X-Git-Url: https://harrygodden.com/git/?a=blobdiff_plain;f=player_render.c;h=3f72657b1d8ed87c89bfce9504f88a0100d90774;hb=825c3bce18272c0f81659e0eac469709d0462836;hp=22938b5f76468ba53ff052af4d6a4baa132d34f2;hpb=333430b27b5f9f73cbe9ad7921a4735aaff444f1;p=carveJwlIkooP6JGAAIwe30JlM.git diff --git a/player_render.c b/player_render.c index 22938b5..3f72657 100644 --- a/player_render.c +++ b/player_render.c @@ -202,6 +202,25 @@ static void player_copy_frame_animator( replay_frame *frame ){ } } +static void lerp_player_pose( player_pose *pose0, player_pose *pose1, f32 t, + player_pose *posed ){ + struct skeleton *sk = &localplayer.playeravatar->sk; + + v3_lerp( pose0->root_co, pose1->root_co, t, posed->root_co ); + q_nlerp( pose0->root_q, pose1->root_q, t, posed->root_q ); + posed->type = pose0->type; + posed->board.lean = vg_lerpf( pose0->board.lean, pose1->board.lean, t ); + + if( pose0->type != pose1->type ){ + /* it would be nice to apply IK pass in-keyframes. TOO BAD! */ + skeleton_copy_pose( sk, pose0->keyframes, posed->keyframes ); + } + else { + skeleton_lerp_pose( sk, pose0->keyframes, pose1->keyframes, t, + posed->keyframes ); + } +} + static void player__animate_from_replay( replay_buffer *replay ){ replay_frame *frame = replay->cursor_frame, *next = NULL; @@ -223,22 +242,7 @@ static void player__animate_from_replay( replay_buffer *replay ){ sys0->pose( a0, &pose0 ); sys1->pose( a1, &pose1 ); - v3_lerp( pose0.root_co, pose1.root_co, t, localplayer.pose.root_co ); - q_nlerp( pose0.root_q, pose1.root_q, t, localplayer.pose.root_q ); - localplayer.pose.type = pose0.type; - localplayer.pose.board.lean = vg_lerpf( pose0.board.lean, - pose1.board.lean, t ); - - struct skeleton *sk = &localplayer.playeravatar->sk; - if( pose0.type != pose1.type ){ - /* it would be nice to apply IK pass in-keyframes. TOO BAD! */ - skeleton_copy_pose( sk, pose0.keyframes, - localplayer.pose.keyframes ); - } - else { - skeleton_lerp_pose( sk, pose0.keyframes, pose1.keyframes, - t, localplayer.pose.keyframes ); - } + lerp_player_pose( &pose0, &pose1, t, &localplayer.pose ); } else{ struct player_subsystem_interface