X-Git-Url: https://harrygodden.com/git/?a=blobdiff_plain;f=player_render.h;h=ee98488db270dd1524daa58c435376788ab64017;hb=refs%2Fheads%2Frigidbody;hp=f5c6de9a80d1ac8b961ec0436f9cacf5799db404;hpb=b35ac7383d4aba1d0b8a74be7bf1695996ff57f4;p=carveJwlIkooP6JGAAIwe30JlM.git diff --git a/player_render.h b/player_render.h index f5c6de9..ee98488 100644 --- a/player_render.h +++ b/player_render.h @@ -48,7 +48,7 @@ enum board_shader{ static void dynamic_model_load( mdl_context *ctx, struct dynamic_model_1texture *mdl, - const char *path ); + const char *path, u32 *fixup_table ); static void dynamic_model_unload( struct dynamic_model_1texture *mdl ); static void player_board_load( struct player_board *mdl, const char *path ); @@ -71,5 +71,8 @@ static void apply_full_skeleton_pose( struct skeleton *sk, player_pose *pose, m4x3f *final_mtx ); static void lerp_player_pose( player_pose *pose0, player_pose *pose1, f32 t, player_pose *posed ); +static void player_mirror_pose( mdl_keyframe pose[32], + mdl_keyframe mirrored[32] ); +static void player__observe_system( enum player_subsystem id ); #endif /* PLAYER_RENDER_H */