X-Git-Url: https://harrygodden.com/git/?a=blobdiff_plain;f=player_remote.h;h=2d3250c5b0298d439ffcbdb09fd202f41ce823b2;hb=72f789aa46c913ec2ffa10907b2124f8d09670e5;hp=ca96290b241231e7fc1d72c0b235c1675ed429ba;hpb=eb28dee29482c7ffe8bc0203d302e3ee6dbfd943;p=carveJwlIkooP6JGAAIwe30JlM.git diff --git a/player_remote.h b/player_remote.h index ca96290..2d3250c 100644 --- a/player_remote.h +++ b/player_remote.h @@ -1,20 +1,51 @@ -#ifndef PLAYER_REMOTE_H -#define PLAYER_REMOTE_H - +#pragma once #include "player.h" #include "network.h" +#include "network_common.h" +#include "player_render.h" +#include "player_effects.h" +#include "player_api.h" + +#include "player_skate.h" +#include "player_walk.h" +#include "player_dead.h" +#include "player_basic_info.h" +#include "player_glide.h" + +#define NETWORK_SFX_QUEUE_LENGTH 12 -struct { +struct global_netplayers +{ struct network_player { - int active; + int active, isfriend, isblocked; + u64 steamid; u16 board_view_slot, playermodel_view_slot; enum player_subsystem subsystem; - char username[32]; + /* this is set IF they exist in a world that we have loaded */ + world_instance *active_world; + int world_match[ k_world_max ]; + u32 location_pstr; /* TODO: valid if active_world set. */ + + /* TODO: Compression with server code */ + char username[ NETWORK_USERNAME_MAX ]; + char items[k_netmsg_playeritem_max][ADDON_UID_MAX]; + char chat[ NETWORK_MAX_CHAT ]; + char region[ NETWORK_REGION_MAX ]; + u32 region_flags; + f64 chat_time; + + /* ui */ + u32 medals[3]; + f32 opacity; + u32 down_bytes; f32 down_kbs; + + struct player_effects_data effect_data; + bool render_glider; } - list[32]; + list[ NETWORK_MAX_PLAYERS ]; struct interp_buffer { /* collect the most recent 6 frames of animation data */ @@ -23,30 +54,55 @@ struct { f64 timestamp; enum player_subsystem subsystem; + u8 flags; + u16 boundary_hash; + union interp_animdata { - struct player_skate_animator _skate; - struct player_walk_animator _walk; - struct player_dead_animator _dead; + /* these aren't accessed directly, just used to take the + * max(sizeof) all systems */ + struct player_skate_animator __skate; + struct player_walk_animator __walk; + struct player_dead_animator __dead; + struct player_basic_info_animator __basic; } data; + + struct remote_glider_animator data_glider; } - frames[6]; + frames[ NETWORK_BUFFERFRAMES ]; f64 t; } - interp_data[32]; + interp_data[ NETWORK_MAX_PLAYERS ]; + + struct net_sfx sfx_queue[ NETWORK_SFX_QUEUE_LENGTH ]; - m4x3f *final_mtx; + m4x3f *final_mtx, + *glider_mtx; + struct player_board_pose board_poses[ NETWORK_MAX_PLAYERS ]; u32 up_bytes; f32 up_kbs, down_kbs; f64 last_data_measurement; -} -static netplayers; -static void player_remote_rx_200_300( SteamNetworkingMessage_t *msg ); -static void remote_player_debug_update(void); -static void remote_player_send_playerframe(void); -static void animate_remote_player( u32 index ); + int chatting; + char chat_buffer[ NETWORK_MAX_CHAT ], chat_message[ NETWORK_MAX_CHAT ]; + f64 chat_time; +} +extern netplayers; -#endif /* PLAYER_REMOTE_H */ +void player_remote_rx_200_300( SteamNetworkingMessage_t *msg ); +void remote_player_debug_update(void); +void remote_player_send_playerframe(void); +void animate_remote_player( u32 index ); +void animate_remote_players(void); +void render_remote_players( world_instance *world, vg_camera *cam ); +void relink_all_remote_player_worlds(void); +void player_remote_update_friendflags( struct network_player *remote ); +void remote_players_init(void); +void remote_sfx_pre_update(void); +void remote_player_network_imgui( m4x4f pv ); +void remote_players_imgui_world( world_instance *world, m4x4f pv, + f32 max_dist, int geo_cull ); +void remote_players_imgui_lobby(void); +void remote_players_chat_imgui(void);