X-Git-Url: https://harrygodden.com/git/?a=blobdiff_plain;f=player_render.c;h=15dec10523bb7b2a0bd528c29ed755a081dedba8;hb=1a194c3888293733939b2dd944251ae1b6c398ce;hp=689f7a8b7345684398f3d23719573dc83374c99b;hpb=14851c4c820eb07a0db0ec0366a70bdd6518c331;p=carveJwlIkooP6JGAAIwe30JlM.git diff --git a/player_render.c b/player_render.c index 689f7a8..15dec10 100644 --- a/player_render.c +++ b/player_render.c @@ -438,13 +438,14 @@ void render_board( vg_camera *cam, world_instance *world, glActiveTexture( GL_TEXTURE0 ); glBindTexture( GL_TEXTURE_2D, board->mdl.texture ); - if( shader == k_board_shader_player ){ + if( shader == k_board_shader_player ) + { shader_model_board_view_use(); shader_model_board_view_uTexMain( 0 ); shader_model_board_view_uCamera( cam->transform[3] ); shader_model_board_view_uPv( cam->mtx.pv ); - shader_model_board_view_uDepthCompare(1); + shader_model_board_view_uDepthMode(1); depth_compare_bind( shader_model_board_view_uTexSceneDepth, shader_model_board_view_uInverseRatioDepth, @@ -453,7 +454,8 @@ void render_board( vg_camera *cam, world_instance *world, WORLD_BIND_LIGHT_BUFFERS_UB0_TEX234( world, model_board_view ); } - else if( shader == k_board_shader_entity ){ + else if( shader == k_board_shader_entity ) + { shader_model_entity_use(); shader_model_entity_uTexMain( 0 ); shader_model_entity_uCamera( cam->transform[3] ); @@ -556,9 +558,9 @@ void render_playermodel( vg_camera *cam, world_instance *world, shader_model_character_view_uTexMain( 0 ); shader_model_character_view_uCamera( cam->transform[3] ); shader_model_character_view_uPv( cam->mtx.pv ); - - shader_model_character_view_uDepthCompare( depth_compare ); - if( depth_compare ){ + shader_model_character_view_uDepthMode( depth_compare ); + if( depth_compare ) + { depth_compare_bind( shader_model_character_view_uTexSceneDepth, shader_model_character_view_uInverseRatioDepth,