X-Git-Url: https://harrygodden.com/git/?a=blobdiff_plain;f=player_render.h;h=5a11bea841d77d47c2483b5c53c0995b1baa7bdd;hb=1d06671f87a9d24596fc6808d8e0db889a818750;hp=d2b17bbeed54127cf0ab76afff13de51c77a5c06;hpb=67928190c66b05bd48b6b515278e930974d25cd2;p=carveJwlIkooP6JGAAIwe30JlM.git diff --git a/player_render.h b/player_render.h index d2b17bb..5a11bea 100644 --- a/player_render.h +++ b/player_render.h @@ -57,10 +57,6 @@ struct player_board{ board; }; -struct board_pose { - f32 lean; -}; - struct player_model{ struct dynamic_model_1texture mdl; }; @@ -83,10 +79,11 @@ VG_STATIC void player_model_unload( struct player_model *board ); VG_STATIC void render_board( camera *cam, world_instance *world, struct player_board *board, m4x3f root, - struct board_pose *pose, + struct player_board_pose *pose, enum board_shader shader ); VG_STATIC void render_playermodel( camera *cam, world_instance *world, + int depth_compare, struct player_model *model, struct skeleton *skeleton );