X-Git-Url: https://harrygodden.com/git/?a=blobdiff_plain;f=player_render.h;h=a31f19a86fe128f4c4c48952c3389ff75a2fbd5c;hb=fdd41609e59c7df548682b25001f0015dc1acbea;hp=e9d17bb6c90c2e3817df489a1bc423f2abe36cb8;hpb=1b522daa02f28128498b04def4d60b63e590d1f3;p=carveJwlIkooP6JGAAIwe30JlM.git diff --git a/player_render.h b/player_render.h index e9d17bb..a31f19a 100644 --- a/player_render.h +++ b/player_render.h @@ -3,6 +3,8 @@ #include "model.h" #include "skeleton.h" +#include "camera.h" +#include "world.h" struct player_avatar { @@ -24,12 +26,6 @@ struct player_avatar id_board; }; -struct player_model -{ - glmesh mesh; - GLuint texture; -}; - enum eboard_truck{ k_board_truck_back = 0, k_board_truck_front = 1 @@ -42,8 +38,9 @@ enum eboard_wheel{ k_board_wheel_br = 3, }; -struct player_board -{ +struct player_board{ + mdl_context model; + glmesh mesh; GLuint texture; @@ -56,4 +53,20 @@ struct player_board board; }; +struct player_model{ + glmesh mesh; + GLuint texture; +}; + +enum board_shader{ + k_board_shader_player, + k_board_shader_entity +}; + +VG_STATIC void player_board_load( struct player_board *mdl, const char *path ); +VG_STATIC void player_board_unload( struct player_board *mdl ); +VG_STATIC void render_board( camera *cam, world_instance *world, + struct player_board *board, m4x3f root, + enum board_shader shader ); + #endif /* PLAYER_RENDER_H */