X-Git-Url: https://harrygodden.com/git/?a=blobdiff_plain;f=player_render.c;fp=player_render.c;h=aaefb0742d806aa54fe09c34adbeb0bbca240d58;hb=6c84fa207dec2cf8e92b3882492bdd2f92ee7afe;hp=b6cbf6311f387bae3f1aee10de0f9e8d92b4a28c;hpb=8b783ef3705f88f0f67ef6cd8113f79ccb25ec20;p=carveJwlIkooP6JGAAIwe30JlM.git diff --git a/player_render.c b/player_render.c index b6cbf63..aaefb07 100644 --- a/player_render.c +++ b/player_render.c @@ -183,12 +183,28 @@ VG_STATIC void player__animate_from_replay( player_instance *player, /* TODO: holdout blending (from when the game has to slow down) */ player_animation res; - replay_frame *frame = replay->cursor_frame; + replay_frame *frame = replay->cursor_frame, + *next = NULL; if( frame ){ - memcpy( &res, &frame->anim, sizeof(frame->anim) ); - memcpy( &frame->board_pose, &player->board_pose, - sizeof(player->board_pose) ); + next = frame->r; + + if( next ){ + f32 t = replay_subframe_time( replay ); + + struct skeleton *sk = &player->playeravatar->sk; + skeleton_lerp_pose(sk, frame->anim.pose, next->anim.pose, t, res.pose); + v3_lerp( frame->anim.root_co, next->anim.root_co, t, res.root_co ); + q_nlerp( frame->anim.root_q, next->anim.root_q, t, res.root_q ); + res.type = k_player_animation_type_absolute; + player->board_pose.lean = vg_lerpf( frame->board_pose.lean, + next->board_pose.lean, t ); + } + else { + memcpy( &res, &frame->anim, sizeof(frame->anim) ); + memcpy( &frame->board_pose, &player->board_pose, + sizeof(player->board_pose) ); + } } else return; @@ -211,13 +227,26 @@ void player_record_replay_frame( player_instance *player, const f64 k_replay_rate = 1.0/30.0, k_gamestate_rate = 0.5; - u16 gamestates = 0; - if( statedelta > k_gamestate_rate || force_gamestate /* or switching */ ){ - gamestates = 1; + u32 gamestate_size = 0; + void *gamestate_src = NULL; + if( (statedelta > k_gamestate_rate) || force_gamestate ){ + if( player->subsystem == k_player_subsystem_walk ){ + gamestate_size = sizeof(struct player_walk_state); + gamestate_src = &player->_walk.state; + } + else if( player->subsystem == k_player_subsystem_skate ){ + gamestate_size = sizeof(struct player_skate_state); + gamestate_src = &player->_skate.state; + } + else if( player->subsystem == k_player_subsystem_dead ){ + gamestate_size = sizeof(struct player_ragdoll); + gamestate_src = &player->ragdoll; + } } + assert( gamestate_size < 0xffff ); - if( (delta > k_replay_rate) || gamestates ){ - replay_frame *frame = replay_newframe( replay, gamestates, 0 ); + if( (delta > k_replay_rate) || gamestate_size ){ + replay_frame *frame = replay_newframe( replay, gamestate_size, 0 ); replay->cursor = vg.time; replay->cursor_frame = frame; @@ -236,23 +265,19 @@ void player_record_replay_frame( player_instance *player, v3_copy( player->cam.angles, frame->cam_angles ); frame->cam_fov = player->cam.fov; - if( gamestates ){ - replay_gamestate *gs = replay_frame_gamestate( frame, 0 ); + if( gamestate_size ){ + replay_gamestate *gs = replay_frame_gamestate( frame ); gs->system = player->subsystem; - if( player->subsystem == k_player_subsystem_walk ){ - memcpy( &gs->walk, &player->_walk.state, - sizeof(struct player_walk_state) ); - } - else if( player->subsystem == k_player_subsystem_skate ){ - memcpy( &gs->skate, &player->_skate.state, - sizeof(struct player_skate_state) ); - } - + /* permanent block */ memcpy( &gs->rb, &player->rb, sizeof(rigidbody) ); memcpy( &gs->cam_control, &player->cam_control, sizeof(struct player_cam_controller) ); v3_copy( player->angles, gs->angles ); + + /* subsytem/dynamic block */ + void *dst = replay_gamestate_subsystem_data( gs ); + memcpy( dst, gamestate_src, gamestate_size ); } } }