X-Git-Url: https://harrygodden.com/git/?a=blobdiff_plain;f=player_render.c;h=49a67c1ce2244eebe5e583888025900478c3fe36;hb=09be4380a98386d6494946fbd3369458f8e7f267;hp=851b98fb34c2ef0dabf74ea67df68990a7b3ba7c;hpb=9eb3de757a997becb8406417a4bf613f4cb04900;p=carveJwlIkooP6JGAAIwe30JlM.git diff --git a/player_render.c b/player_render.c index 851b98f..49a67c1 100644 --- a/player_render.c +++ b/player_render.c @@ -7,6 +7,7 @@ #include "player_model.h" #include "ent_skateshop.h" #include "audio.h" +#include "input.h" #include "shaders/model_character_view.h" #include "shaders/model_board_view.h" @@ -174,150 +175,109 @@ VG_STATIC void player_animate( player_instance *player ){ _player_post_animate[ player->subsystem ]( player ); } -VG_STATIC void player__pre_render( player_instance *player ){ - player->cam_override_strength = 0.0f; - player_animate( player ); +VG_STATIC void player_animate_from_replay( player_instance *player ){ + /* TODO: frame blending */ - /* dev playbacker */ - if( k_replay_test ){ - f64 speed = 1.0; - f64 target = player->replay.cursor; + player_animation res; + replay_frame *frame = player->replay.cursor_frame; - if( vg_getkey( SDLK_9 ) ){ - target -= vg.time_frame_delta * speed; - player->replay.control = k_replay_control_scrub; - replay_seek( &player->replay, target ); - } - if( vg_getkey( SDLK_0 ) ){ - target += vg.time_frame_delta * speed; - player->replay.control = k_replay_control_scrub; - replay_seek( &player->replay, target ); - } + if( frame ){ + memcpy( &res, &frame->anim, sizeof(frame->anim) ); + memcpy( &frame->board_pose, &player->board_pose, + sizeof(player->board_pose) ); + v3_copy( frame->cam_pos, player->cam_override_pos ); + v3_copy( frame->cam_angles, player->cam_override_angles ); + player->cam_override_fov = frame->cam_fov; + player->cam_override_strength = 1.0f; + } + else return; - if( vg_getkey( SDLK_7 ) ) - player->replay.control = k_replay_control_play; + struct skeleton *sk = &player->playeravatar->sk; + skeleton_apply_pose( sk, res.pose, k_anim_apply_absolute ); +} - if( player->replay.control == k_replay_control_play ){ - target += vg.time_frame_delta; - replay_seek( &player->replay, target ); - } +VG_STATIC void player_record_replay( player_instance *player, int force ){ + /* replay recorder */ + replay_buffer *replay = &player->replay; - if( vg_getkey( SDLK_8 ) ){ - replay_frame *prev = replay_find_recent_stateframe( &player->replay ); - - if( prev ){ - /* TODO: Make gamestate_apply function / swap ... */ - replay_gamestate *gs = replay_frame_gamestate( prev, 0 ); - - if( gs->system == k_player_subsystem_walk ){ - memcpy( &player->_walk.state, &gs->walk, - sizeof(struct player_walk_state) ); - } - else if( gs->system == k_player_subsystem_skate ){ - memcpy( &player->_skate.state, &gs->skate, - sizeof(struct player_skate_state) ); - } - player->subsystem = gs->system; - - memcpy( &player->rb, &gs->rb, sizeof(rigidbody) ); - v3_copy( gs->angles, player->angles ); - v3_copy( prev->cam_pos, player->cam.pos ); - v3_copy( prev->cam_angles, player->cam_override_angles ); - player->cam.fov = prev->cam_fov; - memcpy( &player->cam_control, &gs->cam_control, - sizeof(struct player_cam_controller) ); - - /* chop end off replay */ - prev->r = NULL; - player->replay.statehead = prev; - player->replay.head = prev; - player->replay.cursor_frame = prev; - player->replay.cursor = prev->time; - vg.time = prev->time; - - k_replay_test = 0; - player__pre_render( player ); - return; - } - } + f64 delta = 9999999.9, + statedelta = 9999999.9; - player_animation res; - replay_frame *frame = player->replay.cursor_frame; - - if( frame ){ - memcpy( &res, &frame->anim, sizeof(frame->anim) ); - memcpy( &frame->board_pose, &player->board_pose, - sizeof(player->board_pose) ); - v3_copy( frame->cam_pos, player->cam_override_pos ); - v3_copy( frame->cam_angles, player->cam_override_angles ); - player->cam_override_fov = frame->cam_fov; - player->cam_override_strength = 1.0f; - } - else return; + if( replay->head ) + delta = vg.time - replay->head->time; - struct skeleton *sk = &player->playeravatar->sk; - skeleton_apply_pose( sk, res.pose, k_anim_apply_absolute ); - } - else { - /* replay recorder */ - replay_buffer *replay = &player->replay; + if( replay->statehead ) + statedelta = vg.time - replay->statehead->time; - f64 delta = 9999999.9, - statedelta = 9999999.9; + const f64 k_replay_rate = 1.0/30.0, + k_gamestate_rate = 0.5; - if( replay->head ) - delta = vg.time - replay->head->time; + u16 gamestates = 0; + if( statedelta > k_gamestate_rate || force /* or switching */ ){ + gamestates = 1; + } + + if( (delta > k_replay_rate) || gamestates ){ + replay_frame *frame = replay_newframe( replay, gamestates, 0 ); + replay->cursor = vg.time; + replay->cursor_frame = frame; - if( replay->statehead ) - statedelta = vg.time - replay->statehead->time; + player_animation *res = &frame->anim; + v3_zero( res->root_co ); + q_identity( res->root_q ); + res->type = k_player_animation_type_absolute; - const f64 k_replay_rate = 1.0/30.0, - k_gamestate_rate = 0.5; + struct skeleton *sk = &player->playeravatar->sk; + skeleton_decompose_mtx_absolute( sk, res->pose ); + + memcpy( &frame->board_pose, &player->board_pose, + sizeof(player->board_pose) ); + frame->time = vg.time; + v3_copy( player->cam.pos, frame->cam_pos ); + v3_copy( player->cam.angles, frame->cam_angles ); + frame->cam_fov = player->cam.fov; + + if( gamestates ){ + replay_gamestate *gs = replay_frame_gamestate( frame, 0 ); + gs->system = player->subsystem; + + if( player->subsystem == k_player_subsystem_walk ){ + memcpy( &gs->walk, &player->_walk.state, + sizeof(struct player_walk_state) ); + } + else if( player->subsystem == k_player_subsystem_skate ){ + memcpy( &gs->skate, &player->_skate.state, + sizeof(struct player_skate_state) ); + } - u16 gamestates = 0; - if( statedelta > k_gamestate_rate /* or switching */ ){ - gamestates = 1; + memcpy( &gs->rb, &player->rb, sizeof(rigidbody) ); + memcpy( &gs->cam_control, &player->cam_control, + sizeof(struct player_cam_controller) ); + v3_copy( player->angles, gs->angles ); } - - if( (delta > k_replay_rate) || gamestates ){ - replay_frame *frame = replay_newframe( replay, gamestates, 0 ); - replay->cursor = vg.time; - replay->cursor_frame = frame; - - player_animation *res = &frame->anim; - v3_zero( res->root_co ); - q_identity( res->root_q ); - res->type = k_player_animation_type_absolute; - - struct skeleton *sk = &player->playeravatar->sk; - skeleton_decompose_mtx_absolute( sk, res->pose ); - - memcpy( &frame->board_pose, &player->board_pose, - sizeof(player->board_pose) ); - frame->time = vg.time; - v3_copy( player->cam.pos, frame->cam_pos ); - v3_copy( player->cam.angles, frame->cam_angles ); - frame->cam_fov = player->cam.fov; - - if( gamestates ){ - replay_gamestate *gs = replay_frame_gamestate( frame, 0 ); - gs->system = player->subsystem; - - if( player->subsystem == k_player_subsystem_walk ){ - memcpy( &gs->walk, &player->_walk.state, - sizeof(struct player_walk_state) ); - } - else if( player->subsystem == k_player_subsystem_skate ){ - memcpy( &gs->skate, &player->_skate.state, - sizeof(struct player_skate_state) ); - } - - memcpy( &gs->rb, &player->rb, sizeof(rigidbody) ); - memcpy( &gs->cam_control, &player->cam_control, - sizeof(struct player_cam_controller) ); - v3_copy( player->angles, gs->angles ); - } + } +} + +VG_STATIC void player__pre_render( player_instance *player ){ + if( player->replay.control == k_replay_control_none ){ + player->cam_override_strength = 0.0f; + player_animate( player ); + + if( button_down( k_srbind_reset ) && !player->immobile ){ + audio_lock(); + audio_oneshot( &audio_rewind[4], 1.0f, 0.0f ); + audio_unlock(); + + player_record_replay( player, 1 ); + player->replay.control = k_replay_control_scrub; } + else + player_record_replay( player, 0 ); + } + else { + player->cam_override_strength = 1.0f-skaterift.time_rate; + player_replay_control_update( player ); + player_animate_from_replay( player ); } player__cam_iterate( player );