X-Git-Url: https://harrygodden.com/git/?a=blobdiff_plain;f=player_render.c;h=e1c065f272222a25e93e6ef9e30e3f47f71b0b4d;hb=1fd91b77f23ce1593037e01b9abb62859545b400;hp=44ab25b92a755505b8786062b555275f0aa93299;hpb=08b11851edbca3f8951b6023554169cc67aa4f22;p=carveJwlIkooP6JGAAIwe30JlM.git diff --git a/player_render.c b/player_render.c index 44ab25b..e1c065f 100644 --- a/player_render.c +++ b/player_render.c @@ -28,6 +28,7 @@ static void player_load_animation_reference( const char *path ){ struct skeleton *sk = &localplayer.skeleton; skeleton_setup( sk, vg_mem.rtmemory, meta ); + localplayer.id_world = skeleton_bone_id( sk, "world" ); localplayer.id_hip = skeleton_bone_id( sk, "hips" ); localplayer.id_chest = skeleton_bone_id( sk, "chest" ); localplayer.id_ik_hand_l = skeleton_bone_id( sk, "hand.IK.L" ); @@ -46,6 +47,35 @@ static void player_load_animation_reference( const char *path ){ localplayer.id_ik_knee_r = skeleton_bone_id( sk, "knee.R" ); localplayer.id_eyes = skeleton_bone_id( sk, "eyes" ); + for( i32 i=0; ibone_count; i ++ ){ + localplayer.skeleton_mirror[i] = 0; + } + + for( i32 i=1; ibone_count-1; i ++ ){ + struct skeleton_bone *si = &sk->bones[i]; + + char tmp[64]; + vg_str str; + vg_strnull( &str, tmp, 64 ); + vg_strcat( &str, si->name ); + + char *L = vg_strch( &str, 'L' ); + if( !L ) continue; + u32 len = L-tmp; + + for( i32 j=i+1; jbone_count; j ++ ){ + struct skeleton_bone *sj = &sk->bones[j]; + + if( !strncmp( si->name, sj->name, len ) ){ + if( sj->name[len] == 'R' ){ + localplayer.skeleton_mirror[i] = j; + localplayer.skeleton_mirror[j] = i; + break; + } + } + } + } + setup_ragdoll_from_skeleton( sk, &localplayer.ragdoll ); /* allocate matrix buffers for localplayer and remote players */ @@ -228,7 +258,7 @@ static void player__animate(void){ q_nlerp( pose->root_q, localplayer.holdout_pose.root_q, localplayer.holdout_time, pose->root_q ); - localplayer.holdout_time -= vg.time_frame_delta * 2.0f; + localplayer.holdout_time -= vg.time_frame_delta / 0.25f; } effect_blink_apply( &localplayer.effect_data.blink, @@ -511,4 +541,25 @@ static void player__render( camera *cam ){ SDL_AtomicUnlock( &addon_system.sl_cache_using_resources ); } +static void player_mirror_pose( mdl_keyframe pose[32], + mdl_keyframe mirrored[32] ){ + mdl_keyframe temp[32]; + + struct skeleton *sk = &localplayer.skeleton; + for( u32 i=1; ibone_count; i ++ ){ + mdl_keyframe *dest = &temp[i-1]; + u8 mapping = localplayer.skeleton_mirror[i]; + + if( mapping ) *dest = pose[mapping-1]; /* R */ + else *dest = pose[i-1]; /* L */ + + dest->co[2] *= -1.0f; + dest->q[0] *= -1.0f; + dest->q[1] *= -1.0f; + } + + for( u32 i=0; ibone_count-1; i ++ ){ + mirrored[i] = temp[i]; + } +} #endif /* PLAYER_RENDER_C */