X-Git-Url: https://harrygodden.com/git/?a=blobdiff_plain;f=player_remote.h;h=d29ffa387d44e6550215e70a99f88d7d5560de96;hb=63fe317d7db724162561da52aa382c82ac3c29be;hp=6cf7ce5fc86c61799ccfaa018c5bb879f25c2db2;hpb=9385ff1868a052d92d60c0b49aa03848460b1916;p=carveJwlIkooP6JGAAIwe30JlM.git diff --git a/player_remote.h b/player_remote.h index 6cf7ce5..d29ffa3 100644 --- a/player_remote.h +++ b/player_remote.h @@ -5,13 +5,30 @@ #include "network.h" #include "network_common.h" +#define NETWORK_SFX_QUEUE_LENGTH 12 + struct { struct network_player { - int active; + int active, isfriend, isblocked; + u64 steamid; u16 board_view_slot, playermodel_view_slot; enum player_subsystem subsystem; - char username[32]; + /* this is set IF they exist in a world that we have loaded */ + world_instance *active_world; + int world_match[ k_world_max ]; + u32 location_pstr; /* TODO: valid if active_world set. */ + + /* TODO: Compression with server code */ + char username[ NETWORK_USERNAME_MAX ]; + char items[k_netmsg_playeritem_max][ADDON_UID_MAX]; + char chat[ NETWORK_MAX_CHAT ]; + f64 chat_time; + + /* ui */ + u32 medals[3]; + f32 opacity; + u32 down_bytes; f32 down_kbs; } @@ -24,6 +41,9 @@ struct { f64 timestamp; enum player_subsystem subsystem; + u8 instance_id; + u16 boundary_hash; + union interp_animdata { struct player_skate_animator _skate; struct player_walk_animator _walk; @@ -31,18 +51,24 @@ struct { } data; } - frames[6]; + frames[ NETWORK_BUFFERFRAMES ]; f64 t; } interp_data[ NETWORK_MAX_PLAYERS ]; + struct net_sfx sfx_queue[ NETWORK_SFX_QUEUE_LENGTH ]; + m4x3f *final_mtx; struct player_board_pose board_poses[ NETWORK_MAX_PLAYERS ]; u32 up_bytes; f32 up_kbs, down_kbs; f64 last_data_measurement; + + int chatting; + char chat_buffer[ NETWORK_MAX_CHAT ], chat_message[ NETWORK_MAX_CHAT ]; + f64 chat_time; } static netplayers; @@ -50,5 +76,8 @@ static void player_remote_rx_200_300( SteamNetworkingMessage_t *msg ); static void remote_player_debug_update(void); static void remote_player_send_playerframe(void); static void animate_remote_player( u32 index ); +static void render_remote_players( world_instance *world, camera *cam ); +static void relink_all_remote_player_worlds(void); +static void player_remote_update_friendflags( struct network_player *remote ); #endif /* PLAYER_REMOTE_H */