frame_size( replay->head ), - nextpos = ((void *)replay->head - replay->data) + headsize, - nextsize = vg_align8( sizeof(replay_frame) ); + replay->tail = replay->tail->r; - if( nextsize > replay->size ){ - vg_error( "Keyframe too big\n" ); - return NULL; - } + if( replay->tail ) + replay->tail->l = NULL; + else + replay->head = NULL; +} - if( nextpos + nextsize > replay->size ) +static replay_frame *replay_newframe( replay_buffer *replay, + u16 animator_size, + u16 gamestate_size, + u16 sfx_count ){ + u16 data_table[4][2]; + data_table[ k_replay_framedata_animator ][1] = animator_size; + data_table[ k_replay_framedata_gamestate ][1] = gamestate_size; + data_table[ k_replay_framedata_sfx ][1] = 0; + data_table[ k_replay_framedata_internal_gamestate ][1] = 0; + if( gamestate_size ){ + data_table[ k_replay_framedata_internal_gamestate ][1] = + sizeof( replay_gamestate ); + } + + u32 nextsize = replay_frame_calculate_data_offsets( data_table ); + + replay_frame *frame = NULL; + if( replay->head ){ + u32 headsize = replay->head->total_size, + nextpos = ((void *)replay->head - replay->data) + headsize; + + if( nextpos + nextsize > replay->size ){ nextpos = 0; + + /* maintain contiguity */ + while( replay->tail ){ + if( (void *)replay->tail - replay->data ) + replay_tailpop( replay ); + else break; + } + } check_again:; - u32 tailpos = (void *)replay->tail - replay->data; if( tailpos >= nextpos ){ if( nextpos + nextsize > tailpos ){ - if( replay->cursor_frame == replay->tail ){ - replay->cursor_frame = NULL; - } - - replay->tail = replay->tail->r; + replay_tailpop( replay ); - if( replay->tail ) { - replay->tail->l = NULL; + if( replay->tail ) goto check_again; - } - else{ - replay->head = NULL; - } } } frame = replay->data + nextpos; - if( replay->head ){ + if( replay->head ) replay->head->r = frame; - } } - else { + else frame = replay->data; + + for( u32 i=0; i<4; i++ ){ + frame->data_table[i][0] = data_table[i][0]; + frame->data_table[i][1] = data_table[i][1]; } + frame->total_size = nextsize; frame->l = replay->head; frame->r = NULL; replay->head = frame; if( !replay->tail ) replay->tail = frame; + if( gamestate_size ) replay->statehead = frame; return frame; } -VG_STATIC void replay_seek( replay_buffer *replay, f64 t ){ +static void replay_seek( replay_buffer *replay, f64 t ){ if( !replay->head ) return; assert( replay->tail ); @@ -93,8 +134,8 @@ VG_STATIC void replay_seek( replay_buffer *replay, f64 t ){ if( dir == 0.0 ) return; dir = vg_signf( dir ); - u32 i=0; - for( ; i<100; i++ ){ + u32 i=4096; + while( i --> 0 ){ if( dir < 0.0 ) if( t > replay->cursor_frame->time ) break; @@ -108,15 +149,375 @@ VG_STATIC void replay_seek( replay_buffer *replay, f64 t ){ if( t < next->time ) break; replay->cursor_frame = next; + replay->cursor = next->time; + + if( !i ) return; } replay->cursor = t; } -VG_STATIC void replay_debug_info( player_instance *player ){ +static replay_frame *replay_find_recent_stateframe( replay_buffer *replay ){ + replay_frame *frame = replay->cursor_frame; + u32 i=4096; + while( i --> 0 ){ + if( !frame ) return frame; + if( frame->data_table[ k_replay_framedata_gamestate ][1] ) return frame; + frame = frame->l; + } + + return NULL; +} + +static f32 replay_subframe_time( replay_buffer *replay ){ + replay_frame *frame = replay->cursor_frame; + if( !frame ) return 0.0f; + replay_frame *next = frame->r; + if( next ){ + f64 l = next->time - frame->time, + t = (replay->cursor - frame->time) / l; + return vg_clampf( t, 0.0f, 1.0f ); + } + else + return 0.0f; +} + +static void replay_get_frame_camera( replay_frame *frame, camera *cam ){ + cam->fov = frame->cam_fov; + v3_copy( frame->cam_pos, cam->pos ); + v3_copy( frame->cam_angles, cam->angles ); +} + +static void replay_get_camera( replay_buffer *replay, camera *cam ){ + cam->nearz = 0.1f; + cam->farz = 100.0f; + if( replay->cursor_frame ){ + replay_frame *next = replay->cursor_frame->r; + + if( next ){ + camera temp; + + replay_get_frame_camera( replay->cursor_frame, cam ); + replay_get_frame_camera( next, &temp ); + camera_lerp( cam, &temp, replay_subframe_time( replay ), cam ); + } + else { + replay_get_frame_camera( replay->cursor_frame, cam ); + } + } + else { + v3_zero( cam->pos ); + v3_zero( cam->angles ); + cam->fov = 90.0f; + } +} + +struct replay_rb{ + v3f co, v, w; + v4f q; +}; + +static +void skaterift_record_frame( replay_buffer *replay, int force_gamestate ){ + f64 delta = 9999999.9, + statedelta = 9999999.9; + + if( replay->head ) + delta = vg.time - replay->head->time; + + if( replay->statehead ) + statedelta = vg.time - replay->statehead->time; + + const f64 k_replay_rate = 1.0/30.0, + k_gamestate_rate = 0.5; + + int save_frame = 0, + save_state = 0; + + if( force_gamestate ) save_state = 1; + if( statedelta > k_gamestate_rate ) save_state = 1; + if( delta > k_replay_rate ) save_frame = 1; + if( save_state ) save_frame = 1; + + if( !save_frame ) return; + + u16 gamestate_size = 0; + if( save_state ){ + gamestate_size = (u32 []){ + [k_player_subsystem_walk ] = sizeof(struct player_walk_state), + [k_player_subsystem_drive] = 0, + [k_player_subsystem_skate] = sizeof(struct player_skate_state), + [k_player_subsystem_dead ] = localplayer.ragdoll.part_count * + sizeof(struct replay_rb) + }[ localplayer.subsystem ]; + } + + u16 animator_size = (u16 []){ + [k_player_subsystem_walk ] = sizeof(struct player_walk_animator), + [k_player_subsystem_drive] = 0, + [k_player_subsystem_skate] = sizeof(struct player_skate_animator), + [k_player_subsystem_dead ] = sizeof(struct player_dead_animator) + }[ localplayer.subsystem ]; + + replay_frame *frame = replay_newframe( replay, + animator_size, gamestate_size, 0 ); + frame->system = localplayer.subsystem; + + if( save_state ){ + replay_gamestate *gs = + replay_frame_data( frame, k_replay_framedata_internal_gamestate ); + + /* permanent block */ + memcpy( &gs->rb, &localplayer.rb, sizeof(rigidbody) ); + memcpy( &gs->cam_control, &localplayer.cam_control, + sizeof(struct player_cam_controller) ); + v3_copy( localplayer.angles, gs->angles ); + + void *dst = replay_frame_data( frame, k_replay_framedata_gamestate ); + + /* subsytem/dynamic block */ + if( localplayer.subsystem == k_player_subsystem_walk ) + memcpy( dst, &player_walk.state, gamestate_size ); + else if( localplayer.subsystem == k_player_subsystem_skate ) + memcpy( dst, &player_skate.state, gamestate_size ); + else if( localplayer.subsystem == k_player_subsystem_dead ){ + struct replay_rb *arr = dst; + for( u32 i=0; ico, arr[i].co ); + v3_copy( rb->w, arr[i].w ); + v3_copy( rb->v, arr[i].v ); + v4_copy( rb->q, arr[i].q ); + } + } + } + + replay->cursor = vg.time; + replay->cursor_frame = frame; + frame->time = vg.time; + + /* camera */ + v3_copy( localplayer.cam.pos, frame->cam_pos ); + if( localplayer.gate_waiting ){ + m4x3_mulv( localplayer.gate_waiting->transport, + frame->cam_pos, frame->cam_pos ); + } + v3_copy( localplayer.cam.angles, frame->cam_angles ); + frame->cam_fov = localplayer.cam.fov; + + /* animator */ + void *dst = replay_frame_data( frame, k_replay_framedata_animator ); + + if( localplayer.subsystem == k_player_subsystem_walk ) + memcpy( dst, &player_walk.animator, animator_size ); + else if( localplayer.subsystem == k_player_subsystem_skate ) + memcpy( dst, &player_skate.animator, animator_size ); + else if( localplayer.subsystem == k_player_subsystem_dead ){ + memcpy( dst, &player_dead.animator, animator_size ); + } +} + +static +void skaterift_restore_frame( replay_frame *frame ){ + replay_gamestate *gs = + replay_frame_data( frame, k_replay_framedata_internal_gamestate ); + void *src = replay_frame_data( frame, k_replay_framedata_gamestate ); + u16 src_size = frame->data_table[ k_replay_framedata_gamestate ][1]; + assert( src_size ); + + if(frame->system == k_player_subsystem_walk ){ + memcpy( &player_walk.state, src, src_size ); + } + else if( frame->system == k_player_subsystem_skate ){ + memcpy( &player_skate.state, src, src_size ); + } + else if( frame->system == k_player_subsystem_dead ){ + player__dead_transition(); + struct replay_rb *arr = src; + + for( u32 i=0; iobj.rb; + + v3_copy( arr[i].co, rb->co ); + v3_copy( arr[i].w, rb->w ); + v3_copy( arr[i].v, rb->v ); + v4_copy( arr[i].q, rb->q ); + + v3_copy( arr[i].co, part->prev_co ); + v4_copy( arr[i].q, part->prev_q ); + } + } + + localplayer.subsystem = frame->system; + + memcpy( &localplayer.rb, &gs->rb, sizeof(rigidbody) ); + v3_copy( gs->angles, localplayer.angles ); + + v3_copy( frame->cam_pos, localplayer.cam.pos ); + v3_copy( frame->cam_angles, localplayer.cam.angles ); + localplayer.cam.fov = frame->cam_fov; + + memcpy( &localplayer.cam_control, &gs->cam_control, + sizeof(struct player_cam_controller) ); + + /* chop end off replay */ + frame->r = NULL; + skaterift.replay.statehead = frame; + skaterift.replay.head = frame; + skaterift.replay.cursor_frame = frame; + skaterift.replay.cursor = frame->time; + skaterift.replay_control = k_replay_control_scrub; + skaterift.activity = k_skaterift_default; + vg.time = frame->time; +} + +static void skaterift_replay_resume(void){ + replay_frame *prev = replay_find_recent_stateframe(&skaterift.replay); + + if( prev ){ + skaterift.replay_control = k_replay_control_resume; + skaterift.resume_target = prev; + skaterift.resume_begin = skaterift.replay.cursor; + skaterift.resume_transition = 0.0f; + } +} + +static void skaterift_replay_pre_update(void){ + if( skaterift.activity != k_skaterift_replay ) return; + + if( skaterift.replay_control == k_replay_control_resume ){ + if( skaterift.replay.cursor_frame == skaterift.resume_target || + skaterift.replay.cursor_frame == NULL ){ + skaterift_restore_frame( skaterift.resume_target ); + } + else { + vg_slewf( &skaterift.resume_transition, 1.0f, + vg.time_frame_delta * (1.0f/1.0f) ); + + if( skaterift.resume_transition >= 1.0f ) + skaterift_restore_frame( skaterift.resume_target ); + else { + f64 target = vg_lerp( skaterift.resume_begin, + skaterift.resume_target->time, + vg_smoothstepf( skaterift.resume_transition ) ); + replay_seek( &skaterift.replay, target ); + } + } + } + else { + if( button_down( k_srbind_replay_play ) ) + skaterift.replay_control = k_replay_control_play; + if( button_down( k_srbind_replay_freecam ) ){ + skaterift.freecam = skaterift.freecam ^ 0x1; + + if( skaterift.freecam ) + replay_get_camera( &skaterift.replay, &skaterift.replay_freecam ); + } + + f32 target_speed = axis_state( k_sraxis_replay_h ) * 5.0; + if( button_press( k_srbind_reset ) ) + target_speed += -2.0; + + if( fabsf(target_speed) > 0.01f ) + skaterift.replay_control = k_replay_control_scrub; + + if( skaterift.replay_control == k_replay_control_play ) + target_speed = 1.0; + + vg_slewf( &skaterift.track_velocity, target_speed, + 18.0f*vg.time_frame_delta ); + + if( fabsf( skaterift.track_velocity ) > 0.0001f ){ + f64 target = skaterift.replay.cursor; + target += skaterift.track_velocity * vg.time_frame_delta; + + replay_seek( &skaterift.replay, target ); + } + + if( button_down( k_srbind_mback ) ){ + if( skaterift.replay.statehead ) + skaterift_restore_frame( skaterift.replay.statehead ); + else + skaterift.activity = k_skaterift_default; + srinput.enabled = 0; + } + + gui_helper_action( button_display_string(k_srbind_replay_play), "play" ); + gui_helper_action( axis_display_string(k_sraxis_replay_h), "scrub" ); + if( skaterift.freecam ){ + gui_helper_action( button_display_string(k_srbind_replay_freecam), + "exit freecam" ); + + camera *cam = &skaterift.replay_freecam; + v3f angles; + v3_copy( cam->angles, angles ); + player_look( angles, 1.0f ); + + f32 decay = vg_maxf(0.0f,1.0f-vg.time_frame_delta*10.0f); + + v3f d; + v3_sub( angles, cam->angles, d ); + v3_muladds( skaterift.freecam_w, d, 20.0f, skaterift.freecam_w ); + v3_muls( skaterift.freecam_w, decay, skaterift.freecam_w ); + v3_muladds( cam->angles, skaterift.freecam_w, vg.time_frame_delta, + cam->angles ); + cam->angles[1] = vg_clampf( cam->angles[1], -VG_PIf*0.5f,VG_PIf*0.5f); + + camera_update_transform( cam ); + + v3f lookdir = { 0.0f, 0.0f, -1.0f }, + sidedir = { 1.0f, 0.0f, 0.0f }; + + m3x3f mtx; + m3x3_mul( cam->transform, localplayer.basis, mtx ); + + m3x3_mulv( mtx, lookdir, lookdir ); + m3x3_mulv( mtx, sidedir, sidedir ); + + v2f input; + joystick_state( k_srjoystick_steer, input ); + v2_muls( input, vg.time_frame_delta*6.0f*20.0f, input ); + + v3_muladds( skaterift.freecam_v, lookdir, -input[1], + skaterift.freecam_v ); + v3_muladds( skaterift.freecam_v, sidedir, input[0], + skaterift.freecam_v ); + + v3_muls( skaterift.freecam_v, decay, skaterift.freecam_v ); + v3_muladds( cam->pos, + skaterift.freecam_v, vg.time_frame_delta, cam->pos ); + } + else { + gui_helper_action( button_display_string(k_srbind_replay_resume), + "resume" ); + gui_helper_action( button_display_string(k_srbind_replay_freecam), + "enter freecam" ); + + if( button_down( k_srbind_replay_resume ) ){ + skaterift_replay_resume(); + } + } + } +} + +static void skaterift_get_replay_camera( camera *cam ){ + if( skaterift.freecam ){ + cam->nearz = 0.1f; + cam->farz = 100.0f; + v3_copy( skaterift.replay_freecam.pos, cam->pos ); + v3_copy( skaterift.replay_freecam.angles, cam->angles ); + cam->fov = skaterift.replay_freecam.fov; + } + else{ + replay_get_camera( &skaterift.replay, &skaterift.cam ); + } +} + +static void skaterift_replay_debug_info(void){ player__debugtext( 2, "replay info" ); - replay_buffer *replay = &player->replay; + replay_buffer *replay = &skaterift.replay; u32 head = 0, tail = 0; @@ -125,6 +526,20 @@ VG_STATIC void replay_debug_info( player_instance *player ){ player__debugtext( 1, "head @%u | tail @%u\n", head, tail ); + if( replay->statehead ){ + for( u32 i=0; i<4; i++ ){ + player__debugtext( 1, "[%u]: [%hu, %hu]\n", i, + replay->statehead->data_table[i][0], + replay->statehead->data_table[i][1] ); + } + u32 state = (void *)replay->statehead - replay->data; + player__debugtext( 1, "gs @%u\n", state ); + player__debugtext( 1, "gamestate_size: %hu\n", + replay->statehead->data_table[k_replay_framedata_gamestate][1] ); + } + else + player__debugtext( 1, "gs @NULL\n" ); + f64 start = replay->cursor, end = replay->cursor; if( replay->tail ) start = replay->tail->time; @@ -136,10 +551,10 @@ VG_STATIC void replay_debug_info( player_instance *player ){ player__debugtext( 1, "cursor: %.2fs / %.2fs\n", cur, len ); } -VG_STATIC void replay_imgui( player_instance *player ){ - if( !k_replay_test ) return; +static void skaterift_replay_imgui(void){ + if( skaterift.activity != k_skaterift_replay ) return; - replay_buffer *replay = &player->replay; + replay_buffer *replay = &skaterift.replay; f64 start = replay->cursor, end = replay->cursor; if( replay->tail ) start = replay->tail->time; @@ -149,14 +564,42 @@ VG_STATIC void replay_imgui( player_instance *player ){ char buffer[ 128 ]; - ui_px height = 20, - cwidth = 8; - ui_rect bar = { 0, vg.window_y - height, vg.window_x, height }; + /* mainbar */ + ui_px height = 32, + cwidth = 2; + ui_rect bar = { 0, 0, vg.window_x, height }; ui_fill( bar, ui_colour( k_ui_bg ) ); - ui_rect cusor = { cur * (f64)vg.window_x - (cwidth/2), bar[1], + /* cursor frame block */ + if( replay->cursor_frame ){ + if( replay->cursor_frame->r ){ + f64 l = (replay->cursor_frame->r->time-replay->cursor_frame->time)/len, + s = (replay->cursor_frame->time - start) / len; + ui_rect box = { s*(f64)vg.window_x, 0, + VG_MAX(4,(ui_px)(l*vg.window_x)), bar[3]+2 }; + ui_fill( box, ui_colour( k_ui_bg+4 ) ); + } + } + + /* cursor */ + ui_rect cusor = { cur * (f64)vg.window_x - (cwidth/2), 0, cwidth, bar[3] }; - ui_fill( cusor, ui_colour( k_ui_bg+4 ) ); + ui_fill( cusor, ui_colour( k_ui_bg+7 ) ); + + /* latest state marker */ + if( replay->statehead ){ + f64 t = (replay->statehead->time - start) / len; + ui_rect tag = { t*(f64)vg.window_x, 0, 2, bar[3]+8 }; + ui_fill( tag, ui_colour( k_ui_green+k_ui_brighter ) ); + } + + /* previous state marker */ + replay_frame *prev = replay_find_recent_stateframe( replay ); + if( prev ){ + f64 t = (prev->time - start) / len; + ui_rect tag = { t*(f64)vg.window_x, 0, 2, bar[3]+8 }; + ui_fill( tag, ui_colour( k_ui_yellow+k_ui_brighter ) ); + } cusor[1] -= height; cusor[2] = 200; @@ -166,6 +609,17 @@ VG_STATIC void replay_imgui( player_instance *player ){ snprintf( buffer, 128, "-%.2fs\n", len ); ui_text( bar, buffer, 1, k_ui_align_middle_left, 0 ); ui_text( bar, "0s", 1, k_ui_align_middle_right, 0 ); + +#if 0 + char buf[256]; + snprintf( buf, 256, "scrub: %s\nresume: %s\nplay: %s\n", + axis_display_string( k_sraxis_replay_h ), + button_display_string( k_srbind_replay_resume ), + button_display_string( k_srbind_replay_play ) ); + + ui_rect info = { 0, vg.window_y-bar[3]-128, 256, 128 }; + ui_text( info, buf, 2,0,0 ); +#endif } #endif /* PLAYER_REPLAY_C */